diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-17 03:33:40 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-17 03:33:40 +0400 |
commit | c119fb6e51b07faec288c5b20739b773f24cc748 (patch) | |
tree | 0c80bc9ac0fa0a61d77c16f87a8c46e468fcb369 /source/gameengine/Ketsji/KX_TouchSensor.cpp | |
parent | d8d2358ab2b31ec5cd3b87b336589db3b22341b3 (diff) |
BGE showstopper bug fix:
- Reset hit object pointer at end of frame of touch sensor to avoid returning invalid pointer to getHitObject().
- Clear all references in KX_TouchSensor::m_colliders when the sensor is disabled to avoid loose references.
- Test GetSGNode() systematically for all KX_GameObject functions that can be called from python in case a python controller keeps a reference in GameLogic (bad practice anyway).
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchSensor.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 41757a23f7a..2802da2723d 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -55,9 +55,17 @@ void KX_TouchSensor::SynchronizeTransform() void KX_TouchSensor::EndFrame() { m_colliders->ReleaseAndRemoveAll(); + m_hitObject = NULL; m_bTriggered = false; } +void KX_TouchSensor::UnregisterToManager() +{ + // before unregistering the sensor, make sure we release all references + EndFrame(); + m_eventmgr->RemoveSensor(this); +} + bool KX_TouchSensor::Evaluate(CValue* event) { bool result = false; |