diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-03-08 23:08:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-03-08 23:08:04 +0300 |
commit | b356eb6a8bfad738028e67844c7755f5684f7ce3 (patch) | |
tree | 8f25c3ecec179fb6733f8586ef3f9165c4a8f12f /source/gameengine/Ketsji | |
parent | 187b3bc1eba6822a0fb3b3fc5b5345d2d11ec34c (diff) |
image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...
- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
renamed BLI_split_dirfile_basic --> BLI_split_dirfile
- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 6f0ae284392..c30939fba54 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -474,7 +474,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args) BLI_convertstringcode(cpath, gp_GamePythonPath); } else { /* Get the dir only */ - BLI_split_dirfile_basic(gp_GamePythonPath, cpath, NULL); + BLI_split_dirfile(gp_GamePythonPath, cpath, NULL); } if((dp = opendir(cpath)) == NULL) { @@ -1786,7 +1786,7 @@ static void initPySysObjects__append(PyObject *sys_path, char *filename) PyObject *item; char expanded[FILE_MAXDIR + FILE_MAXFILE]; - BLI_split_dirfile_basic(filename, expanded, NULL); /* get the dir part of filename only */ + BLI_split_dirfile(filename, expanded, NULL); /* get the dir part of filename only */ BLI_convertstringcode(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */ BLI_cleanup_file(gp_GamePythonPath, expanded); /* Dont use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */ item= PyUnicode_FromString(expanded); |