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authorMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
committerMichel Selten <michel@mselten.demon.nl>2004-01-20 23:28:39 +0300
commit2883110a549122ffaf5502626c480c12bb2312b6 (patch)
tree4e7327b4d89621513146921c72d5afaa11f52a87 /source/gameengine/Ketsji/SConscript
parent1942e4897ebe84a09757f998773016f18289b141 (diff)
SCons updates: (All done by jesterKing)
* Windows .exe file now includes the blender icon. * Builds with game engine on Windows only. I tried building the game engine on Linux, but I get weird errors when building with ode. There's a dirty #include path in Physics/BlOde/OdePhysicsEnvironment.cpp (../ode/src/joint.h). gcc doesn't like this somehow. * Other platforms need to add a couple of flags to the SConstruct: use_sumo, use_ode, solid_include and ode_include
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript111
1 files changed, 111 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
new file mode 100644
index 00000000000..75eff210137
--- /dev/null
+++ b/source/gameengine/Ketsji/SConscript
@@ -0,0 +1,111 @@
+ketsji_env = Environment()
+
+# Import the C flags set in the SConstruct file
+Import ('cflags')
+Import ('cxxflags')
+Import ('defines')
+Import ('use_sumo')
+Import ('use_ode')
+Import ('python_include')
+Import ('solid_include')
+ketsji_env.Append (CCFLAGS = cflags)
+ketsji_env.Append (CXXFLAGS = cxxflags)
+ketsji_env.Append (CPPDEFINES = defines)
+
+source_files = ['KX_WorldIpoController.cpp',
+ 'KX_WorldInfo.cpp',
+ 'KX_VisibilityActuator.cpp',
+ 'KX_VertexProxy.cpp',
+ 'KX_TrackToActuator.cpp',
+ 'KX_TouchSensor.cpp',
+ 'KX_TouchEventManager.cpp',
+ 'KX_TimeLogger.cpp',
+ 'KX_TimeCategoryLogger.cpp',
+ 'KX_SoundActuator.cpp',
+ 'KX_SG_NodeRelationships.cpp',
+ 'KX_SceneActuator.cpp',
+ 'KX_Scene.cpp',
+ 'KX_ScalingInterpolator.cpp',
+ 'KX_ScalarInterpolator.cpp',
+ 'KX_SCA_ReplaceMeshActuator.cpp',
+ 'KX_SCA_EndObjectActuator.cpp',
+ 'KX_SCA_AddObjectActuator.cpp',
+ 'KX_RaySensor.cpp',
+ 'KX_RayEventManager.cpp',
+ 'KX_RadarSensor.cpp',
+ 'KX_PythonInit.cpp',
+ 'KX_PyConstraintBinding.cpp',
+ 'KX_PositionInterpolator.cpp',
+ 'KX_PhysicsObjectWrapper.cpp',
+ 'KX_OrientationInterpolator.cpp',
+ 'KX_ObjectActuator.cpp',
+ 'KX_ObColorIpoSGController.cpp',
+ 'KX_NearSensor.cpp',
+ 'KX_MouseFocusSensor.cpp',
+ 'KX_MotionState.cpp',
+ 'KX_MeshProxy.cpp',
+ 'KX_LightIpoSGController.cpp',
+ 'KX_Light.cpp',
+ 'KX_KetsjiEngine.cpp',
+ 'KX_IpoActuator.cpp',
+ 'KX_IPO_SGController.cpp',
+ 'KX_IPhysicsController.cpp',
+ 'KX_GameObject.cpp',
+ 'KX_GameActuator.cpp',
+ 'KX_EmptyObject.cpp',
+ 'KX_ConvertPhysicsObjects.cpp',
+ 'KX_ConstraintWrapper.cpp',
+ 'KX_ConstraintActuator.cpp',
+ 'KX_CDActuator.cpp',
+ 'KX_CameraIpoSGController.cpp',
+ 'KX_CameraActuator.cpp',
+ 'KX_Camera.cpp'
+ ]
+
+if use_sumo == 'true':
+ source_files += ['KX_SumoPhysicsController.cpp']
+ ketsji_env.Append (CPPPATH = [solid_include])
+
+if use_ode == 'true':
+ source_files += ['KX_OdePhysicsController.cpp']
+
+ketsji_env.Append (CPPPATH = ['.',
+ '#source/kernel/gen_system',
+ '#intern/string',
+ '#intern/guardedalloc',
+ '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+ '#intern/bmfont',
+ '#intern/SoundSystem',
+ '#intern/SoundSystem/include',
+ '#intern/SoundSystem/openal',
+ '#intern/SoundSystem/dummy',
+ '#intern/SoundSystem/intern',
+ '#source/gameengine/Converter',
+ '#source/gameengine/BlenderRoutines',
+ '#source/blender/imbuf',
+ '#intern/moto/include',
+ '#source/gameengine/Ketsji',
+ '#source/gameengine/Ketsji/KXNetwork',
+ '#source/blender/blenlib',
+ '#source/blender/blenkernel',
+ '#source/blender',
+ '#source/blender/include',
+ '#source/blender/makesdna',
+ '#source/gameengine/Rasterizer',
+ '#source/gameengine/GameLogic',
+ '#source/gameengine/Expressions',
+ '#source/gameengine/Network',
+ '#source/gameengine/SceneGraph',
+ '#source/gameengine/Physics/common',
+ '#source/gameengine/Physics/BlOde',
+ '#source/gameengine/Physics/Dummy',
+ '#source/gameengine/Physics/Sumo/',
+ '#source/gameengine/Physics/Sumo/include',
+ '#source/gameengine/Physics/Sumo/Fuzzics/include',
+ '#source/gameengine/Network/LoopBackNetwork',
+ '#source/blender/misc',
+ '#source/blender/blenloader',
+ python_include
+ ])
+
+ketsji_env.Library (target='#/lib/KX_ketsji', source=source_files)