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authorCampbell Barton <ideasman42@gmail.com>2007-04-04 17:18:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-04 17:18:41 +0400
commitafdd54fa3720c267f30e48ed45c449d80449bac0 (patch)
tree3192044fa53f6e1fd3d1b0256963c2d4c090d700 /source/gameengine/Ketsji
parent203e6ed82b444786d7999e88cebef84d6d429765 (diff)
moved source and text to american spelling
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp54
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h18
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp6
7 files changed, 53 insertions, 53 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 674528f719c..011443054a7 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -48,10 +48,10 @@ KX_Camera::KX_Camera(void* sgReplicationInfo,
KX_GameObject(sgReplicationInfo,callbacks,T),
m_camdata(camdata),
m_dirty(true),
- m_normalised(false),
+ m_normalized(false),
m_frustum_culling(frustum_culling && camdata.m_perspective),
m_set_projection_matrix(false),
- m_set_frustum_centre(false)
+ m_set_frustum_center(false)
{
// setting a name would be nice...
m_name = "cam";
@@ -120,7 +120,7 @@ void KX_Camera::SetProjectionMatrix(const MT_Matrix4x4 & mat)
m_projection_matrix = mat;
m_dirty = true;
m_set_projection_matrix = true;
- m_set_frustum_centre = false;
+ m_set_frustum_center = false;
}
@@ -132,7 +132,7 @@ void KX_Camera::SetModelviewMatrix(const MT_Matrix4x4 & mat)
{
m_modelview_matrix = mat;
m_dirty = true;
- m_set_frustum_centre = false;
+ m_set_frustum_center = false;
}
@@ -216,12 +216,12 @@ void KX_Camera::ExtractClipPlanes()
m_planes[5] = m[3] - m[2];
m_dirty = false;
- m_normalised = false;
+ m_normalized = false;
}
-void KX_Camera::NormaliseClipPlanes()
+void KX_Camera::NormalizeClipPlanes()
{
- if (m_normalised)
+ if (m_normalized)
return;
for (unsigned int p = 0; p < 6; p++)
@@ -231,15 +231,15 @@ void KX_Camera::NormaliseClipPlanes()
m_planes[p] /= factor;
}
- m_normalised = true;
+ m_normalized = true;
}
void KX_Camera::ExtractFrustumSphere()
{
- if (m_set_frustum_centre)
+ if (m_set_frustum_center)
return;
- // The most extreme points on the near and far plane. (normalised device coords)
+ // The most extreme points on the near and far plane. (normalized device coords)
MT_Vector4 hnear(1., 1., 0., 1.), hfar(1., 1., 1., 1.);
MT_Matrix4x4 clip_camcs_matrix = m_projection_matrix;
clip_camcs_matrix.invert();
@@ -252,16 +252,16 @@ void KX_Camera::ExtractFrustumSphere()
MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]);
MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]);
- // Compute centre
- m_frustum_centre = MT_Point3(0., 0.,
+ // Compute center
+ m_frustum_center = MT_Point3(0., 0.,
(nearpoint.dot(nearpoint) - farpoint.dot(farpoint))/(2.0*(m_camdata.m_clipend - m_camdata.m_clipstart)));
- m_frustum_radius = m_frustum_centre.distance(farpoint);
+ m_frustum_radius = m_frustum_center.distance(farpoint);
// Transform to world space.
- m_frustum_centre = GetCameraToWorld()(m_frustum_centre);
+ m_frustum_center = GetCameraToWorld()(m_frustum_center);
m_frustum_radius /= fabs(NodeGetWorldScaling()[NodeGetWorldScaling().closestAxis()]);
- m_set_frustum_centre = true;
+ m_set_frustum_center = true;
}
bool KX_Camera::PointInsideFrustum(const MT_Point3& x)
@@ -308,15 +308,15 @@ int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
return INTERSECT;
}
-int KX_Camera::SphereInsideFrustum(const MT_Point3& centre, const MT_Scalar &radius)
+int KX_Camera::SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &radius)
{
ExtractFrustumSphere();
- if (centre.distance2(m_frustum_centre) > (radius + m_frustum_radius)*(radius + m_frustum_radius))
+ if (center.distance2(m_frustum_center) > (radius + m_frustum_radius)*(radius + m_frustum_radius))
return OUTSIDE;
unsigned int p;
ExtractClipPlanes();
- NormaliseClipPlanes();
+ NormalizeClipPlanes();
MT_Scalar distance;
int intersect = INSIDE;
@@ -324,7 +324,7 @@ int KX_Camera::SphereInsideFrustum(const MT_Point3& centre, const MT_Scalar &rad
// -radius radius
for (p = 0; p < 6; p++)
{
- distance = m_planes[p][0]*centre[0] + m_planes[p][1]*centre[1] + m_planes[p][2]*centre[2] + m_planes[p][3];
+ distance = m_planes[p][0]*center[0] + m_planes[p][1]*center[1] + m_planes[p][2]*center[2] + m_planes[p][3];
if (fabs(distance) <= radius)
intersect = INTERSECT;
else if (distance < -radius)
@@ -537,10 +537,10 @@ int KX_Camera::_setattr(const STR_String &attr, PyObject *pyvalue)
}
KX_PYMETHODDEF_DOC(KX_Camera, sphereInsideFrustum,
-"sphereInsideFrustum(centre, radius) -> Integer\n"
+"sphereInsideFrustum(center, radius) -> Integer\n"
"\treturns INSIDE, OUTSIDE or INTERSECT if the given sphere is\n"
"\tinside/outside/intersects this camera's viewing frustum.\n\n"
-"\tcentre = the centre of the sphere (in world coordinates.)\n"
+"\tcenter = the center of the sphere (in world coordinates.)\n"
"\tradius = the radius of the sphere\n\n"
"\tExample:\n"
"\timport GameLogic\n\n"
@@ -554,18 +554,18 @@ KX_PYMETHODDEF_DOC(KX_Camera, sphereInsideFrustum,
"\t\t# Sphere is outside frustum\n"
)
{
- PyObject *pycentre;
+ PyObject *pycenter;
float radius;
- if (PyArg_ParseTuple(args, "Of", &pycentre, &radius))
+ if (PyArg_ParseTuple(args, "Of", &pycenter, &radius))
{
- MT_Point3 centre;
- if (PyVecTo(pycentre, centre))
+ MT_Point3 center;
+ if (PyVecTo(pycenter, center))
{
- return PyInt_FromLong(SphereInsideFrustum(centre, radius)); /* new ref */
+ return PyInt_FromLong(SphereInsideFrustum(center, radius)); /* new ref */
}
}
- PyErr_SetString(PyExc_TypeError, "sphereInsideFrustum: Expected arguments: (centre, radius)");
+ PyErr_SetString(PyExc_TypeError, "sphereInsideFrustum: Expected arguments: (center, radius)");
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index ed926f12123..60f0b107940 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -83,9 +83,9 @@ protected:
*/
bool m_dirty;
/**
- * true if the frustum planes have been normalised.
+ * true if the frustum planes have been normalized.
*/
- bool m_normalised;
+ bool m_normalized;
/**
* View Frustum clip planes.
@@ -104,11 +104,11 @@ protected:
bool m_set_projection_matrix;
/**
- * The centre point of the frustum.
+ * The center point of the frustum.
*/
- MT_Point3 m_frustum_centre;
+ MT_Point3 m_frustum_center;
MT_Scalar m_frustum_radius;
- bool m_set_frustum_centre;
+ bool m_set_frustum_center;
/**
* Python module doc string.
@@ -120,9 +120,9 @@ protected:
*/
void ExtractClipPlanes();
/**
- * Normalise the camera clip frames.
+ * Normalize the camera clip frames.
*/
- void NormaliseClipPlanes();
+ void NormalizeClipPlanes();
/**
* Extracts the bound sphere of the view frustum.
*/
@@ -181,11 +181,11 @@ public:
/**
* Tests if the given sphere is inside this camera's view frustum.
*
- * @param centre The centre of the sphere, in world coordinates.
+ * @param center The center of the sphere, in world coordinates.
* @param radius The radius of the sphere.
* @return INSIDE, INTERSECT, or OUTSIDE depending on the sphere's relation to the frustum.
*/
- int SphereInsideFrustum(const MT_Point3& centre, const MT_Scalar &radius);
+ int SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &radius);
/**
* Tests the given eight corners of a box with the view frustum.
*
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index dba4792c83c..9454e21132a 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -89,12 +89,12 @@ GetReplica(
/* three functions copied from blender arith... don't know if there's an equivalent */
-static float Kx_Normalise(float *n)
+static float Kx_Normalize(float *n)
{
float d;
d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
- /* FLT_EPSILON is too large! A larger value causes normalise errors in a scaled down utah teapot */
+ /* FLT_EPSILON is too large! A larger value causes normalize errors in a scaled down utah teapot */
if(d>0.0000000000001) {
d= sqrt(d);
@@ -158,14 +158,14 @@ static void Kx_VecUpMat3(float *vec, float mat[][3], short axis)
mat[coz][0]= vec[0];
mat[coz][1]= vec[1];
mat[coz][2]= vec[2];
- Kx_Normalise((float *)mat[coz]);
+ Kx_Normalize((float *)mat[coz]);
inp= mat[coz][2];
mat[coy][0]= - inp*mat[coz][0];
mat[coy][1]= - inp*mat[coz][1];
mat[coy][2]= 1.0 - inp*mat[coz][2];
- Kx_Normalise((float *)mat[coy]);
+ Kx_Normalize((float *)mat[coy]);
Kx_Crossf(mat[cox], mat[coy], mat[coz]);
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 06a52c07b3f..4a92ea4ac13 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -191,12 +191,12 @@ int KX_LightObject::_setattr(const STR_String& attr, PyObject *pyvalue)
{
if (attr == "colour" || attr == "color")
{
- MT_Vector3 colour;
- if (PyVecTo(pyvalue, colour))
+ MT_Vector3 color;
+ if (PyVecTo(pyvalue, color))
{
- m_lightobj.m_red = colour[0];
- m_lightobj.m_green = colour[1];
- m_lightobj.m_blue = colour[2];
+ m_lightobj.m_red = color[0];
+ m_lightobj.m_green = color[1];
+ m_lightobj.m_blue = color[2];
return 0;
}
return 1;
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 0d383376d87..431efa07e0a 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -164,7 +164,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
* -> wcs_camcs_trafo ->
* camCS - camera coordinates
* -> camcs_clip_trafo ->
- * clipCS - normalised device coordinates?
+ * clipCS - normalized device coordinates?
* -> normview_win_trafo
* winCS - window coordinates
*
@@ -172,7 +172,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
* the projection matrix. These are passed to the rasterizer, and
* we store them in the camera for easy access.
*
- * For normalised device coords (xn = x/w, yn = y/w/zw) the
+ * For normalized device coords (xn = x/w, yn = y/w/zw) the
* windows coords become (lb = left bottom)
*
* xwin = [(xn + 1.0) * width]/2 + x_lb
@@ -215,7 +215,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
float nearclip = 0.0;
float farclip = 1.0;
- /* build the from and to point in normalised device coordinates
+ /* build the from and to point in normalized device coordinates
* Looks like normailized device coordinates are [-1,1] in x [-1,1] in y
* [0,-1] in z
*
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index a5bbfa41e3e..996c605df21 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -919,9 +919,9 @@ void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera* cam
if (dotest && !node->inside( cam->NodeGetWorldPosition()))
{
MT_Scalar radius = node->Radius();
- MT_Point3 centre = node->Centre();
+ MT_Point3 center = node->Center();
- intersect = cam->SphereInsideFrustum(centre, radius);
+ intersect = cam->SphereInsideFrustum(center, radius);
if (intersect == KX_Camera::INTERSECT)
{
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index cacf3987e63..9c5f3f611b6 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -93,9 +93,9 @@ KX_VertexProxy::_getattr(const STR_String& attr)
if (attr == "colour" || attr == "color")
{
const unsigned char *colp = m_vertex->getRGBA();
- MT_Vector4 colour(colp[0], colp[1], colp[2], colp[3]);
- colour /= 255.0;
- return PyObjectFrom(colour);
+ MT_Vector4 color(colp[0], colp[1], colp[2], colp[3]);
+ color /= 255.0;
+ return PyObjectFrom(color);
}
if (attr == "normal")