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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
commit3f5115064aea902b3f6886dc688e7a20d771a212 (patch)
tree88564aaf6eba91c753059bc54536edd50a177760 /source/gameengine/Ketsji/SConscript
parentf12f23806280df74f7971cca24800ad8dfe750c1 (diff)
== SCons ==
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index d3b67cfdb11..ea9d32fa0bf 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -29,12 +29,8 @@ if env['WITH_BF_SDL']:
else:
defs.append('DISABLE_SDL')
-cxxflags = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
if env['BF_DEBUG']:
defs.append('_DEBUG') # for Python
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 60], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 60], cxx_compileflags=env['BGE_CXXFLAGS'])