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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/Ketsji/SConscript
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript153
1 files changed, 30 insertions, 123 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 26c982dc4f9..375f2679e21 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -1,126 +1,33 @@
#!/usr/bin/python
import sys
-Import ('user_options_dict')
-Import ('library_env')
-
-ketsji_env = library_env.Copy ()
-
-source_files = ['BL_Shader.cpp',
- 'BL_Material.cpp',
- 'BL_Texture.cpp',
- 'KX_WorldIpoController.cpp',
- 'KX_WorldInfo.cpp',
- 'KX_VisibilityActuator.cpp',
- 'KX_VertexProxy.cpp',
- 'KX_TrackToActuator.cpp',
- 'KX_TouchSensor.cpp',
- 'KX_TouchEventManager.cpp',
- 'KX_TimeLogger.cpp',
- 'KX_TimeCategoryLogger.cpp',
- 'KX_SoundActuator.cpp',
- 'KX_SG_NodeRelationships.cpp',
- 'KX_SG_BoneParentNodeRelationship.cpp',
- 'KX_SceneActuator.cpp',
- 'KX_Scene.cpp',
- 'KX_ScalingInterpolator.cpp',
- 'KX_ScalarInterpolator.cpp',
- 'KX_SCA_ReplaceMeshActuator.cpp',
- 'KX_SCA_EndObjectActuator.cpp',
- 'KX_SCA_AddObjectActuator.cpp',
- 'KX_RaySensor.cpp',
- 'KX_RayEventManager.cpp',
- 'KX_RayCast.cpp',
- 'KX_RadarSensor.cpp',
- 'KX_PyMath.cpp',
- 'KX_PythonInit.cpp',
- 'KX_PyConstraintBinding.cpp',
- 'KX_PositionInterpolator.cpp',
- 'KX_PolygonMaterial.cpp',
- 'KX_PhysicsObjectWrapper.cpp',
- 'KX_OrientationInterpolator.cpp',
- 'KX_ObjectActuator.cpp',
- 'KX_ObColorIpoSGController.cpp',
- 'KX_NearSensor.cpp',
- 'KX_MouseFocusSensor.cpp',
- 'KX_MotionState.cpp',
- 'KX_MeshProxy.cpp',
- 'KX_LightIpoSGController.cpp',
- 'KX_Light.cpp',
- 'KX_KetsjiEngine.cpp',
- 'KX_IpoActuator.cpp',
- 'KX_IPO_SGController.cpp',
- 'KX_IPhysicsController.cpp',
- 'KX_GameObject.cpp',
- 'KX_GameActuator.cpp',
- 'KX_EmptyObject.cpp',
- 'KX_ConvertPhysicsObjects.cpp',
- 'KX_ConstraintWrapper.cpp',
- 'KX_ConstraintActuator.cpp',
- 'KX_CDActuator.cpp',
- 'KX_CameraIpoSGController.cpp',
- 'KX_CameraActuator.cpp',
- 'KX_Camera.cpp',
- 'KX_BulletPhysicsController.cpp',
- 'KX_BlenderMaterial.cpp',
- 'KX_MaterialIpoController.cpp',
- 'KX_VehicleWrapper.cpp',
- ]
-
-if user_options_dict['USE_PHYSICS'] == 'solid':
- source_files += ['KX_SumoPhysicsController.cpp']
- ketsji_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
-
-if user_options_dict['USE_PHYSICS'] == 'ode':
- source_files += ['KX_OdePhysicsController.cpp']
- ketsji_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
-
-
-ketsji_env.Append (CPPPATH = ['.',
- '#source/kernel/gen_system',
- '#intern/string',
- '#intern/guardedalloc',
- '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
- '#intern/bmfont',
- '#intern/SoundSystem',
- '#intern/SoundSystem/include',
- '#intern/SoundSystem/openal',
- '#intern/SoundSystem/dummy',
- '#intern/SoundSystem/intern',
- '#source/gameengine/Converter',
- '#source/gameengine/BlenderRoutines',
- '#source/blender/imbuf',
- '#intern/moto/include',
- '#source/gameengine/Ketsji',
- '#source/gameengine/Ketsji/KXNetwork',
- '#source/blender/blenlib',
- '#source/blender/blenkernel',
- '#source/blender',
- '#source/blender/include',
- '#source/blender/makesdna',
- '#source/blender/python',
- '#source/gameengine/Rasterizer',
- '#source/gameengine/GameLogic',
- '#source/gameengine/Expressions',
- '#source/gameengine/Network',
- '#source/gameengine/SceneGraph',
- '#source/gameengine/Physics/common',
- '#source/gameengine/Physics/Bullet',
- '#source/gameengine/Physics/BlOde',
- '#source/gameengine/Physics/Dummy',
- '#source/gameengine/Physics/Sumo',
- '#source/gameengine/Physics/Sumo/include',
- '#source/gameengine/Physics/Sumo/Fuzzics/include',
- '#source/gameengine/Network/LoopBackNetwork',
- '#source/blender/misc',
- '#source/blender/blenloader'
- ])
-
-if sys.platform == 'win32':
- ketsji_env.Append (CXXFLAGS = ['/GR'])
- ketsji_env.Append ( CCFLAGS =['/Ox'])
-ketsji_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
-ketsji_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE'])
-ketsji_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
-
-ketsji_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/KX_ketsji', source=source_files)
+Import ('env')
+
+sources = env.Glob('*.cpp')
+
+incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
+incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
+incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
+incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
+incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
+incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
+incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
+incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
+incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
+incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy'
+incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include'
+incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
+incs += ' #source/blender/misc #source/blender/blenloader'
+
+#TODO:
+#if sys.platform == 'win32':
+# ketsji_env.Append (CXXFLAGS = ['/GR'])
+# ketsji_env.Append ( CCFLAGS =['/Ox'])
+
+incs += ' ' + env['BF_SOLID_INC']
+incs += ' ' + env['BF_PYTHON_INC']
+incs += ' ' + env['BF_SDL_INC']
+incs += ' ' + env['BF_BULLET_INC']
+
+env.BlenderLib ( 'KX_ketsji', sources, Split(incs), [], libtype='game', priority=25 )