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authorJorge Bernal <jbernalmartinez@gmail.com>2015-05-10 01:54:06 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-05-10 01:56:51 +0300
commitdc95ca92ca224d26423c5d63b33e7714a6a8c9ce (patch)
treec71096c7c22e2eca609458fa36e0bd397f5c2976 /source/gameengine/Ketsji/KX_WorldInfo.h
parent583fd3af659fc5526a150d30b6a7a5bc2f0d484f (diff)
BGE: Fix T43822 Videotexture does not use sky color for off-screen
rendering Make scene background color as default for render-to-texture instead of current blue color (0, 0, 255). It is very useful for mirrors setups. Reviewers: moguri, ben2610, sybren, panzergame, hg1 Reviewed By: panzergame, hg1, moguri Subscribers: mpan3 Differential Revision: https://developer.blender.org/D1287
Diffstat (limited to 'source/gameengine/Ketsji/KX_WorldInfo.h')
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h
index 64304e594cc..0e8fe3c730a 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -88,6 +88,7 @@ public:
void setMistIntensity(float intensity);
void setMistColor(float r, float g, float b);
void setBackColor(float r, float g, float b);
+ const float *getBackColor() const;
void setAmbientColor(float r, float g, float b);
void UpdateBackGround();
void UpdateWorldSettings();