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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-09-19 05:33:08 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-09-19 05:33:08 +0400 |
commit | fd5f3e13d2f86f0f344422c773df85d0c3e6df32 (patch) | |
tree | 8f55d1124aa01fcdfb847dedd1396e941060dae5 /source/gameengine/Ketsji/KX_TrackToActuator.cpp | |
parent | d70197262b3bf22388673b5b8fc96af969875d50 (diff) |
Convert and use actuators with no target object set.
Certain actuators (Add Object/Replace Mesh/Scene/Track To) used to always require a target, or they would not influence the scene. If the actuator target is always set from Python, this could be annoying.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TrackToActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TrackToActuator.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp index 7a0d0ad630f..6880ac5d683 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp +++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp @@ -427,6 +427,9 @@ char KX_TrackToActuator::GetObject_doc[] = "\tReturns the object to track with the parent of this actuator.\n"; PyObject* KX_TrackToActuator::PyGetObject(PyObject* self, PyObject* args, PyObject* kwds) { + if (!m_object) + Py_Return; + return PyString_FromString(m_object->GetName()); } |