diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
commit | 5d64dd019e7e8150db40505097d1b4048f4e0153 (patch) | |
tree | 65d3ac2f7d7d8a9e3aad5ba5331c43a5d1fca358 /source/gameengine/Ketsji/KX_TouchSensor.cpp | |
parent | c054ea02039e9209095108c1b1f42250a7e85d8f (diff) |
BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.
This also means attributes can be found in the type without having to do a dir() on the instance.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchSensor.cpp | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index c22885f3664..70fa6326c19 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -292,20 +292,13 @@ PyAttributeDef KX_TouchSensor::Attributes[] = { }; PyObject* KX_TouchSensor::py_getattro(PyObject *attr) -{ - PyObject* object= py_getattro_self(Attributes, this, attr); - if (object != NULL) - return object; +{ py_getattro_up(SCA_ISensor); } int KX_TouchSensor::py_setattro(PyObject *attr, PyObject *value) { - int ret = py_setattro_self(Attributes, this, attr, value); - if (ret >= 0) - return ret; - - return SCA_ISensor::py_setattro(attr, value); + py_setattro_up(SCA_ISensor); } /* Python API */ |