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authorCampbell Barton <ideasman42@gmail.com>2009-02-24 20:34:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-24 20:34:41 +0300
commit56e9c87309e155d6710067759c415279848b6bea (patch)
tree7b87f7c318ce2947f02edb85d40e62a5b6c68173 /source/gameengine/Ketsji/SConscript
parentadaa4b0fd0c7dde64b9610b68188052d4d8a628c (diff)
building the game engine without SDL works again
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index e9e68f14df8..40cbc35e7f3 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -4,6 +4,7 @@ import sys
Import ('env')
sources = env.Glob('*.cpp')
+defs = ''
# Mathutils C files.
sources.extend([\
@@ -41,10 +42,12 @@ incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
-
+else:
+ defs += ' DISABLE_SDL'
+
cxxflags = []
if env['OURPLATFORM']=='win32-vc':
cxxflags.append ('/GR')
cxxflags.append ('/O2')
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], cxx_compileflags = cxxflags )