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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 22:20:41 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-22 22:20:41 +0400
commit48f483d14f1ff6dd9e5b4c87cb8d75ac862f3157 (patch)
tree350b36ffc1afe78d8d5da33ba5452854cd656149 /source/gameengine/Ketsji/KX_TouchSensor.cpp
parentb22819f686539f75438938ed45751e7dc3405a0c (diff)
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index cddd018ef33..2addfc31ff3 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -142,12 +142,17 @@ KX_TouchSensor::~KX_TouchSensor()
CValue* KX_TouchSensor::GetReplica()
{
KX_TouchSensor* replica = new KX_TouchSensor(*this);
- replica->m_colliders = new CListValue();
- replica->Init();
replica->ProcessReplica();
return replica;
}
+void KX_TouchSensor::ProcessReplica()
+{
+ SCA_ISensor::ProcessReplica();
+ m_colliders = new CListValue();
+ Init();
+}
+
void KX_TouchSensor::ReParent(SCA_IObject* parent)
{
KX_GameObject *gameobj = static_cast<KX_GameObject *>(parent);