diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-05-10 03:43:14 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-05-10 03:43:14 +0400 |
commit | 55ab57519d42607a8798ec51a531b162e9399bb9 (patch) | |
tree | 961d8c133cae9e2c56ce45a5c8f1c52d4ef870c8 /source/gameengine/Ketsji | |
parent | 12e2f68bff2e1a953aa8a0412f6dd8db3e79d87f (diff) |
modified behaviour of PropertySensor and MessageSensor on popular request.
Logic systems should be improved, with consistent Level and Edge triggering usage in the logic bricks.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index b44269faa9a..67f4fb69e72 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -149,7 +149,10 @@ bool KX_NetworkMessageSensor::Evaluate(CValue* event) bool KX_NetworkMessageSensor::IsPositiveTrigger() { // printf("KX_NetworkMessageSensor IsPositiveTrigger\n"); - return m_IsUp; + //attempt to fix [ #3809 ] IPO Actuator does not work with some Sensors + //a better solution is to properly introduce separate Edge and Level triggering concept + + return true;//m_IsUp; } /* --------------------------------------------------------------------- */ |