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authorBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:17:37 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-03-01 22:17:37 +0300
commit3cf5b1d6fb87f0eac94893dbe8b9fff688eac54e (patch)
tree9dfb0e01ac66611eaef99c4964e812dc21e4d902 /source/gameengine/Ketsji/KX_TouchSensor.h
parent407b2d334d2facab83f847045aca45cc9ab49cde (diff)
Radar/Near sensor performance problem fixed
Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.h')
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index f1a2a26e822..9781bdb3769 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -57,8 +57,6 @@ protected:
class SCA_EventManager* m_eventmgr;
class PHY_IPhysicsController* m_physCtrl;
- class PHY_ResponseTable* m_responstTable;
- class PHY_PhysicsController* m_responsObject;
bool m_bCollision;
bool m_bTriggered;
@@ -86,7 +84,11 @@ public:
virtual bool NewHandleCollision(void*obj1,void*obj2,const PHY_CollData* colldata);
- PHY_PhysicsController* GetPhysicsController() { return m_responsObject;}
+ // Allows to do pre-filtering and save computation time
+ // obj1 = sensor physical controller, obj2 = physical controller of second object
+ // return value = true if collision should be checked on pair of object
+ virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2) { return true; }
+
virtual bool IsPositiveTrigger() {