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authorQuentin Wenger <matpi@protonmail.ch>2015-06-24 13:52:54 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-06-24 14:03:23 +0300
commit49aa7b1261a45e5e290c12ebc35ef15687971556 (patch)
treec55b1bac83c926f8005882485d5523c81a406cf2 /source/gameengine/Ketsji/KX_WorldInfo.h
parent1676fcded0ff5a93988444f4d3189a398b004a79 (diff)
BGE: Fix color used as background in VideoTexture.
Now we use color converted (if we do a color management) by the setter for background color in VideoTexture (ImageRender & ImageMirror). Reviewers:panzergame
Diffstat (limited to 'source/gameengine/Ketsji/KX_WorldInfo.h')
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h
index 0e8fe3c730a..22851d3e269 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -88,7 +88,7 @@ public:
void setMistIntensity(float intensity);
void setMistColor(float r, float g, float b);
void setBackColor(float r, float g, float b);
- const float *getBackColor() const;
+ const float *getBackColorConverted() const;
void setAmbientColor(float r, float g, float b);
void UpdateBackGround();
void UpdateWorldSettings();