diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
commit | ae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch) | |
tree | 46ed278ee54325ca98540163edf9ea5dd4a88c7f /source/gameengine/Ketsji/KX_TouchSensor.h | |
parent | d3e88eae711e2fd5d678ed555268647e28a9fc18 (diff) |
1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".
2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_TouchSensor.h | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h index 50338827694..4f2ac2d99fa 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.h +++ b/source/gameengine/Ketsji/KX_TouchSensor.h @@ -77,17 +77,7 @@ public: PyTypeObject* T=&Type) ; virtual ~KX_TouchSensor(); - virtual CValue* GetReplica() { - KX_TouchSensor* replica = new KX_TouchSensor(*this); - replica->m_colliders = new CListValue(); - replica->m_bCollision = false; - replica->m_bTriggered= false; - replica->m_hitObject = NULL; - replica->m_bLastTriggered = false; - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - return replica; - }; + virtual CValue* GetReplica(); virtual void SynchronizeTransform(); virtual bool Evaluate(CValue* event); virtual void ReParent(SCA_IObject* parent); |