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authorMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-02-21 22:30:11 +0400
commit815e00917dcb4137f9687ab602f527920fa8c41d (patch)
tree4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Ketsji
parent6b600d079351fa5490d74d5661c47346196e57f3 (diff)
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_CharacterWrapper.cpp11
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.cpp15
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.h1
5 files changed, 12 insertions, 29 deletions
diff --git a/source/gameengine/Ketsji/KX_CharacterWrapper.cpp b/source/gameengine/Ketsji/KX_CharacterWrapper.cpp
index a669bdd2586..3fbddef89be 100644
--- a/source/gameengine/Ketsji/KX_CharacterWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_CharacterWrapper.cpp
@@ -113,10 +113,8 @@ PyObject *KX_CharacterWrapper::pyattr_get_jump_count(void *self_v, const KX_PYAT
PyObject *KX_CharacterWrapper::pyattr_get_walk_dir(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
- PHY__Vector3 vec = self->m_character->GetWalkDirection();
- MT_Vector3 retval = MT_Vector3(vec[0], vec[1], vec[2]);
- return PyObjectFrom(retval);
+ return PyObjectFrom(self->m_character->GetWalkDirection());
}
int KX_CharacterWrapper::pyattr_set_walk_dir(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
@@ -128,12 +126,7 @@ int KX_CharacterWrapper::pyattr_set_walk_dir(void *self_v, const KX_PYATTRIBUTE_
return PY_SET_ATTR_FAIL;
}
- PHY__Vector3 vec;
- vec[0] = dir[0];
- vec[1] = dir[1];
- vec[2] = dir[2];
-
- self->m_character->SetWalkDirection(vec);
+ self->m_character->SetWalkDirection(dir);
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index 2a6b7d122b5..878f9d267dc 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -51,10 +51,10 @@ KX_RayCast::KX_RayCast(KX_IPhysicsController* ignoreController, bool faceNormal,
void KX_RayCast::reportHit(PHY_RayCastResult* result)
{
m_hitFound = true;
- m_hitPoint.setValue((const float*)result->m_hitPoint);
- m_hitNormal.setValue((const float*)result->m_hitNormal);
+ m_hitPoint = MT_Vector3(result->m_hitPoint);
+ m_hitNormal = MT_Vector3(result->m_hitNormal);
m_hitUVOK = result->m_hitUVOK;
- m_hitUV.setValue((const float*)result->m_hitUV);
+ m_hitUV = MT_Vector2(result->m_hitUV);
m_hitMesh = result->m_meshObject;
m_hitPolygon = result->m_polygon;
}
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index bb2f9a8354a..fec275322e9 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1490,7 +1490,7 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int
if (m_dbvt_culling)
{
// test culling through Bullet
- PHY__Vector4 planes[6];
+ MT_Vector4 planes[6];
// get the clip planes
MT_Vector4* cplanes = cam->GetNormalizedClipPlanes();
// and convert
@@ -1711,13 +1711,11 @@ void KX_Scene::SetGravity(const MT_Vector3& gravity)
MT_Vector3 KX_Scene::GetGravity()
{
- PHY__Vector3 gravity;
- MT_Vector3 vec;
+ MT_Vector3 gravity;
GetPhysicsEnvironment()->getGravity(gravity);
- vec = gravity.m_vec;
- return vec;
+ return gravity;
}
void KX_Scene::SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter)
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index 9cc91a33886..f189891bf02 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -59,19 +59,12 @@ PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
PyVecTo(pylistPos,attachPos);
PyVecTo(pylistDir,attachDir);
PyVecTo(pylistAxleDir,attachAxle);
- PHY__Vector3 aPos,aDir,aAxle;
- aPos[0] = attachPos[0];
- aPos[1] = attachPos[1];
- aPos[2] = attachPos[2];
- aDir[0] = attachDir[0];
- aDir[1] = attachDir[1];
- aDir[2] = attachDir[2];
- aAxle[0] = -attachAxle[0];//someone reverse some conventions inside Bullet (axle winding)
- aAxle[1] = -attachAxle[1];
- aAxle[2] = -attachAxle[2];
+
+ //someone reverse some conventions inside Bullet (axle winding)
+ attachAxle = -attachAxle;
printf("attempt for addWheel: suspensionRestLength%f wheelRadius %f, hasSteering:%d\n",suspensionRestLength,wheelRadius,hasSteering);
- m_vehicle->AddWheel(motionState,aPos,aDir,aAxle,suspensionRestLength,wheelRadius,hasSteering);
+ m_vehicle->AddWheel(motionState,attachPos,attachDir,attachAxle,suspensionRestLength,wheelRadius,hasSteering);
}
} else {
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.h b/source/gameengine/Ketsji/KX_VehicleWrapper.h
index ccd666e84f3..c38f57d8b9f 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.h
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.h
@@ -7,7 +7,6 @@
#define __KX_VEHICLEWRAPPER_H__
#include "Value.h"
-#include "PHY_DynamicTypes.h"
class PHY_IVehicle;
class PHY_IMotionState;