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author | Alexander Romanov <a.romanov@blend4web.com> | 2016-01-27 12:06:57 +0300 |
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committer | Alexander Romanov <a.romanov@blend4web.com> | 2016-01-27 12:06:57 +0300 |
commit | 771f73b6bedbdd1c1e2993bd8d3680d53fa67b7c (patch) | |
tree | 1e1593c722640fc00a1755d1acd3a4263ff396b0 /source/gameengine/Ketsji | |
parent | f6ff8f27e35d7b9596bbb2c55c3cf464f6e6ffc0 (diff) |
World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:
- "View", "AngMap" and "Equirectangular" types of mapping.
- Different types of texture blending (according to BI world render).
- Same color blending as when it lacked textures (but render via glsl).
{F207734}
{F207735}
Example: {F275180}
Original author: @valentin_b4w
Regards,
Alexander (Blend4Web Team).
Reviewers: sergey, valentin_b4w, brecht, merwin
Reviewed By: merwin
Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin
Projects: #rendering, #opengl_gfx, #bf_blender:_next
Differential Revision: https://developer.blender.org/D1414
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index 0b0a0f5d403..730e49c4918 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -138,7 +138,7 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap) mipmap = mipmap && GPU_get_mipmap(); - mTexture = img->bindcode; + mTexture = img->bindcode[TEXTARGET_TEXTURE_2D]; mType = GL_TEXTURE_2D; mUnit = unit; |