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authorCampbell Barton <ideasman42@gmail.com>2009-06-28 15:22:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-28 15:22:26 +0400
commit6b9f3b5f5c8d918585e01461a6202ae3df2df621 (patch)
tree655463247dee5167a8b7063bc6705eac84701bed /source/gameengine/Ketsji/KX_TrackToActuator.h
parent6998a0f47b673591f8561cda35d50e93979de32c (diff)
BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998) * Use python subclasses rather then having fake subclassing through get/set attributes calling parent types. * PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type. * GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop'] * remove each class's get/set/dir functions. * remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python. * remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases. * remove PyTypeObject that was being passed as the last argument to each class (the parent classes too). TODO - * Light and VertexProxy need to be converted to using attributes. * memory for getset arrays is never freed, not that bad since its will only allocates once.
Diffstat (limited to 'source/gameengine/Ketsji/KX_TrackToActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index c4cc2b1f062..801e695bb9b 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -56,7 +56,7 @@ class KX_TrackToActuator : public SCA_IActuator
public:
KX_TrackToActuator(SCA_IObject* gameobj, SCA_IObject *ob, int time,
- bool threedee,int trackflag,int upflag, PyTypeObject* T=&Type);
+ bool threedee,int trackflag,int upflag);
virtual ~KX_TrackToActuator();
virtual CValue* GetReplica() {
KX_TrackToActuator* replica = new KX_TrackToActuator(*this);
@@ -70,9 +70,6 @@ class KX_TrackToActuator : public SCA_IActuator
virtual bool Update(double curtime, bool frame);
/* Python part */
- virtual PyObject* py_getattro(PyObject *attr);
- virtual PyObject* py_getattro_dict();
- virtual int py_setattro(PyObject *attr, PyObject* value);
/* These are used to get and set m_ob */
static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);