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authorCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
commit07065b27b8b37316004f40896f436d26e066f25f (patch)
tree19713fa864612e094f21a881e9816a8e1bf42b7b /source/gameengine/Ketsji/KX_TrackToActuator.cpp
parentc9f677d24d9600d9ba07f1b258c49455bc348554 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji/KX_TrackToActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index d1e0a74c8be..af93121b50e 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -72,7 +72,7 @@ KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
{
// if the object is vertex parented, don't check parent orientation as the link is broken
- if (!((KX_GameObject*)gameobj)->IsVertexParent()){
+ if (!((KX_GameObject*)gameobj)->IsVertexParent()) {
m_parentobj = ((KX_GameObject*)gameobj)->GetParent(); // check if the object is parented
if (m_parentobj) {
// if so, store the initial local rotation
@@ -391,7 +391,7 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
mat= matrix3x3_interpol(oldmat, mat, m_time);
- if (m_parentobj){ // check if the model is parented and calculate the child transform
+ if (m_parentobj) { // check if the model is parented and calculate the child transform
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();