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authorDalai Felinto <dfelinto@gmail.com>2009-06-05 04:51:36 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-06-05 04:51:36 +0400
commit52b7c157a0c0d0bd1836be3149c683abf8bd1743 (patch)
treea250424dde82f38f8902e1eb48b767d9c615e995 /source/gameengine/Ketsji
parent8154de7045db47677a367875fd619cc389f6e8d4 (diff)
getScreenPosition, Ray and Vect fixes:
- fix for [#18867] getScreenRay error ... the Vector wasn't been added to KX_Camera origin. Therefore the Ray was always casted to the wrong coordinate when camera wasn't in [0,0,0] (where is obviously was in my tests :) - making the input parameter compatible with Blender/BGE window coordinate system (Top-Bottom). ... that will break scripts done in 2.49. Since this feature was added only in 2.49 that fix is OK. (and the fix is ridiculous. Note: the input parameter is normalized. That means it runs from 0.0 to 1.0. Some users found it confusing, but it allows to make a game compatible with multiple desktop resolutions.a
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 1d6c5f77ae5..ba4d6e22872 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -1047,8 +1047,10 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
gluProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
- vect[0] = win[0] / (viewport[0] + viewport[2]);
- vect[1] = win[1] / (viewport[1] + viewport[3]);
+ vect[0] = (win[0] - viewport[0]) / viewport[2];
+ vect[1] = (win[1] - viewport[1]) / viewport[3];
+
+ vect[1] = 1.0 - vect[1]; //to follow Blender window coordinate system (Top-Down)
PyObject* ret = PyTuple_New(2);
if(ret){
@@ -1068,6 +1070,8 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect,
if (!PyArg_ParseTuple(args,"dd:getScreenVect",&x,&y))
return NULL;
+ y = 1.0 - y; //to follow Blender window coordinate system (Top-Down)
+
MT_Vector3 vect;
MT_Point3 campos, screenpos;
@@ -1127,7 +1131,8 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay,
}
Py_DECREF(argValue);
- dist *= -1.0;
+ dist = -dist;
+ vect += this->GetCameraLocation();
argValue = (propName?PyTuple_New(3):PyTuple_New(2));
if (argValue) {