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authorErwin Coumans <blender@erwincoumans.com>2009-04-27 08:21:05 +0400
committerErwin Coumans <blender@erwincoumans.com>2009-04-27 08:21:05 +0400
commitd2ff190dfbe5606e38c515ecbd43778999a00507 (patch)
tree930ba80c224e3097596bd692af6bd04c3d704f41 /source/gameengine/Ketsji
parentf64265d714e0497a3a78423334e2248244d9c18f (diff)
Lower the vertex welding threshold, for removing duplicate/nearby vertices for soft bodies (this broke susanne softbody regression test)
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 700c5f304e7..be3b758a14b 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -905,7 +905,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
// Soft bodies require welding. Only avoid remove doubles for non-soft bodies!
if (objprop->m_softbody)
- shapeInfo->setVertexWeldingThreshold1(0.01f); //todo: expose this to the UI
+ shapeInfo->setVertexWeldingThreshold1(0.0001f); //todo: expose this to the UI
bm = shapeInfo->CreateBulletShape();
//no moving concave meshes, so don't bother calculating inertia
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 0c26a6a7b3b..9e67e39b2a5 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -34,7 +34,7 @@
#include "KX_Scene.h"
#include "MT_assert.h"
-
+#include "SND_Scene.h"
#include "KX_KetsjiEngine.h"
#include "KX_BlenderMaterial.h"
#include "RAS_IPolygonMaterial.h"
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 83a4692f815..dbba7723cc5 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -43,7 +43,7 @@
#include "SG_IObject.h"
#include "SCA_IScene.h"
#include "MT_Transform.h"
-#include "SND_Scene.h"
+
#include "RAS_FramingManager.h"
#include "RAS_Rect.h"