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authorErwin Coumans <blender@erwincoumans.com>2006-04-11 09:57:30 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-11 09:57:30 +0400
commit8dbe14b70b427ff449e1f4a7bb4cff989100f629 (patch)
tree3b3269edd4aa45acf07bf3fdb75ffcac9f2bb3ab /source/gameengine/Ketsji
parente9d4518c3aae5850ec6c3ae925411c903daee431 (diff)
applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_Material.h3
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp116
-rw-r--r--source/gameengine/Ketsji/BL_Shader.h28
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp36
4 files changed, 81 insertions, 102 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 27d59257cbd..dbf482e2db3 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -120,7 +120,8 @@ enum BL_flag
TEXALPHA=8, // use alpha combiner functions
TEXNEG=16, // negate blending
HASIPO=32,
- USENEGALPHA=64
+ USENEGALPHA=64,
+ ALPHA_TEST=128
};
// BL_Material::ras_mode
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 5598224c1ea..4a664589871 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -28,19 +28,7 @@
//using namespace bgl;
#define spit(x) std::cout << x << std::endl;
-/* ----
- testing for a faster solution!
- ... just compile out
- The idea is to install a shader in other
- areas if code, find the shader via the scene and,
- install it with ...
-
- shader->ApplyShader()
- ...
- shader->UnloadShader()
-*/
#define SORT_UNIFORMS 1
-
#define UNIFORM_MAX_LEN sizeof(float)*16
BL_Uniform::BL_Uniform(int data_size)
@@ -143,15 +131,16 @@ BL_Shader::BL_Shader(PyTypeObject *T)
mPass(1),
mOk(0),
mUse(0),
+ mAttr(0),
vertProg(""),
fragProg(""),
mError(0),
mDirty(true)
{
// if !RAS_EXT_support._ARB_shader_objects this class will not be used
- for (int i=0; i<MAXTEX; i++) {
- mSampler[i] = BL_Sampler();
- }
+ //for (int i=0; i<MAXTEX; i++) {
+ // mSampler[i] = BL_Sampler();
+ //}
}
using namespace bgl;
@@ -159,12 +148,12 @@ using namespace bgl;
BL_Shader::~BL_Shader()
{
#ifdef GL_ARB_shader_objects
- for (int i=0; i<MAXTEX; i++){
- if(mSampler[i].mOwn) {
- if(mSampler[i].mTexture)
- mSampler[i].mTexture->DeleteTex();
- }
- }
+ //for (int i=0; i<MAXTEX; i++){
+ // if(mSampler[i].mOwn) {
+ // if(mSampler[i].mTexture)
+ // mSampler[i].mTexture->DeleteTex();
+ // }
+ //}
ClearUniforms();
if( mShader ) {
@@ -214,15 +203,6 @@ BL_Uniform *BL_Shader::FindUniform(const int location)
void BL_Shader::SetUniformfv(int location, int type, float *param,int size, bool transpose)
{
#ifdef SORT_UNIFORMS
-#ifdef WIN32
-#ifndef NDEBUG
- MT_assert(type > BL_Uniform::UNI_NONE && type < BL_Uniform::UNI_MAX);
- MT_assert(location);
- MT_assert(param);
- //MT_assert(size > 0 && size <= UNIFORM_MAX_LEN);
-#endif
-#endif //WIN32
-
BL_Uniform *uni= FindUniform(location);
if(uni) {
memcpy(uni->getData(), param, size);
@@ -242,16 +222,6 @@ void BL_Shader::SetUniformfv(int location, int type, float *param,int size, bool
void BL_Shader::SetUniformiv(int location, int type, int *param,int size, bool transpose)
{
#ifdef SORT_UNIFORMS
-#ifdef WIN32
-#ifndef NDEBUG
- //MT_assert(type > BL_Uniform::UNI_NONE && type < BL_Uniform::UNI_MAX);
- MT_assert(location);
- MT_assert(param);
- //MT_assert(size > 0 && size <= UNIFORM_MAX_LEN);
-#endif
-#endif //WIN32
-
-
BL_Uniform *uni= FindUniform(location);
if(uni) {
memcpy(uni->getData(), param, size);
@@ -438,12 +408,12 @@ unsigned int BL_Shader::GetProg()
{
return mShader;
}
-
-const BL_Sampler* BL_Shader::GetSampler(int i)
-{
- MT_assert(i<=MAXTEX);
- return &mSampler[i];
-}
+//
+//const BL_Sampler* BL_Shader::GetSampler(int i)
+//{
+// MT_assert(i<=MAXTEX);
+// return &mSampler[i];
+//}
void BL_Shader::SetSampler(int loc, int unit)
{
@@ -457,14 +427,14 @@ void BL_Shader::SetSampler(int loc, int unit)
}
#endif
}
-
-void BL_Shader::InitializeSampler(int unit, BL_Texture* texture)
-{
- MT_assert(unit<=MAXTEX);
- mSampler[unit].mTexture = texture;
- mSampler[unit].mLoc =-1;
- mSampler[unit].mOwn = 0;
-}
+//
+//void BL_Shader::InitializeSampler(int unit, BL_Texture* texture)
+//{
+// MT_assert(unit<=MAXTEX);
+// mSampler[unit].mTexture = texture;
+// mSampler[unit].mLoc =-1;
+// mSampler[unit].mOwn = 0;
+//}
void BL_Shader::SetProg(bool enable)
{
@@ -504,7 +474,7 @@ void BL_Shader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
for(it = mPreDef.begin(); it!= mPreDef.end(); it++)
{
BL_DefUniform *uni = (*it);
- if(!uni->mLoc) continue;
+ if(uni->mLoc == -1) continue;
switch (uni->mType)
{
@@ -826,8 +796,7 @@ PyMethodDef BL_Shader::Methods[] =
KX_PYMETHODTABLE( BL_Shader, setUniform2i ),
KX_PYMETHODTABLE( BL_Shader, setUniform3i ),
KX_PYMETHODTABLE( BL_Shader, setUniform4i ),
-// TODO: GL_ARB_vertex/fragment_program support
-// KX_PYMETHODTABLE( BL_Shader, setAttrib ),
+ KX_PYMETHODTABLE( BL_Shader, setAttrib ),
KX_PYMETHODTABLE( BL_Shader, setUniformfv ),
KX_PYMETHODTABLE( BL_Shader, setUniformiv ),
@@ -967,10 +936,18 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
{
int loc = GetUniformLocation(uniform);
if(loc != -1) {
- if(index <= MAXTEX)
- mSampler[index].mLoc = loc;
- else
+ if(index >= MAXTEX && index < 0)
spit("Invalid texture sample index: " << index);
+
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT, &index, (sizeof(int)) );
+#else
+ SetUniform(loc, index);
+#endif
+ //if(index <= MAXTEX)
+ // mSampler[index].mLoc = loc;
+ //else
+ // spit("Invalid texture sample index: " << index);
}
Py_Return;
}
@@ -1418,7 +1395,24 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
{
- Py_Return;
+#ifdef GL_ARB_shader_objects
+ if(mError) {
+ Py_INCREF(Py_None);
+ return Py_None;
+ }
+ int attr=0;
+ if(PyArg_ParseTuple(args, "i", &attr )) {
+ if(mShader==0) {
+ PyErr_Format(PyExc_ValueError, "invalid shader object");
+ return NULL;
+ }
+ mAttr=SHD_TANGENT;
+ bgl::blUseProgramObjectARB(mShader);
+ bgl::blBindAttribLocationARB(mShader, mAttr, "Tangent");
+ Py_Return;
+ }
+ return NULL;
+#endif
}
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h
index 550f4750a33..8f303454087 100644
--- a/source/gameengine/Ketsji/BL_Shader.h
+++ b/source/gameengine/Ketsji/BL_Shader.h
@@ -21,14 +21,10 @@ class BL_Sampler
{
public:
BL_Sampler():
- mLoc(-1),
- mTexture(0),
- mOwn(0)
+ mLoc(-1)
{
}
int mLoc; // Sampler location
- BL_Texture* mTexture; // Texture data
- bool mOwn; // True if we own it
};
/**
@@ -104,7 +100,8 @@ private:
int mPass; // 1.. unused
bool mOk; // Valid and ok
bool mUse; // ...
- BL_Sampler mSampler[MAXTEX]; // Number of samplers
+//BL_Sampler mSampler[MAXTEX]; // Number of samplers
+ int mAttr; // Tangent attribute
char* vertProg; // Vertex program string
char* fragProg; // Fragment program string
bool mError; // ...
@@ -166,12 +163,13 @@ public:
int getNumPass() {return mPass;}
bool GetError() {return mError;}
// ---
- const BL_Sampler* GetSampler(int i);
+ //const BL_Sampler* GetSampler(int i);
void SetSampler(int loc, int unit);
const bool Ok()const;
unsigned int GetProg();
void SetProg(bool enable);
+ int GetAttribute(){return mAttr;};
// --
// Apply methods : sets colected uniforms
@@ -181,8 +179,8 @@ public:
// Update predefined uniforms each render call
void Update(const class KX_MeshSlot & ms, class RAS_IRasterizer* rasty);
- // Set sampler units (copied)
- void InitializeSampler(int unit, BL_Texture* texture );
+ //// Set sampler units (copied)
+ //void InitializeSampler(int unit, BL_Texture* texture );
void SetUniformfv(int location,int type, float *param, int size,bool transpose=false);
@@ -206,15 +204,16 @@ public:
// Python interface
virtual PyObject* _getattr(const STR_String& attr);
+ // -----------------------------------
KX_PYMETHOD_DOC( BL_Shader, setSource );
KX_PYMETHOD_DOC( BL_Shader, delSource );
KX_PYMETHOD_DOC( BL_Shader, getVertexProg );
KX_PYMETHOD_DOC( BL_Shader, getFragmentProg );
KX_PYMETHOD_DOC( BL_Shader, setNumberOfPasses );
-
- // -----------------------------------
KX_PYMETHOD_DOC( BL_Shader, isValid);
KX_PYMETHOD_DOC( BL_Shader, validate);
+
+ // -----------------------------------
KX_PYMETHOD_DOC( BL_Shader, setUniform4f );
KX_PYMETHOD_DOC( BL_Shader, setUniform3f );
KX_PYMETHOD_DOC( BL_Shader, setUniform2f );
@@ -223,19 +222,12 @@ public:
KX_PYMETHOD_DOC( BL_Shader, setUniform3i );
KX_PYMETHOD_DOC( BL_Shader, setUniform2i );
KX_PYMETHOD_DOC( BL_Shader, setUniform1i );
-
KX_PYMETHOD_DOC( BL_Shader, setUniformfv );
KX_PYMETHOD_DOC( BL_Shader, setUniformiv );
-
KX_PYMETHOD_DOC( BL_Shader, setUniformMatrix4 );
KX_PYMETHOD_DOC( BL_Shader, setUniformMatrix3 );
-
KX_PYMETHOD_DOC( BL_Shader, setUniformDef );
-
KX_PYMETHOD_DOC( BL_Shader, setAttrib );
-
- // These come from within the material buttons
- // sampler2d/samplerCube work
KX_PYMETHOD_DOC( BL_Shader, setSampler);
};
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index f61cab58392..af1a8ddb568 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -82,14 +82,13 @@ KX_BlenderMaterial::KX_BlenderMaterial(
mPass(0)
{
- ///RAS_EXT_support._ARB_multitexture == true if were here
-
// --------------------------------
// RAS_IPolyMaterial variables...
m_flag |=RAS_BLENDERMAT;
m_flag |=(mMaterial->IdMode>=ONETEX)?RAS_MULTITEX:0;
m_flag |=(mMaterial->ras_mode & USE_LIGHT)!=0?RAS_MULTILIGHT:0;
-
+ m_flag |=(mMaterial->ras_mode &ALPHA_TEST)!=0?RAS_FORCEALPHA:0;
+
// figure max
int enabled = mMaterial->num_enabled;
int max = BL_Texture::GetMaxUnits();
@@ -197,17 +196,15 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
// for each enabled unit
for(i=0; i<mMaterial->num_enabled; i++) {
- const BL_Sampler *samp = mShader->GetSampler(i);
- BL_Texture *tex = samp->mTexture;
- if( samp->mLoc == -1 || !tex || !tex->Ok() )
- continue;
- tex->ActivateTexture();
- mShader->SetSampler(samp->mLoc, i);
+ if(!mTextures[i].Ok()) continue;
+ mTextures[i].ActivateTexture();
+ mTextures[0].SetMapping(mMaterial->mapping[i].mapping);
}
+
if(!mUserDefBlend) {
setDefaultBlending();
- }else
- {
+ }
+ else {
// tested to be valid enums
glEnable(GL_BLEND);
glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
@@ -418,18 +415,19 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
mMaterial->matcolor[0]*mMaterial->emit,
mMaterial->matcolor[1]*mMaterial->emit,
mMaterial->matcolor[2]*mMaterial->emit,
- 1.0
- );
+ 1.0 );
+
rasty->SetAmbient(mMaterial->amb);
if (mMaterial->material)
rasty->SetPolygonOffset(-mMaterial->material->zoffs, 0.0);
}
+
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
- //if(mShader && RAS_EXT_support._ARB_shader_objects)
- // if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT)
- // ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT);
+ if(mShader && RAS_EXT_support._ARB_shader_objects)
+ if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT)
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT);
for(int i=0; i<mMaterial->num_enabled; i++) {
int mode = mMaterial->mapping[i].mapping;
@@ -651,12 +649,6 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
if(!mShader && !mModified) {
mShader = new BL_Shader();
- for(int i= 0; i<mMaterial->num_enabled; i++) {
- if(mMaterial->mapping[i].mapping & USEENV )
- mShader->InitializeSampler(i, &mTextures[i]);
- else
- mShader->InitializeSampler(i, &mTextures[i]);
- }
mModified = true;
}