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authorNathan Letwory <nathan@letworyinteractive.com>2009-07-16 23:41:28 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-07-16 23:41:28 +0400
commit2e854ec7cfcb0a8aa78aaf58f7f4c3e79baae0e3 (patch)
treef3ca98b664398919872220c566256e118776c28f /source/gameengine/Ketsji/SConscript
parent730f3191302b17e665524190b23381e1bd550792 (diff)
SCons
* ensure all SConscripts are ready for win64-vc (where necessary). * ensure we have proper _DEBUG flag for Python when we're doing a debug build. * some cleaning up of linking etc. * ensure /EHsc is there for game engine modules.
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript11
1 files changed, 7 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index b09267b79ff..1edffe0e587 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -4,7 +4,7 @@ import sys
Import ('env')
sources = env.Glob('*.cpp')
-defs = ''
+defs = []
incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful
@@ -28,11 +28,14 @@ incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
else:
- defs += ' DISABLE_SDL'
+ defs.append('DISABLE_SDL')
cxxflags = []
-if env['OURPLATFORM']=='win32-vc':
+if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
cxxflags.append ('/GR')
cxxflags.append ('/O2')
+ cxxflags.append ('/EHsc')
+ if env['BF_DEBUG']:
+ defs.append('_DEBUG') # for Python
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[320, 60], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 60], cxx_compileflags = cxxflags )