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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Ketsji/KX_VertexProxy.cpp
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Ketsji/KX_VertexProxy.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index 6a47dec181b..62ae502cd39 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -26,6 +26,8 @@
* ***** END GPL LICENSE BLOCK *****
*/
+#ifndef DISABLE_PYTHON
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -442,3 +444,5 @@ PyObject* KX_VertexProxy::PySetUV2(PyObject* args)
m_mesh->SetMeshModified(true);
Py_RETURN_NONE;
}
+
+#endif // DISABLE_PYTHON