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author | Campbell Barton <ideasman42@gmail.com> | 2015-12-12 19:46:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-12-12 19:46:36 +0300 |
commit | 9df6a539a2c93c2b8fe32d0d5b564c62bbadba9a (patch) | |
tree | 8f356a524f445259c4e0ae2d43d769e1cb582c22 /source/gameengine/Ketsji | |
parent | f117f45d86c0c3c028b280c84c64e94ded7664ed (diff) |
Knife: use BM_face_split_edgenet for detecting holes
Knife had its own code for detecting holes which worked quite well,
but would prefer to use generic bmesh API call here.
Diffstat (limited to 'source/gameengine/Ketsji')
0 files changed, 0 insertions, 0 deletions