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authorSimon Clitherow <aphex@nildram.co.uk>2005-08-02 01:19:41 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2005-08-02 01:19:41 +0400
commit208da2a5d0eaf2f64f7b73d0b24b619d7546bf8d (patch)
tree242fcb58abef2c0e2af01cc1d9f03dbed6308fae /source/gameengine/Ketsji/SConscript
parentbc865d6d2098d82f9a00655b8aa89a326244db0a (diff)
Added support for compiling BULLET with scons on windows
using bandoler's patch as a basis (thanks!). A couple of notes: - This is for windows only, I did not have a chance to try linux yet. - SConscript for PHY_Bullet may need tweaking (plus support for other platforms), but at least it's in there :) Any problems, shout :)
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 1b22231f3f9..aa74e4e29c7 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -68,6 +68,11 @@ if user_options_dict['USE_PHYSICS'] == 'ode':
source_files += ['KX_OdePhysicsController.cpp']
ketsji_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+if user_options_dict['USE_PHYSICS'] == 'bullet':
+ source_files += ['KX_BulletPhysicsController.cpp']
+ ketsji_env.Append (CPPPATH = user_options_dict['BULLET_INCLUDE'])
+ ketsji_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+
ketsji_env.Append (CPPPATH = ['.',
'#source/kernel/gen_system',
'#intern/string',
@@ -97,6 +102,7 @@ ketsji_env.Append (CPPPATH = ['.',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
+ '#source/gameengine/Physics/Bullet',
'#source/gameengine/Physics/BlOde',
'#source/gameengine/Physics/Dummy',
'#source/gameengine/Physics/Sumo',