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authorErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
commit6839ec66405f366d95641b1d5685369a1b19757c (patch)
treeecd65680f673221994758ab86dd563cf9462d8df /source/gameengine/Ketsji/KX_VertexProxy.h
parent756bad72c4ca4538834aed7bbdc46a2cce41393f (diff)
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
Diffstat (limited to 'source/gameengine/Ketsji/KX_VertexProxy.h')
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index 49fa8ca88c9..acae9cf5a34 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -40,8 +40,9 @@ class KX_VertexProxy : public SCA_IObject
protected:
class RAS_TexVert* m_vertex;
+ class KX_MeshProxy* m_mesh;
public:
- KX_VertexProxy(class RAS_TexVert* vertex);
+ KX_VertexProxy(class KX_MeshProxy*mesh, class RAS_TexVert* vertex);
virtual ~KX_VertexProxy();
// stuff for cvalue related things