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authorCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
commitf5fc4ebdd8ede5263f4b34f161ebe139d40466dc (patch)
tree7122404f3410c14cd225343cfc97bc0a97441f1e /source/gameengine/Ketsji/KX_TouchSensor.cpp
parentd78eec93197cc1d3cc9da773ce30396891ec60f6 (diff)
BGE Python API
- More verbose error messages. - BL_Shader wasnt setting error messages on some errors - FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes. - Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index e7f8acbd1a8..5a6e8e6f501 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -369,7 +369,7 @@ const char KX_TouchSensor::GetTouchMaterial_doc[] =
"\tKX_FALSE if it looks for a specific property.\n" ;
PyObject* KX_TouchSensor::PyGetTouchMaterial()
{
- ShowDeprecationWarning("getTouchMaterial()", "the materialCheck property");
+ ShowDeprecationWarning("getTouchMaterial()", "the useMaterial property");
return PyInt_FromLong(m_bFindMaterial);
}
@@ -382,6 +382,7 @@ const char KX_TouchSensor::SetTouchMaterial_doc[] =
"\tKX_FALSE to switch off positive pulse mode.\n" ;
PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject *value)
{
+ ShowDeprecationWarning("setTouchMaterial()", "the useMaterial property");
int pulseArg = PyInt_AsLong(value);
if(pulseArg ==-1 && PyErr_Occurred()) {