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authorCampbell Barton <ideasman42@gmail.com>2011-10-22 05:53:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-22 05:53:35 +0400
commit74017cb0202811587c0227b9ff50ca9ae12c9a8e (patch)
tree90b08ca608bcbe8c88c43e3e12f1021f8bc5ba64 /source/gameengine/Ketsji
parent88473fd49a4f5330f8f6a932b0c9eccf28aaa459 (diff)
header cleanup and typo's
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 6e5513991f9..3febff92e18 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -98,7 +98,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object)
if (m_bSensor)
{
// use a different callback function for sensor object,
- // bullet will not synchronize, we must do it explicitely
+ // bullet will not synchronize, we must do it explicitly
SG_Callbacks& callbacks = gameobj->GetSGNode()->GetCallBackFunctions();
callbacks.m_updatefunc = KX_GameObject::SynchronizeTransformFunc;
}