diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-12-14 05:19:45 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-12-15 06:28:12 +0300 |
commit | 87fac9a81623d4856e5325718501423abfbcbbe5 (patch) | |
tree | ee27d9e847d5038e31c318a9618a161c0966f4ae /source/gameengine/Ketsji | |
parent | 17a16b57df2d6e45c2f9e0d937c7baf8a386764b (diff) |
use float (not double) for font matrix
Following up on recent double --> float commits in the game engine.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_FontObject.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp index 13a5ec6c411..32ac8c594d2 100644 --- a/source/gameengine/Ketsji/KX_FontObject.cpp +++ b/source/gameengine/Ketsji/KX_FontObject.cpp @@ -193,11 +193,7 @@ void KX_FontObject::DrawFontText() const float aspect = m_fsize / size; /* Get a working copy of the OpenGLMatrix to use */ - double mat[16]; - float *origmat = GetOpenGLMatrix(); - for (unsigned short i = 0; i < 16; ++i) { - mat[i] = (double)origmat[i]; - } + float *mat = GetOpenGLMatrix(); /* Account for offset */ MT_Vector3 offset = this->NodeGetWorldOrientation() * m_offset * this->NodeGetWorldScaling(); |