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authorCampbell Barton <ideasman42@gmail.com>2008-09-05 20:22:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-09-05 20:22:14 +0400
commit5eab0da6335b57cc3508d85277592e0f789c7ebd (patch)
tree4b104b8664f2b32a833de7c6d8b52b4e5b42c74c /source/gameengine/Ketsji/KX_VisibilityActuator.h
parent2e653838c09be5f813c4d979a035b0b44211bed4 (diff)
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
BGE Python api's ob.setVisible() also takes an optional recursive arg thats off by default
Diffstat (limited to 'source/gameengine/Ketsji/KX_VisibilityActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h
index 9b4753033fb..d1b85ab998c 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.h
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h
@@ -39,12 +39,14 @@ class KX_VisibilityActuator : public SCA_IActuator
/** Make visible? */
bool m_visible;
+ bool m_recursive;
public:
KX_VisibilityActuator(
SCA_IObject* gameobj,
bool visible,
+ bool recursive,
PyTypeObject* T=&Type
);