diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-22 22:20:41 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-22 22:20:41 +0400 |
commit | 48f483d14f1ff6dd9e5b4c87cb8d75ac862f3157 (patch) | |
tree | 350b36ffc1afe78d8d5da33ba5452854cd656149 /source/gameengine/Ketsji/KX_TouchSensor.cpp | |
parent | b22819f686539f75438938ed45751e7dc3405a0c (diff) |
BGE: some more cleanup, implement proper GetReplica/ProcessReplica workflow for touch/near/radar sensor. Remove duplicated code.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchSensor.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index cddd018ef33..2addfc31ff3 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -142,12 +142,17 @@ KX_TouchSensor::~KX_TouchSensor() CValue* KX_TouchSensor::GetReplica() { KX_TouchSensor* replica = new KX_TouchSensor(*this); - replica->m_colliders = new CListValue(); - replica->Init(); replica->ProcessReplica(); return replica; } +void KX_TouchSensor::ProcessReplica() +{ + SCA_ISensor::ProcessReplica(); + m_colliders = new CListValue(); + Init(); +} + void KX_TouchSensor::ReParent(SCA_IObject* parent) { KX_GameObject *gameobj = static_cast<KX_GameObject *>(parent); |