diff options
author | Michel Selten <michel@mselten.demon.nl> | 2004-01-20 23:28:39 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2004-01-20 23:28:39 +0300 |
commit | 2883110a549122ffaf5502626c480c12bb2312b6 (patch) | |
tree | 4e7327b4d89621513146921c72d5afaa11f52a87 /source/gameengine/Ketsji/SConscript | |
parent | 1942e4897ebe84a09757f998773016f18289b141 (diff) |
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon.
* Builds with game engine on Windows only.
I tried building the game engine on Linux, but I get weird errors when
building with ode. There's a dirty #include path in
Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't
like this somehow.
* Other platforms need to add a couple of flags to the SConstruct:
use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r-- | source/gameengine/Ketsji/SConscript | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript new file mode 100644 index 00000000000..75eff210137 --- /dev/null +++ b/source/gameengine/Ketsji/SConscript @@ -0,0 +1,111 @@ +ketsji_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +Import ('use_sumo') +Import ('use_ode') +Import ('python_include') +Import ('solid_include') +ketsji_env.Append (CCFLAGS = cflags) +ketsji_env.Append (CXXFLAGS = cxxflags) +ketsji_env.Append (CPPDEFINES = defines) + +source_files = ['KX_WorldIpoController.cpp', + 'KX_WorldInfo.cpp', + 'KX_VisibilityActuator.cpp', + 'KX_VertexProxy.cpp', + 'KX_TrackToActuator.cpp', + 'KX_TouchSensor.cpp', + 'KX_TouchEventManager.cpp', + 'KX_TimeLogger.cpp', + 'KX_TimeCategoryLogger.cpp', + 'KX_SoundActuator.cpp', + 'KX_SG_NodeRelationships.cpp', + 'KX_SceneActuator.cpp', + 'KX_Scene.cpp', + 'KX_ScalingInterpolator.cpp', + 'KX_ScalarInterpolator.cpp', + 'KX_SCA_ReplaceMeshActuator.cpp', + 'KX_SCA_EndObjectActuator.cpp', + 'KX_SCA_AddObjectActuator.cpp', + 'KX_RaySensor.cpp', + 'KX_RayEventManager.cpp', + 'KX_RadarSensor.cpp', + 'KX_PythonInit.cpp', + 'KX_PyConstraintBinding.cpp', + 'KX_PositionInterpolator.cpp', + 'KX_PhysicsObjectWrapper.cpp', + 'KX_OrientationInterpolator.cpp', + 'KX_ObjectActuator.cpp', + 'KX_ObColorIpoSGController.cpp', + 'KX_NearSensor.cpp', + 'KX_MouseFocusSensor.cpp', + 'KX_MotionState.cpp', + 'KX_MeshProxy.cpp', + 'KX_LightIpoSGController.cpp', + 'KX_Light.cpp', + 'KX_KetsjiEngine.cpp', + 'KX_IpoActuator.cpp', + 'KX_IPO_SGController.cpp', + 'KX_IPhysicsController.cpp', + 'KX_GameObject.cpp', + 'KX_GameActuator.cpp', + 'KX_EmptyObject.cpp', + 'KX_ConvertPhysicsObjects.cpp', + 'KX_ConstraintWrapper.cpp', + 'KX_ConstraintActuator.cpp', + 'KX_CDActuator.cpp', + 'KX_CameraIpoSGController.cpp', + 'KX_CameraActuator.cpp', + 'KX_Camera.cpp' + ] + +if use_sumo == 'true': + source_files += ['KX_SumoPhysicsController.cpp'] + ketsji_env.Append (CPPPATH = [solid_include]) + +if use_ode == 'true': + source_files += ['KX_OdePhysicsController.cpp'] + +ketsji_env.Append (CPPPATH = ['.', + '#source/kernel/gen_system', + '#intern/string', + '#intern/guardedalloc', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#intern/bmfont', + '#intern/SoundSystem', + '#intern/SoundSystem/include', + '#intern/SoundSystem/openal', + '#intern/SoundSystem/dummy', + '#intern/SoundSystem/intern', + '#source/gameengine/Converter', + '#source/gameengine/BlenderRoutines', + '#source/blender/imbuf', + '#intern/moto/include', + '#source/gameengine/Ketsji', + '#source/gameengine/Ketsji/KXNetwork', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/BlOde', + '#source/gameengine/Physics/Dummy', + '#source/gameengine/Physics/Sumo/', + '#source/gameengine/Physics/Sumo/include', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/blender/misc', + '#source/blender/blenloader', + python_include + ]) + +ketsji_env.Library (target='#/lib/KX_ketsji', source=source_files) |