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author | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
commit | cdec2b3d15ab0448e4df70496285ed95681e5972 (patch) | |
tree | f6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_VertexProxy.h | |
parent | c597863783e1001dca599e6dcbc28048f0ef4ce1 (diff) |
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.
Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_VertexProxy.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_VertexProxy.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h index e154ea11b40..72949268e6d 100644 --- a/source/gameengine/Ketsji/KX_VertexProxy.h +++ b/source/gameengine/Ketsji/KX_VertexProxy.h @@ -54,8 +54,8 @@ public: // stuff for python integration - virtual PyObject* _getattr(const STR_String& attr); - virtual int _setattr(const STR_String& attr, PyObject *pyvalue); + virtual PyObject* _getattr(const char *attr); + virtual int _setattr(const char *attr, PyObject *pyvalue); KX_PYMETHOD(KX_VertexProxy,GetXYZ); KX_PYMETHOD(KX_VertexProxy,SetXYZ); |