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authorCampbell Barton <ideasman42@gmail.com>2009-04-05 23:37:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-05 23:37:13 +0400
commitb4e4ccf92ddc8a7d4ed3da13c589b2f7c44baa0d (patch)
tree0503fa6df1a4de4802badff3d0c6b1ef429ea98e /source/gameengine/Ketsji/SConscript
parent3dacfbb23161a1b779c2c4ac0f06431c5adda6a2 (diff)
BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API. - bpy_internal_import small C file that Blender scripting and the game engine use. - Tested with blender, blenderplayer, loading files - Needed to use a hack to override the Main struct since the game engine doesn't set G.main - when the sandbox is set, only internal scripts can be imported.
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 5989d9d8b52..68e5c62ab6c 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -18,7 +18,11 @@ sources.extend([\
'#source/blender/python/api2_2x/vector.c',\
])
-incs = '. #source/blender/python/api2_2x' # Only for Mathutils! - no other deps
+sources.extend([\
+ '#source/blender/python/api2_2x/bpy_internal_import.c'
+])
+
+incs = '. #source/blender/python/api2_2x' # Only for Mathutils! and bpy_internal_import.h, be very careful
incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'