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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:46:19 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:47:32 +0400
commit8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch)
tree5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/gameengine/Ketsji/SConscript
parenta8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff)
Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index db5474cf2d7..8074a4064ff 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -30,7 +30,7 @@ import sys
Import ('env')
sources = env.Glob('*.cpp')
-defs = [ 'GLEW_STATIC' ]
+defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
@@ -38,7 +38,8 @@ incs = [
'#intern/guardedalloc',
'#intern/string',
'#source/blender',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#intern/audaspace/FX',
'#intern/audaspace/intern',
'#intern/moto/include',