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author | Campbell Barton <ideasman42@gmail.com> | 2008-09-05 20:22:14 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-09-05 20:22:14 +0400 |
commit | 5eab0da6335b57cc3508d85277592e0f789c7ebd (patch) | |
tree | 4b104b8664f2b32a833de7c6d8b52b4e5b42c74c /source/gameengine/Ketsji/KX_VisibilityActuator.h | |
parent | 2e653838c09be5f813c4d979a035b0b44211bed4 (diff) |
BGE set visible actuator, option to set visibility recursively to make managing visibility for collections of objects a lot easier.
BGE Python api's ob.setVisible() also takes an optional recursive arg thats off by default
Diffstat (limited to 'source/gameengine/Ketsji/KX_VisibilityActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_VisibilityActuator.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h index 9b4753033fb..d1b85ab998c 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.h +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h @@ -39,12 +39,14 @@ class KX_VisibilityActuator : public SCA_IActuator /** Make visible? */ bool m_visible; + bool m_recursive; public: KX_VisibilityActuator( SCA_IObject* gameobj, bool visible, + bool recursive, PyTypeObject* T=&Type ); |