diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Ketsji/KX_TrackToActuator.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Ketsji/KX_TrackToActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_TrackToActuator.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h new file mode 100644 index 00000000000..cbb9892706e --- /dev/null +++ b/source/gameengine/Ketsji/KX_TrackToActuator.h @@ -0,0 +1,85 @@ +// +// Add object to the game world on action of this actuator +// +// $Id$ +// +// ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. The Blender +// Foundation also sells licenses for use in proprietary software under +// the Blender License. See http://www.blender.org/BL/ for information +// about this. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +// All rights reserved. +// +// The Original Code is: all of this file. +// +// Contributor(s): none yet. +// +// ***** END GPL/BL DUAL LICENSE BLOCK ***** +// + +#ifndef __KX_TrackToActuator +#define __KX_TrackToActuator + +#include "SCA_IActuator.h" +#include "SCA_IObject.h" + +class KX_TrackToActuator : public SCA_IActuator +{ + Py_Header; + // Object reference. Actually, we use the object's 'life' + SCA_IObject* m_object; + // 3d toggle + bool m_allow3D; + // time field + int m_time; + int m_trackTime; + int m_trackflag; + int m_upflag; + public: + KX_TrackToActuator(SCA_IObject* gameobj, SCA_IObject *ob, int time, + bool threedee,int trackflag,int upflag, PyTypeObject* T=&Type); + virtual ~KX_TrackToActuator(); + virtual CValue* GetReplica() { + KX_TrackToActuator* replica = new KX_TrackToActuator(*this); + replica->ProcessReplica(); + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + return replica; + }; + + virtual bool Update(double curtime,double deltatime); + + /* Python part */ + virtual PyObject* _getattr(char *attr); + + /* 1. setObject */ + KX_PYMETHOD_DOC(KX_TrackToActuator,SetObject); + /* 2. getObject */ + KX_PYMETHOD_DOC(KX_TrackToActuator,GetObject); + /* 3. setTime */ + KX_PYMETHOD_DOC(KX_TrackToActuator,SetTime); + /* 4. getTime */ + KX_PYMETHOD_DOC(KX_TrackToActuator,GetTime); + /* 5. getUse3D */ + KX_PYMETHOD_DOC(KX_TrackToActuator,GetUse3D); + /* 6. setUse3D */ + KX_PYMETHOD_DOC(KX_TrackToActuator,SetUse3D); + +}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */ + +#endif |