diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 09:43:03 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 09:43:03 +0300 |
commit | c77af311665d230ed933138cd20962d021ad5c2b (patch) | |
tree | 5c2f89032fb773a046aab0a7a6c9a17162260b99 /source/gameengine/Ketsji/KX_TrackToActuator.cpp | |
parent | 2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (diff) |
Minor speedups for the BGE
* Where possible use vec.setValue(x,y,z) to assign values to a vector instead of vec= MT_Vector3(x,y,z), for MT_Point and MT_Matrix types too.
* Comparing TexVerts was creating 10 MT_Vector types - instead compare as floats.
* Added SG_Spatial::SetWorldFromLocalTransform() since the local transform is use for world transform in some cases.
* removed some unneeded vars from UpdateChildCoordinates functions
* Py API - Mouse, Ray, Radar sensors - use PyObjectFrom(vec) rather then filling the lists in each function. Use METH_NOARGS for get*() functions.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TrackToActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_TrackToActuator.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp index 89dfc8e57ad..9d4fa14ad8e 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp +++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp @@ -258,18 +258,18 @@ bool KX_TrackToActuator::Update(double curtime, bool frame) { case 0: { - up = MT_Vector3(1.0,0,0); + up.setValue(1.0,0,0); break; } case 1: { - up = MT_Vector3(0,1.0,0); + up.setValue(0,1.0,0); break; } case 2: default: { - up = MT_Vector3(0,0,1.0); + up.setValue(0,0,1.0); } } #endif |