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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
commit | 815e00917dcb4137f9687ab602f527920fa8c41d (patch) | |
tree | 4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Ketsji/KX_VehicleWrapper.h | |
parent | 6b600d079351fa5490d74d5661c47346196e57f3 (diff) |
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Ketsji/KX_VehicleWrapper.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_VehicleWrapper.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.h b/source/gameengine/Ketsji/KX_VehicleWrapper.h index ccd666e84f3..c38f57d8b9f 100644 --- a/source/gameengine/Ketsji/KX_VehicleWrapper.h +++ b/source/gameengine/Ketsji/KX_VehicleWrapper.h @@ -7,7 +7,6 @@ #define __KX_VEHICLEWRAPPER_H__ #include "Value.h" -#include "PHY_DynamicTypes.h" class PHY_IVehicle; class PHY_IMotionState; |