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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-05 23:37:13 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-05 23:37:13 +0400 |
commit | b4e4ccf92ddc8a7d4ed3da13c589b2f7c44baa0d (patch) | |
tree | 0503fa6df1a4de4802badff3d0c6b1ef429ea98e /source/gameengine/Ketsji/SConscript | |
parent | 3dacfbb23161a1b779c2c4ac0f06431c5adda6a2 (diff) |
BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API.
- bpy_internal_import small C file that Blender scripting and the game engine use.
- Tested with blender, blenderplayer, loading files
- Needed to use a hack to override the Main struct since the game engine doesn't set G.main
- when the sandbox is set, only internal scripts can be imported.
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r-- | source/gameengine/Ketsji/SConscript | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript index 5989d9d8b52..68e5c62ab6c 100644 --- a/source/gameengine/Ketsji/SConscript +++ b/source/gameengine/Ketsji/SConscript @@ -18,7 +18,11 @@ sources.extend([\ '#source/blender/python/api2_2x/vector.c',\ ]) -incs = '. #source/blender/python/api2_2x' # Only for Mathutils! - no other deps +sources.extend([\ + '#source/blender/python/api2_2x/bpy_internal_import.c' +]) + +incs = '. #source/blender/python/api2_2x' # Only for Mathutils! and bpy_internal_import.h, be very careful incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont' |