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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-23 11:44:54 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-02-23 11:44:54 +0300 |
commit | d3fa1bd4d5a8ec82ffa41b996d7169711ee5831d (patch) | |
tree | 4472deab335b24fa50495daeca8f38be0bd05c9a /source/gameengine/Ketsji | |
parent | 073ce98231d5576c8bff2aab012ba341e058c316 (diff) |
Fix warnings reported by MSVC
Mainly it's related on a bad practice in SDL to force-define __SSE__
and __SSE2__ flags which generates quite some warnings and causes too
much noise.
There are some other warnings fixed. Should be no functional changes.
NeXyon, please check the changes in audaspace :)
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index ad6447778e5..188128a3ec9 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -3734,7 +3734,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo, if (!spc && parent) spc = parent->GetPhysicsController(); - RayCastData rayData(propName, false, (1 << OB_MAX_COL_MASKS) - 1); + RayCastData rayData(propName, false, (1u << OB_MAX_COL_MASKS) - 1); KX_RayCast::Callback<KX_GameObject, RayCastData> callback(this, spc, &rayData); if (KX_RayCast::RayTest(pe, fromPoint, toPoint, callback) && rayData.m_hitObject) { return rayData.m_hitObject->GetProxy(); |