diff options
author | Chris Want <cwant@ualberta.ca> | 2006-01-28 19:35:18 +0300 |
---|---|---|
committer | Chris Want <cwant@ualberta.ca> | 2006-01-28 19:35:18 +0300 |
commit | c8b48e70e626a351dc3d02122ea413d0046e98b7 (patch) | |
tree | 0b4777ce258d751f501ec7ce16c129f01f3d3307 /source/gameengine/Ketsji | |
parent | 45c7b2c5c2bc20296a581e1b6a1cb3908f11732f (diff) | |
parent | db5f7bd8da580d05c31f6fa65bfea8042deac10e (diff) |
Final merge of HEAD (bf-blender) into the orange branch.
Here are my notes on things to look out for as potential problem
spots:
source/blender/blenkernel/intern/displist.c:
+ is initfastshade(void) supposed to be empty? I had
to make it empty to get the merged tree to compile.
source/blender/python/api2_2x/Armature.c:
+ went with the version that had Armature_getLayers()
source/blender/python/api2_2x/Object.c
+ went with the version of Object_getPose() from bf-blender.
(#ifdef 0-ed the other version)
source/blender/python/api2_2x/Pose.[ch]
+ had problems linking due to no Pose_Init() ... copied these
two files straight from bf-blender.
source/blender/src/drawview.c:
+ view3d_panel_properties() had things shifted a few things shifted
a few pixels, otherwise, things were painless
source/blender/src/splash.jpg.c:
+ went with bf-blender version (orange is dead)
source/gameengine:
+ went with bf-blender version -- does not compile due to IMB_rect* stuff,
Ton should look into this.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/BL_Material.h | 3 | ||||
-rw-r--r-- | source/gameengine/Ketsji/BL_Shader.cpp | 386 | ||||
-rw-r--r-- | source/gameengine/Ketsji/BL_Shader.h | 25 | ||||
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 27 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.cpp | 274 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.h | 6 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 158 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.h | 6 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 101 | ||||
-rw-r--r-- | source/gameengine/Ketsji/Makefile | 1 |
11 files changed, 603 insertions, 386 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h index 0b8856690d4..cf753414245 100644 --- a/source/gameengine/Ketsji/BL_Material.h +++ b/source/gameengine/Ketsji/BL_Material.h @@ -112,7 +112,8 @@ enum BL_flag USEALPHA=4, // use actual alpha channel TEXALPHA=8, // use alpha combiner functions TEXNEG=16, // negate blending - HASIPO=32 + HASIPO=32, + USENEGALPHA=64 }; // BL_Material::ras_mode diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp index 7e0b6df3a3a..4c41101b462 100644 --- a/source/gameengine/Ketsji/BL_Shader.cpp +++ b/source/gameengine/Ketsji/BL_Shader.cpp @@ -3,6 +3,7 @@ #include <windows.h> #endif // WIN32 #ifdef __APPLE__ +#define GL_GLEXT_LEGACY 1 #include <OpenGL/gl.h> #include <OpenGL/glu.h> #else @@ -31,7 +32,7 @@ const bool BL_Shader::Ok()const return (mShader !=0 && mOk && mUse); } -BL_Shader::BL_Shader(int n, PyTypeObject *T) +BL_Shader::BL_Shader(PyTypeObject *T) : PyObjectPlus(T), mShader(0), mVert(0), @@ -40,19 +41,14 @@ BL_Shader::BL_Shader(int n, PyTypeObject *T) mOk(0), mUse(0), vertProg(""), - fragProg("") + fragProg(""), + mError(0), + mLog(0) + { // if !RAS_EXT_support._ARB_shader_objects this class will not be used - mBlending.src = -1; - mBlending.dest = -1; - mBlending.const_color[0] = 0.0; - mBlending.const_color[1] = 0.0; - mBlending.const_color[2] = 0.0; - mBlending.const_color[3] = 1.0; - - for (int i=0; i<MAXTEX; i++) - { + for (int i=0; i<MAXTEX; i++) { mSampler[i].type = 0; mSampler[i].pass = 0; mSampler[i].unit = -1; @@ -66,16 +62,20 @@ using namespace bgl; BL_Shader::~BL_Shader() { #ifdef GL_ARB_shader_objects + if(mLog) { + MEM_freeN(mLog); + mLog=0; + } if( mShader ) { - glDeleteObjectARB(mShader); + bgl::blDeleteObjectARB(mShader); mShader = 0; } if( mFrag ) { - glDeleteObjectARB(mFrag); + bgl::blDeleteObjectARB(mFrag); mFrag = 0; } if( mVert ) { - glDeleteObjectARB(mVert); + bgl::blDeleteObjectARB(mVert); mVert = 0; } @@ -83,7 +83,7 @@ BL_Shader::~BL_Shader() fragProg = 0; mOk = 0; - glUseProgramObjectARB(0); + bgl::blUseProgramObjectARB(0); #endif//GL_ARB_shader_objects } @@ -91,68 +91,74 @@ BL_Shader::~BL_Shader() bool BL_Shader::LinkProgram() { #ifdef GL_ARB_shader_objects - int numchars=0; - char* log=0; + int vertlen = 0, fraglen=0, proglen=0; + int vertstatus=0, fragstatus=0, progstatus=0; + unsigned int tmpVert=0, tmpFrag=0, tmpProg=0; + int char_len=0; + + if(mError) + goto programError; if(!vertProg || !fragProg){ spit("Invalid GLSL sources"); return false; } - - // create our objects - unsigned int tmpVert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); - unsigned int tmpFrag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); - unsigned int tmpProg = glCreateProgramObjectARB(); - - if(!tmpVert || !tmpFrag || !tmpProg){ - glDeleteObjectARB(tmpVert); - glDeleteObjectARB(tmpFrag); - glDeleteObjectARB(tmpProg); + if( !RAS_EXT_support._ARB_fragment_shader) { + spit("Fragment shaders not supported"); return false; } - // set/compile vertex shader - glShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0); - glCompileShaderARB(tmpVert); - glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &vertlen); - - if( vertlen > 0 && !PrintInfo(vertlen,tmpVert, "Vertex Shader") ){ - spit("Vertex shader failed"); - glDeleteObjectARB(tmpVert); - glDeleteObjectARB(tmpFrag); - glDeleteObjectARB(tmpProg); - mOk = 0; + if( !RAS_EXT_support._ARB_vertex_shader) { + spit("Vertex shaders not supported"); return false; } - // set/compile fragment shader - glShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0); - glCompileShaderARB(tmpFrag); - glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, &fraglen); - if(fraglen >0 && !PrintInfo(fraglen,tmpFrag, "Fragment Shader") ){ - spit("Fragment shader failed"); - glDeleteObjectARB(tmpVert); - glDeleteObjectARB(tmpFrag); - glDeleteObjectARB(tmpProg); - mOk = 0; - return false; + + // -- vertex shader ------------------ + tmpVert = bgl::blCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); + bgl::blShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0); + bgl::blCompileShaderARB(tmpVert); + bgl::blGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &vertlen); + // print info if any + if( vertlen > 1){ + PrintInfo(vertlen,tmpVert, &char_len); + goto programError; } - - // set compiled vert/frag shader & link - glAttachObjectARB(tmpProg, tmpVert); - glAttachObjectARB(tmpProg, tmpFrag); - glLinkProgramARB(tmpProg); - - glGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, &proglen); - if(proglen > 0){ - PrintInfo(proglen,tmpProg, "GLSL Shader"); + // check for compile errors + bgl::blGetObjectParameterivARB(tmpVert, GL_OBJECT_COMPILE_STATUS_ARB, &vertstatus); + if(!vertstatus) + goto programError; + + // -- fragment shader ---------------- + tmpFrag = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); + bgl::blShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0); + bgl::blCompileShaderARB(tmpFrag); + bgl::blGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, &fraglen); + if(fraglen >1 ){ + PrintInfo(fraglen,tmpFrag, &char_len); + goto programError; } - else{ - spit("Program failed"); - glDeleteObjectARB(tmpVert); - glDeleteObjectARB(tmpFrag); - glDeleteObjectARB(tmpProg); - mOk = 0; - return false; + bgl::blGetObjectParameterivARB(tmpFrag, GL_OBJECT_COMPILE_STATUS_ARB, &fragstatus); + if(!fragstatus) + goto programError; + + + // -- program ------------------------ + // set compiled vert/frag shader & link + tmpProg = bgl::blCreateProgramObjectARB(); + bgl::blAttachObjectARB(tmpProg, tmpVert); + bgl::blAttachObjectARB(tmpProg, tmpFrag); + bgl::blLinkProgramARB(tmpProg); + bgl::blGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, &proglen); + bgl::blGetObjectParameterivARB(tmpProg, GL_OBJECT_LINK_STATUS_ARB, &progstatus); + if(!progstatus) + goto programError; + + if(proglen > 0) { + // print success + PrintInfo(proglen,tmpProg, &char_len); + if(char_len >0) + spit(mLog); + mError = 0; } // set @@ -161,34 +167,42 @@ bool BL_Shader::LinkProgram() mFrag = tmpFrag; mOk = 1; return true; + +programError: + if(tmpVert) { + bgl::blDeleteObjectARB(tmpVert); + tmpVert=0; + } + if(tmpFrag) { + bgl::blDeleteObjectARB(tmpFrag); + tmpFrag=0; + } + + if(tmpProg) { + bgl::blDeleteObjectARB(tmpProg); + tmpProg=0; + } + + mOk = 0; + mUse=0; + mError = 1; + spit("----------"); + spit("GLSL Error "); + if(mLog) + spit(mLog); + spit("--------------------"); + return false; #else return false; #endif//GL_ARB_shader_objects } -bool BL_Shader::PrintInfo(int len, unsigned int handle, const char *type) +void BL_Shader::PrintInfo(int len, unsigned int handle, int* num) { #ifdef GL_ARB_shader_objects - int numchars=0; - char *log = (char*)MEM_mallocN(sizeof(char)*len, "print_log"); - if(!log) { - spit("BL_Shader::PrintInfo() MEM_mallocN failed"); - return false; - } - glGetInfoLogARB(handle, len, &numchars, log); - - if(numchars >0){ - spit(type); - spit(log); - MEM_freeN(log); - log=0; - return false; - } - MEM_freeN(log); - log=0; - return true; -#else - return false + mLog = (char*)MEM_mallocN(sizeof(char)*len, "print_log"); + //MT_assert(mLog, "Failed to create memory"); + bgl::blGetInfoLogARB(handle, len, num, mLog); #endif//GL_ARB_shader_objects } @@ -234,13 +248,6 @@ const uSampler* BL_Shader::getSampler(int i) return &mSampler[i]; } -const uBlending *BL_Shader::getBlending( int pass ) -{ - return &mBlending; -} - - - void BL_Shader::InitializeSampler( int type, int unit, @@ -287,7 +294,6 @@ PyMethodDef BL_Shader::Methods[] = KX_PYMETHODTABLE( BL_Shader, setSampler ), KX_PYMETHODTABLE( BL_Shader, setUniformMatrix4 ), KX_PYMETHODTABLE( BL_Shader, setUniformMatrix3 ), - // KX_PYMETHODTABLE( BL_Shader, setBlending ), {NULL,NULL} //Sentinel }; @@ -332,15 +338,14 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg vertProg = v; fragProg = f; if( LinkProgram() ) { - glUseProgramObjectARB( mShader ); + bgl::blUseProgramObjectARB( mShader ); mUse = apply!=0; Py_Return; } vertProg = 0; fragProg = 0; mUse = 0; - glUseProgramObjectARB( 0 ); - PyErr_Format(PyExc_ValueError, "GLSL Error"); + Py_Return; } return NULL; #else @@ -352,9 +357,9 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" ) { #ifdef GL_ARB_shader_objects - glDeleteObjectARB(mShader); - glDeleteObjectARB(mFrag); - glDeleteObjectARB(mVert); + bgl::blDeleteObjectARB(mShader); + bgl::blDeleteObjectARB(mFrag); + bgl::blDeleteObjectARB(mVert); mShader = 0; mFrag = 0; mVert = 0; @@ -362,13 +367,12 @@ KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" ) fragProg = 0; mOk = 0; mUse = 0; - glUseProgramObjectARB(0); + bgl::blUseProgramObjectARB(0); #endif Py_Return; } - KX_PYMETHODDEF_DOC( BL_Shader, isValid, "isValid()" ) { return PyInt_FromLong( ( mShader !=0 && mOk ) ); @@ -384,21 +388,22 @@ KX_PYMETHODDEF_DOC( BL_Shader, getFragmentProg ,"getFragmentProg( )" ) return PyString_FromString(fragProg?fragProg:""); } - KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()") { #ifdef GL_ARB_shader_objects - if(mShader==0) - { + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } + + if(mShader==0) { PyErr_Format(PyExc_TypeError, "invalid shader object"); return NULL; } - int stat = 0; - glValidateProgramARB(mShader); - glGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB, &stat); - - return PyInt_FromLong((stat!=0)); + bgl::blValidateProgramARB(mShader); + bgl::blGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB, &stat); + return PyInt_FromLong(0); #else Py_Return; #endif//GL_ARB_shader_objects @@ -408,6 +413,11 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()") KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" ) { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } + char *uniform=""; int index=-1; if(PyArg_ParseTuple(args, "si", &uniform, &index)) @@ -417,7 +427,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" ) PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader, uniform); + int loc= bgl::blGetUniformLocationARB(mShader, uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); @@ -446,7 +456,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass ) if(!PyArg_ParseTuple(args, "i", &pass)) return NULL; - mPass = pass; + mPass = 1; Py_Return; } @@ -454,6 +464,11 @@ KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass ) KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" ) { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } + char *uniform=""; float value=0; if(PyArg_ParseTuple(args, "sf", &uniform, &value )) @@ -463,15 +478,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" ) PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader, uniform); + int loc= bgl::blGetUniformLocationARB(mShader, uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB( mShader ); - glUniform1fARB( loc, value ); + bgl::blUseProgramObjectARB( mShader ); + bgl::blUniform1fARB( loc, value ); Py_Return; } @@ -486,6 +501,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" ) KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char *uniform=""; float array[2]={ 0,0 }; if(PyArg_ParseTuple(args, "sff", &uniform, &array[0],&array[1] )) @@ -495,15 +514,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)") PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB( mShader ); - glUniform2fARB(loc, array[0],array[1] ); + bgl::blUseProgramObjectARB( mShader ); + bgl::blUniform2fARB(loc, array[0],array[1] ); Py_Return; } @@ -518,6 +537,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)") KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char *uniform=""; float array[3]={0,0,0}; if(PyArg_ParseTuple(args, "sfff", &uniform, &array[0],&array[1],&array[2])) @@ -527,15 +550,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ") PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB(mShader); - glUniform3fARB(loc, array[0],array[1],array[2]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform3fARB(loc, array[0],array[1],array[2]); Py_Return; } @@ -550,6 +573,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ") KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) ") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char *uniform=""; float array[4]={0,0,0,0}; if(PyArg_ParseTuple(args, "sffff", &uniform, &array[0],&array[1],&array[2], &array[3])) @@ -559,15 +586,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) " PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB(mShader); - glUniform4fARB(loc, array[0],array[1],array[2], array[3]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform4fARB(loc, array[0],array[1],array[2], array[3]); Py_Return; } } @@ -581,6 +608,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) " KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" ) { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char *uniform=""; int value=0; if(PyArg_ParseTuple(args, "si", &uniform, &value )) @@ -590,15 +621,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" ) PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader, uniform); + int loc= bgl::blGetUniformLocationARB(mShader, uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB( mShader ); - glUniform1iARB( loc, value ); + bgl::blUseProgramObjectARB( mShader ); + bgl::blUniform1iARB( loc, value ); Py_Return; } } @@ -612,6 +643,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" ) KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char *uniform=""; int array[2]={ 0,0 }; if(PyArg_ParseTuple(args, "sii", &uniform, &array[0],&array[1] )) @@ -621,15 +656,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)") PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB( mShader ); - glUniform2iARB(loc, array[0],array[1] ); + bgl::blUseProgramObjectARB( mShader ); + bgl::blUniform2iARB(loc, array[0],array[1] ); Py_Return; } } @@ -643,6 +678,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)") KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char *uniform=""; int array[3]={0,0,0}; if(PyArg_ParseTuple(args, "siii", &uniform, &array[0],&array[1],&array[2])) @@ -652,15 +691,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ") PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB(mShader); - glUniform3iARB(loc, array[0],array[1],array[2]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform3iARB(loc, array[0],array[1],array[2]); Py_Return; } } @@ -673,6 +712,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ") KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) ") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char *uniform=""; int array[4]={0,0,0, 0}; if(PyArg_ParseTuple(args, "siiii", &uniform, &array[0],&array[1],&array[2], &array[3] )) @@ -682,15 +725,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) " PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); Py_Return; }else { - glUseProgramObjectARB(mShader); - glUniform4iARB(loc, array[0],array[1],array[2], array[3]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform4iARB(loc, array[0],array[1],array[2], array[3]); Py_Return; } } @@ -703,6 +746,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) " KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or list3 or list4) )") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char*uniform = ""; PyObject *listPtr =0; float array_data[4] = {0.f,0.f,0.f,0.f}; @@ -714,7 +761,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); @@ -735,20 +782,20 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis { case 2: { - glUseProgramObjectARB(mShader); - glUniform2fARB(loc, array_data[0],array_data[1]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform2fARB(loc, array_data[0],array_data[1]); Py_Return; } break; case 3: { - glUseProgramObjectARB(mShader); - glUniform3fARB(loc, array_data[0],array_data[1], array_data[2]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform3fARB(loc, array_data[0],array_data[1], array_data[2]); Py_Return; }break; case 4: { - glUseProgramObjectARB(mShader); - glUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]); Py_Return; }break; default: @@ -770,6 +817,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 or list4) )") { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } char*uniform = ""; PyObject *listPtr =0; int array_data[4] = {0,0,0,0}; @@ -781,7 +832,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); @@ -802,20 +853,20 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 { case 2: { - glUseProgramObjectARB(mShader); - glUniform2iARB(loc, array_data[0],array_data[1]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform2iARB(loc, array_data[0],array_data[1]); Py_Return; } break; case 3: { - glUseProgramObjectARB(mShader); - glUniform3iARB(loc, array_data[0],array_data[1], array_data[2]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform3iARB(loc, array_data[0],array_data[1], array_data[2]); Py_Return; }break; case 4: { - glUseProgramObjectARB(mShader); - glUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]); Py_Return; }break; default: @@ -838,6 +889,11 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4, "setUniformMatrix4(uniform-name, mat-4x4, transpose(row-major=true, col-major=false)" ) { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } + float matr[16] = { 1,0,0,0, 0,1,0,0, @@ -855,7 +911,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4, PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); @@ -868,8 +924,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4, if (PyMatTo(matrix, mat)) { mat.getValue(matr); - glUseProgramObjectARB(mShader); - glUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr); Py_Return; } } @@ -886,6 +942,11 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3, "setUniformMatrix3(uniform-name, list[3x3], transpose(row-major=true, col-major=false)" ) { #ifdef GL_ARB_shader_objects + if(mError) { + Py_INCREF(Py_None); + return Py_None; + } + float matr[9] = { 1,0,0, 0,1,0, @@ -902,7 +963,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3, PyErr_Format(PyExc_ValueError, "invalid shader object"); return NULL; } - int loc= glGetUniformLocationARB(mShader , uniform); + int loc= bgl::blGetUniformLocationARB(mShader , uniform); if( loc==-1 ) { spit("Invalid uniform value: " << uniform << "."); @@ -915,8 +976,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3, if (PyMatTo(matrix, mat)) { mat.getValue(matr); - glUseProgramObjectARB(mShader); - glUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr); + bgl::blUseProgramObjectARB(mShader); + bgl::blUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr); Py_Return; } } @@ -927,16 +988,3 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3, Py_Return; #endif//GL_ARB_shader_objects } - - -KX_PYMETHODDEF_DOC( BL_Shader, setBlending, "setBlending(src, dest)" ) -{ - int src, dest; - if(PyArg_ParseTuple(args, "ii", &src, &dest)) - { - mBlending.src = src; - mBlending.dest = dest; - Py_Return; - } - return NULL; -} diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h index 2e08eeb0d70..25db6a0b9f4 100644 --- a/source/gameengine/Ketsji/BL_Shader.h +++ b/source/gameengine/Ketsji/BL_Shader.h @@ -18,17 +18,6 @@ typedef struct uSampler #define SAMP_2D 1 #define SAMP_CUBE 2 - -// ----------------------------------- -typedef struct uBlending -{ - unsigned int pass; - int src; // GL_ blend func values - int dest; - float const_color[4]; -}uBlending; -// ----------------------------------- - // ---------------- class BL_Shader : public PyObjectPlus { @@ -41,14 +30,15 @@ private: bool mOk; bool mUse; uSampler mSampler[MAXTEX]; - uBlending mBlending; char* vertProg; char* fragProg; - bool LinkProgram(); - bool PrintInfo(int len, unsigned int handle, const char *type); + bool mError; + char* mLog; + bool LinkProgram(); + void PrintInfo( int len, unsigned int handle,int *num); public: - BL_Shader(int n, PyTypeObject *T=&Type); + BL_Shader(PyTypeObject *T=&Type); virtual ~BL_Shader(); char* GetVertPtr(); @@ -59,11 +49,10 @@ public: // --- int getNumPass() {return mPass;} bool use() {return mUse;} - + bool GetError() {return mError;} // --- // access const uSampler* getSampler(int i); - const uBlending* getBlending( int pass ); const bool Ok()const; unsigned int GetProg(); @@ -108,8 +97,6 @@ public: // these come from within the material buttons // sampler2d/samplerCube work KX_PYMETHOD_DOC( BL_Shader, setSampler); - // user blending funcs - KX_PYMETHOD_DOC( BL_Shader, setBlending ); }; diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index 0ed7a9c33cf..2b01d3df560 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -3,6 +3,7 @@ #include <windows.h> #endif // WIN32 #ifdef __APPLE__ +#define GL_GLEXT_LEGACY 1 #include <OpenGL/gl.h> #include <OpenGL/glu.h> #else @@ -20,7 +21,6 @@ #include "DNA_image_types.h" #include "IMB_imbuf_types.h" #include "BKE_image.h" -//#include "IMB_imbuf.h" #include "BLI_blenlib.h" #include "RAS_GLExtensionManager.h" @@ -35,6 +35,7 @@ using namespace bgl; extern "C" { // envmaps #include "IMB_imbuf.h" + void my_envmap_split_ima(EnvMap *env); void my_free_envmapdata(EnvMap *env); } @@ -345,18 +346,18 @@ void my_envmap_split_ima(EnvMap *env) ima->ok= 1; env->cube[part]= ima; } - IMB_rectcpy(env->cube[0]->ibuf, env->ima->ibuf, - 0, 0, 0, 0, dx, dx); - IMB_rectcpy(env->cube[1]->ibuf, env->ima->ibuf, - 0, 0, dx, 0, dx, dx); - IMB_rectcpy(env->cube[2]->ibuf, env->ima->ibuf, - 0, 0, 2*dx, 0, dx, dx); - IMB_rectcpy(env->cube[3]->ibuf, env->ima->ibuf, - 0, 0, 0, dx, dx, dx); - IMB_rectcpy(env->cube[4]->ibuf, env->ima->ibuf, - 0, 0, dx, dx, dx, dx); - IMB_rectcpy(env->cube[5]->ibuf, env->ima->ibuf, - 0, 0, 2*dx, dx, dx, dx); + IMB_rectop(env->cube[0]->ibuf, env->ima->ibuf, + 0, 0, 0, 0, dx, dx, IMB_rectcpy, 0); + IMB_rectop(env->cube[1]->ibuf, env->ima->ibuf, + 0, 0, dx, 0, dx, dx, IMB_rectcpy, 0); + IMB_rectop(env->cube[2]->ibuf, env->ima->ibuf, + 0, 0, 2*dx, 0, dx, dx, IMB_rectcpy, 0); + IMB_rectop(env->cube[3]->ibuf, env->ima->ibuf, + 0, 0, 0, dx, dx, dx, IMB_rectcpy, 0); + IMB_rectop(env->cube[4]->ibuf, env->ima->ibuf, + 0, 0, dx, dx, dx, dx, IMB_rectcpy, 0); + IMB_rectop(env->cube[5]->ibuf, env->ima->ibuf, + 0, 0, 2*dx, dx, dx, dx, IMB_rectcpy, 0); env->ok= 2; } } diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index ebf040d3c5d..429a9ea7a65 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -10,6 +10,7 @@ #include <windows.h> #endif // WIN32 #ifdef __APPLE__ +#define GL_GLEXT_LEGACY 1 #include <OpenGL/gl.h> #include <OpenGL/glu.h> #else @@ -22,6 +23,7 @@ #include "KX_Scene.h" #include "KX_Light.h" #include "KX_GameObject.h" +#include "KX_MeshProxy.h" #include "MT_Vector3.h" #include "MT_Vector4.h" @@ -75,7 +77,10 @@ KX_BlenderMaterial::KX_BlenderMaterial( mMaterial(data), mShader(0), mScene(scene), + mUserDefBlend(0), + mModified(0), mPass(0) + { ///RAS_EXT_support._ARB_multitexture == true if were here @@ -101,8 +106,8 @@ KX_BlenderMaterial::KX_BlenderMaterial( // prevent material bleeding for(int i=0; i<mMaterial->num_enabled; i++) { m_multimode += - (mMaterial->flag[i] + - mMaterial->blend_mode[i] + ( mMaterial->flag[i] + + mMaterial->blend_mode[i] ); } m_multimode += mMaterial->IdMode+mMaterial->ras_mode; @@ -132,14 +137,9 @@ void KX_BlenderMaterial::OnConstruction() if(!gTextureDict) gTextureDict = PyDict_New(); */ - #ifdef GL_ARB_shader_objects - if( RAS_EXT_support._ARB_shader_objects ) - mShader = new BL_Shader( mMaterial->num_enabled ); - #endif - int i; for(i=0; i<mMaterial->num_enabled; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); #ifdef GL_ARB_texture_cube_map if( mMaterial->mapping[i].mapping & USEENV ) { if(!RAS_EXT_support._ARB_texture_cube_map) { @@ -149,9 +149,6 @@ void KX_BlenderMaterial::OnConstruction() if(!mTextures[i].InitCubeMap( mMaterial->cubemap[i] ) ) spit("unable to initialize image("<<i<<") in "<< mMaterial->matname<< ", image will not be available"); - - if( RAS_EXT_support._ARB_shader_objects ) - mShader->InitializeSampler(SAMP_CUBE, i, 0, mTextures[i]); } else { @@ -160,9 +157,6 @@ void KX_BlenderMaterial::OnConstruction() if( ! mTextures[i].InitFromImage(mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 )) spit("unable to initialize image("<<i<<") in "<< mMaterial->matname<< ", image will not be available"); - - if( RAS_EXT_support._ARB_shader_objects ) - mShader->InitializeSampler(SAMP_2D, i, 0, mTextures[i]); } #ifdef GL_ARB_texture_cube_map } @@ -170,24 +164,27 @@ void KX_BlenderMaterial::OnConstruction() /*PyDict_SetItemString(gTextureDict, mTextures[i].GetName().Ptr(), PyInt_FromLong(mTextures[i]));*/ } #endif//GL_ARB_multitexture + + mBlendFunc[0] =0; + mBlendFunc[1] =0; } void KX_BlenderMaterial::OnExit() { #ifdef GL_ARB_multitexture - + #ifdef GL_ARB_shader_objects if( RAS_EXT_support._ARB_shader_objects && mShader ) { //note, the shader here is allocated, per unique material //and this function is called per face - glUseProgramObjectARB(0); + bgl::blUseProgramObjectARB(0); delete mShader; mShader = 0; } #endif //GL_ARB_shader_objects for(int i=0; i<mMaterial->num_enabled; i++) { - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); mTextures[i].DeleteTex(); @@ -213,7 +210,7 @@ void KX_BlenderMaterial::OnExit() gTextureDict = 0; }*/ - glActiveTextureARB(GL_TEXTURE0_ARB); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB); #ifdef GL_ARB_texture_cube_map if(RAS_EXT_support._ARB_texture_cube_map) @@ -238,7 +235,7 @@ void KX_BlenderMaterial::DisableTexData() #ifdef GL_ARB_multitexture int i=(MAXTEX>=bgl::max_texture_units?bgl::max_texture_units:MAXTEX)-1; for(; i>=0; i--) { - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); glMatrixMode(GL_TEXTURE); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); @@ -268,13 +265,13 @@ void KX_BlenderMaterial::setShaderData( bool enable ) int i; if( !enable || !mShader->Ok() ) { // frame cleanup. - glUseProgramObjectARB( 0 ); + bgl::blUseProgramObjectARB( 0 ); DisableTexData(); return; } DisableTexData(); - glUseProgramObjectARB( mShader->GetProg() ); + bgl::blUseProgramObjectARB( mShader->GetProg() ); // for each enabled unit for(i=0; i<mMaterial->num_enabled; i++) { @@ -282,7 +279,7 @@ void KX_BlenderMaterial::setShaderData( bool enable ) const uSampler *samp = mShader->getSampler(i); if( samp->loc == -1 || samp->glTexture == 0 ) continue; - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); #ifdef GL_ARB_texture_cube_map if( mMaterial->mapping[i].mapping &USEENV ) { @@ -297,9 +294,17 @@ void KX_BlenderMaterial::setShaderData( bool enable ) } #endif//GL_ARB_texture_cube_map // use a sampler - glUniform1iARB(samp->loc, i ); + bgl::blUniform1iARB(samp->loc, i ); + } + + if(!mUserDefBlend) { + setDefaultBlending(); + }else + { + glEnable(GL_BLEND); + // tested to be valid enums + glBlendFunc(mBlendFunc[0], mBlendFunc[1]); } - glDisable(GL_BLEND); #endif//GL_ARB_shader_objects #endif//GL_ARB_multitexture @@ -314,7 +319,7 @@ void KX_BlenderMaterial::setTexData( bool enable ) #ifdef GL_ARB_shader_objects if(RAS_EXT_support._ARB_shader_objects) { // switch back to fixed func - glUseProgramObjectARB( 0 ); + bgl::blUseProgramObjectARB( 0 ); } #endif//GL_ARB_shader_objects @@ -336,7 +341,7 @@ void KX_BlenderMaterial::setTexData( bool enable ) // no material connected to the object if( mTextures[0] ) { if( !mTextures[0].Ok() ) return; - glActiveTextureARB(GL_TEXTURE0_ARB); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB); glBindTexture( GL_TEXTURE_2D, mTextures[0] ); glEnable(GL_TEXTURE_2D); setTextureEnvironment( -1 ); // modulate @@ -352,7 +357,7 @@ void KX_BlenderMaterial::setTexData( bool enable ) for(i=0; (i<mMaterial->num_enabled); i++) { if( !mTextures[i].Ok() ) continue; - glActiveTextureARB(GL_TEXTURE0_ARB+i); + bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i); #ifdef GL_ARB_texture_cube_map // use environment maps @@ -388,15 +393,16 @@ void KX_BlenderMaterial::setTexData( bool enable ) #ifdef GL_ARB_texture_cube_map } #endif//GL_ARB_texture_cube_map - - // if either unit has set blending - // and its the last pass - lastblend += setBlending( i ); // dry run - if(lastblend >0 && i==mMaterial->num_enabled-1) - setBlending( i, true ); - else if(lastblend == 0 && i==mMaterial->num_enabled-1) - glDisable(GL_BLEND); } + if(!mUserDefBlend) { + setDefaultBlending(); + }else + { + glEnable(GL_BLEND); + // tested to be valid enums + glBlendFunc(mBlendFunc[0], mBlendFunc[1]); + } + #endif//GL_ARB_multitexture } @@ -548,7 +554,7 @@ KX_BlenderMaterial::Activate( return dopass; } else { - glUseProgramObjectARB( 0 ); + bgl::blUseProgramObjectARB( 0 ); mPass = 0; dopass = false; return dopass; @@ -587,9 +593,8 @@ void KX_BlenderMaterial::setTextureEnvironment( int textureIndex ) glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB ); GLfloat blend_operand = GL_SRC_COLOR; - GLfloat blend_operand_prev = GL_SRC_COLOR; + GLfloat blend_operand_prev = GL_SRC_COLOR; - // all sources here are RGB by default GLenum combiner = GL_COMBINE_RGB_ARB; GLenum source0 = GL_SOURCE0_RGB_ARB; GLenum source1 = GL_SOURCE1_RGB_ARB; @@ -597,6 +602,7 @@ void KX_BlenderMaterial::setTextureEnvironment( int textureIndex ) GLenum op0 = GL_OPERAND0_RGB_ARB; GLenum op1 = GL_OPERAND1_RGB_ARB; GLenum op2 = GL_OPERAND2_RGB_ARB; + GLfloat alphaOp = GL_SRC_ALPHA; // switch to alpha combiners if( (mMaterial->flag[textureIndex] &TEXALPHA) ) { @@ -608,7 +614,6 @@ void KX_BlenderMaterial::setTextureEnvironment( int textureIndex ) op1 = GL_OPERAND1_ALPHA_ARB; op2 = GL_OPERAND2_ALPHA_ARB; blend_operand = GL_SRC_ALPHA; - blend_operand_prev = GL_SRC_ALPHA; // invert if(mMaterial->flag[textureIndex] &TEXNEG) { @@ -618,27 +623,42 @@ void KX_BlenderMaterial::setTextureEnvironment( int textureIndex ) } else { if(mMaterial->flag[textureIndex] &TEXNEG) { - blend_operand_prev = GL_ONE_MINUS_SRC_COLOR; + blend_operand_prev=GL_ONE_MINUS_SRC_COLOR; blend_operand = GL_ONE_MINUS_SRC_COLOR; } } - // on Texture0 GL_PREVIOUS_ARB is the primary color - // on Texture1 GL_PREVIOUS_ARB is Texture0 env + bool using_alpha = false; + + if(mMaterial->flag[textureIndex] &USEALPHA){ + alphaOp = GL_ONE_MINUS_SRC_ALPHA; + using_alpha=true; + } + else if(mMaterial->flag[textureIndex] &USENEGALPHA){ + alphaOp = GL_SRC_ALPHA; + using_alpha = true; + } + switch( mMaterial->blend_mode[textureIndex] ) { case BLEND_MIX: { // ------------------------------ - GLfloat base_col[4]; - base_col[0] = base_col[1] = base_col[2] = 0.f; - base_col[3] = 1.f-mMaterial->color_blend[textureIndex]; - glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,base_col ); + if(!using_alpha) { + GLfloat base_col[4]; + base_col[0] = base_col[1] = base_col[2] = 0.f; + base_col[3] = 1.f-mMaterial->color_blend[textureIndex]; + glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR,base_col ); + } glTexEnvf( GL_TEXTURE_ENV, combiner, GL_INTERPOLATE_ARB); glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB); glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev ); glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE ); glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand); - glTexEnvf( GL_TEXTURE_ENV, source2, GL_CONSTANT_ARB ); - glTexEnvf( GL_TEXTURE_ENV, op2, GL_SRC_ALPHA); + if(!using_alpha) + glTexEnvf( GL_TEXTURE_ENV, source2, GL_CONSTANT_ARB ); + else + glTexEnvf( GL_TEXTURE_ENV, source2, GL_TEXTURE ); + + glTexEnvf( GL_TEXTURE_ENV, op2, alphaOp); }break; case BLEND_MUL: { @@ -647,7 +667,10 @@ void KX_BlenderMaterial::setTextureEnvironment( int textureIndex ) glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB); glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev); glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE ); - glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand); + if(using_alpha) + glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp); + else + glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand); }break; case BLEND_ADD: { @@ -656,7 +679,10 @@ void KX_BlenderMaterial::setTextureEnvironment( int textureIndex ) glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB ); glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev ); glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE ); - glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand ); + if(using_alpha) + glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp); + else + glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand); }break; case BLEND_SUB: { @@ -674,37 +700,16 @@ void KX_BlenderMaterial::setTextureEnvironment( int textureIndex ) glTexEnvf( GL_TEXTURE_ENV, source0, GL_PREVIOUS_ARB ); glTexEnvf( GL_TEXTURE_ENV, op0, blend_operand_prev ); glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE ); - glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand); + if(using_alpha) + glTexEnvf( GL_TEXTURE_ENV, op1, alphaOp); + else + glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand); } break; } + glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0); #endif //!GL_ARB_texture_env_combine } -bool KX_BlenderMaterial::setBlending( int ind, bool enable) -{ - if(!enable) { - if(mMaterial->flag[ind] &CALCALPHA ) return true; - else if(mMaterial->flag[ind] &USEALPHA ) return true; - return false; - } - else { - // additive - if(mMaterial->flag[ind] &CALCALPHA ) { - glEnable(GL_BLEND); - glBlendFunc(GL_ONE, GL_ONE); - return true; - } - - // use alpha channel - else if(mMaterial->flag[ind] &USEALPHA ) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - return true; - } - } - return false; -} - bool KX_BlenderMaterial::setDefaultBlending() { if( mMaterial->transp &TF_ADD) { @@ -873,6 +878,7 @@ PyMethodDef KX_BlenderMaterial::Methods[] = { KX_PYMETHODTABLE( KX_BlenderMaterial, getShader ), KX_PYMETHODTABLE( KX_BlenderMaterial, getMaterialIndex ), + KX_PYMETHODTABLE( KX_BlenderMaterial, setBlending ), // KX_PYMETHODTABLE( KX_BlenderMaterial, getTexture ), // KX_PYMETHODTABLE( KX_BlenderMaterial, setTexture ), @@ -914,20 +920,78 @@ int KX_BlenderMaterial::_setattr(const STR_String& attr, PyObject *pyvalue) return PyObjectPlus::_setattr(attr, pyvalue); } + KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()") { - #ifdef GL_ARB_shader_objects - if(!RAS_EXT_support._ARB_shader_objects) { - PyErr_Format(PyExc_SystemError, "GLSL not supported"); - return NULL; +#ifdef GL_ARB_fragment_shader + if( !RAS_EXT_support._ARB_fragment_shader) { + if(!mModified) + spit("Fragment shaders not supported"); + + mModified = true; + Py_Return; + } +#endif + +#ifdef GL_ARB_vertex_shader + if( !RAS_EXT_support._ARB_vertex_shader) { + if(!mModified) + spit("Vertex shaders not supported"); + + mModified = true; + Py_Return; + } +#endif + +#ifdef GL_ARB_shader_objects + if(!RAS_EXT_support._ARB_shader_objects) { + if(!mModified) + spit("GLSL not supported"); + mModified = true; + Py_Return; } else { - Py_INCREF(mShader); - return mShader; + // returns Py_None on error + // the calling script will need to check + + if(!mShader && !mModified) { + mShader = new BL_Shader(); + for(int i= 0; i<mMaterial->num_enabled; i++) { + if(mMaterial->mapping[i].mapping & USEENV ) + mShader->InitializeSampler(SAMP_CUBE, i, 0, mTextures[i]); + else + mShader->InitializeSampler(SAMP_2D, i, 0, mTextures[i]); + } + mModified = true; + } + + if(mShader && !mShader->GetError()) { + Py_INCREF(mShader); + return mShader; + }else + { + // decref all references to the object + // then delete it! + // We will then go back to fixed functionality + // for this material + if(mShader) { + if(mShader->ob_refcnt > 1) { + Py_DECREF(mShader); + } + else { + delete mShader; + mShader=0; + } + } + } + Py_Return; } - #else + PyErr_Format(PyExc_ValueError, "GLSL Error"); + return NULL; + +#else Py_Return; - #endif//GL_ARB_shader_objects +#endif//GL_ARB_shader_objects } KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()") @@ -947,3 +1011,45 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setTexture , "setTexture( index, tex)") return NULL; } +static unsigned int GL_array[11] = { + GL_ZERO, + GL_ONE, + GL_SRC_COLOR, + GL_ONE_MINUS_SRC_COLOR, + GL_DST_COLOR, + GL_ONE_MINUS_DST_COLOR, + GL_SRC_ALPHA, + GL_ONE_MINUS_SRC_ALPHA, + GL_DST_ALPHA, + GL_ONE_MINUS_DST_ALPHA, + GL_SRC_ALPHA_SATURATE +}; + +KX_PYMETHODDEF_DOC( KX_BlenderMaterial, setBlending , "setBlending( GameLogic.src, GameLogic.dest)") +{ + unsigned int b[2]; + if(PyArg_ParseTuple(args, "ii", &b[0], &b[1])) + { + bool value_found[2] = {false, false}; + for(int i=0; i<11; i++) + { + if(b[0] == GL_array[i]) { + value_found[0] = true; + mBlendFunc[0] = b[0]; + } + if(b[1] == GL_array[i]) { + value_found[1] = true; + mBlendFunc[1] = b[1]; + } + if(value_found[0] && value_found[1]) break; + } + if(!value_found[0] || !value_found[1]) { + PyErr_Format(PyExc_ValueError, "invalid enum."); + return NULL; + } + mUserDefBlend = true; + Py_Return; + } + return NULL; +} + diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 57348144890..a250dcf81c4 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -72,6 +72,7 @@ public: KX_PYMETHOD_DOC( KX_BlenderMaterial, getTexture ); KX_PYMETHOD_DOC( KX_BlenderMaterial, setTexture ); + KX_PYMETHOD_DOC( KX_BlenderMaterial, setBlending ); // -------------------------------- // pre calculate to avoid pops/lag at startup virtual void OnConstruction( ); @@ -82,6 +83,10 @@ private: KX_Scene* mScene; BL_Texture mTextures[MAXTEX]; // texture array + bool mUserDefBlend; + unsigned int mBlendFunc[2]; + bool mModified; + // message centers void setTexData( bool enable ); void setShaderData( bool enable ); @@ -90,7 +95,6 @@ private: void setEnvMap( bool val, bool cube=false); void setTexMatrixData(int i); bool setDefaultBlending(); - bool setBlending( int ind, bool enable=false ); void setObjectMatrixData(int i); // cleanup stuff diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 022c5d0c3ee..41bece58e84 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -127,8 +127,10 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system) m_firstframe(true), - m_previoustime(0.0), - m_deltatime(0.0), + m_frameTime(0.f), + m_clockTime(0.f), + m_previousClockTime(0.f), + m_exitcode(KX_EXIT_REQUEST_NO_REQUEST), m_exitstring(""), @@ -258,13 +260,19 @@ void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter) */ void KX_KetsjiEngine::StartEngine() { - m_previoustime = m_kxsystem->GetTimeInSeconds(); + m_clockTime = m_kxsystem->GetTimeInSeconds(); + m_frameTime = m_kxsystem->GetTimeInSeconds(); + m_previousClockTime = m_kxsystem->GetTimeInSeconds(); + m_firstframe = true; m_bInitialized = true; m_ticrate = DEFAULT_LOGIC_TIC_RATE; m_currentFrame = 0; - m_sceneconverter->ResetPhysicsObjectsAnimationIpo(); + if (m_game2ipo) + { + m_sceneconverter->ResetPhysicsObjectsAnimationIpo(); + } } @@ -317,33 +325,32 @@ void KX_KetsjiEngine::EndFrame() } - +#include "PIL_time.h" void KX_KetsjiEngine::NextFrame() { m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true); - - double curtime; + if (m_bFixedTime) - curtime = m_previoustime + 1.0/m_ticrate; + m_clockTime += 1.0/m_ticrate; else - curtime = m_kxsystem->GetTimeInSeconds(); - m_deltatime += curtime - m_previoustime; - float realDeltaTime = curtime - m_previoustime; - + m_clockTime = m_kxsystem->GetTimeInSeconds(); - double localtime = curtime - m_deltatime; + double deltatime = m_clockTime - m_frameTime; // Compute the number of logic frames to do each update (fixed tic bricks) - int frames = (int) (m_deltatime*m_ticrate); - m_deltatime -= double(frames)/m_ticrate; + int frames =int(deltatime*m_ticrate); + +// if (!frames) +// PIL_sleep_ms(4); KX_SceneList::iterator sceneit; while (frames) { - localtime += 1.0/m_ticrate; + m_frameTime += 1.0/m_ticrate; + for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit) // for each scene, call the proceed functions { @@ -361,15 +368,15 @@ void KX_KetsjiEngine::NextFrame() // if the scene was suspended recalcutlate the delta tu "curtime" m_suspendedtime = scene->getSuspendedTime(); if (scene->getSuspendedTime()!=0.0) - scene->setSuspendedDelta(scene->getSuspendedDelta()+curtime-scene->getSuspendedTime()); + scene->setSuspendedDelta(scene->getSuspendedDelta()+m_clockTime-scene->getSuspendedTime()); m_suspendeddelta = scene->getSuspendedDelta(); m_logger->StartLog(tc_network, m_kxsystem->GetTimeInSeconds(), true); - scene->GetNetworkScene()->proceed(localtime); + scene->GetNetworkScene()->proceed(m_frameTime); m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(localtime); + scene->UpdateParents(m_frameTime); m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); // set Python hooks for each scene @@ -381,36 +388,39 @@ void KX_KetsjiEngine::NextFrame() // Update scenegraph after physics step. This maps physics calculations // into node positions. m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(localtime); + scene->UpdateParents(m_frameTime); // Process sensors, and controllers m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); - scene->LogicBeginFrame(localtime); + scene->LogicBeginFrame(m_frameTime); // Scenegraph needs to be updated again, because Logic Controllers // can affect the local matrices. m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(localtime); + scene->UpdateParents(m_frameTime); // Process actuators // Do some cleanup work for this logic frame m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); - scene->LogicUpdateFrame(localtime, true); + scene->LogicUpdateFrame(m_frameTime, true); scene->LogicEndFrame(); // Actuators can affect the scenegraph m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(localtime); + scene->UpdateParents(m_frameTime); m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); scene->GetPhysicsEnvironment()->beginFrame(); // Perform physics calculations on the scene. This can involve // many iterations of the physics solver. - scene->GetPhysicsEnvironment()->proceedDeltaTime(localtime,realDeltaTime); - m_previoustime = curtime; + scene->GetPhysicsEnvironment()->proceedDeltaTime(m_frameTime,1.0/m_ticrate);//m_deltatimerealDeltaTime); + m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + scene->UpdateParents(m_frameTime); + + if (m_game2ipo) { m_sceneconverter->WritePhysicsObjectToAnimationIpo(m_currentFrame++); @@ -420,7 +430,7 @@ void KX_KetsjiEngine::NextFrame() } // suspended else if(scene->getSuspendedTime()==0.0) - scene->setSuspendedTime(curtime); + scene->setSuspendedTime(m_clockTime); DoSound(scene); @@ -447,55 +457,63 @@ void KX_KetsjiEngine::NextFrame() frames--; } - // Logic update sub frame: this will let some logic bricks run at the - // full frame rate. - for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit) - // for each scene, call the proceed functions - { - KX_Scene* scene = *sceneit; + bool bUseAsyncLogicBricks= false; - if (!scene->IsSuspended()) + if (bUseAsyncLogicBricks) + { + // Logic update sub frame: this will let some logic bricks run at the + // full frame rate. + for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit) + // for each scene, call the proceed functions { - // if the scene was suspended recalcutlate the delta tu "curtime" - m_suspendedtime = scene->getSuspendedTime(); - if (scene->getSuspendedTime()!=0.0) - scene->setSuspendedDelta(scene->getSuspendedDelta()+curtime-scene->getSuspendedTime()); - m_suspendeddelta = scene->getSuspendedDelta(); - - // set Python hooks for each scene - PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment()); - PHY_SetActiveScene(scene); - - m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(curtime); - - // Perform physics calculations on the scene. This can involve - // many iterations of the physics solver. - m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); - scene->GetPhysicsEnvironment()->proceedDeltaTime(curtime,0.f); - // Update scenegraph after physics step. This maps physics calculations - // into node positions. - m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(curtime); - - // Do some cleanup work for this logic frame - m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); - scene->LogicUpdateFrame(curtime, false); + KX_Scene* scene = *sceneit; + + if (!scene->IsSuspended()) + { + // if the scene was suspended recalcutlate the delta tu "curtime" + m_suspendedtime = scene->getSuspendedTime(); + if (scene->getSuspendedTime()!=0.0) + scene->setSuspendedDelta(scene->getSuspendedDelta()+m_clockTime-scene->getSuspendedTime()); + m_suspendeddelta = scene->getSuspendedDelta(); + + // set Python hooks for each scene + PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment()); + PHY_SetActiveScene(scene); + + m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + scene->UpdateParents(m_clockTime); - // Actuators can affect the scenegraph - m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); - scene->UpdateParents(curtime); - - scene->setSuspendedTime(0.0); - } // suspended - else - if(scene->getSuspendedTime()==0.0) - scene->setSuspendedTime(curtime); + // Perform physics calculations on the scene. This can involve + // many iterations of the physics solver. + m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true); + scene->GetPhysicsEnvironment()->proceedDeltaTime(m_clockTime,0.f); + // Update scenegraph after physics step. This maps physics calculations + // into node positions. + m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + scene->UpdateParents(m_clockTime); + + // Do some cleanup work for this logic frame + m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true); + scene->LogicUpdateFrame(m_clockTime, false); - DoSound(scene); + // Actuators can affect the scenegraph + m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true); + scene->UpdateParents(m_clockTime); + + scene->setSuspendedTime(0.0); + } // suspended + else + if(scene->getSuspendedTime()==0.0) + scene->setSuspendedTime(m_clockTime); - m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true); + DoSound(scene); + + m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true); + } } + + + m_previousClockTime = m_clockTime; // Start logging time spend outside main loop m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true); diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index bea558e4427..c476cdb5894 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -99,8 +99,10 @@ private: bool m_firstframe; int m_currentFrame; - double m_previoustime; - double m_deltatime; + double m_frameTime;//discrete timestamp of the 'game logic frame' + double m_clockTime;//current time + double m_previousClockTime;//previous clock time + static double m_ticrate; static double m_suspendedtime; diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp index 2317f9c3a9c..0e7ebc6442e 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp @@ -362,7 +362,7 @@ static PyObject* gPyRemoveConstraint(PyObject* self, { if (PHY_GetActiveEnvironment()) { - PHY_GetActiveEnvironment()->removeConstraint((void *)constraintid); + PHY_GetActiveEnvironment()->removeConstraint(constraintid); } } Py_INCREF(Py_None); return Py_None; diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index e2a11c0035e..6f7b73ee4fa 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -39,6 +39,7 @@ #include <windows.h> #endif // WIN32 #ifdef __APPLE__ +#define GL_GLEXT_LEGACY 1 #include <OpenGL/gl.h> #include <OpenGL/glu.h> #else @@ -277,39 +278,74 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *) #define pprint(x) std::cout << x << std::endl; bgl::BL_EXTInfo ext = bgl::RAS_EXT_support; bool count=0; + bool support=0; pprint("Supported Extensions..."); - #ifdef GL_ARB_shader_objects - pprint(" GL_ARB_shader_objects supported? "<< (ext._ARB_shader_objects? "yes.":"no.")); +#ifdef GL_ARB_shader_objects + pprint(" GL_ARB_shader_objects supported? "<< (ext._ARB_shader_objects?"yes.":"no.")); count = 1; - #endif - #ifdef GL_ARB_vertex_shader - pprint(" GL_ARB_vertex_shader supported? "<< (ext._ARB_vertex_shader? "yes.":"no.")); - count = 1; - #endif - #ifdef GL_ARB_fragment_shader - pprint(" GL_ARB_fragment_shader supported? "<< (ext._ARB_fragment_shader? "yes.":"no.")); - count = 1; - #endif - #ifdef GL_ARB_texture_cube_map - pprint(" GL_ARB_texture_cube_map supported? "<< (ext._ARB_texture_cube_map? "yes.":"no.")); +#endif + +#ifdef GL_ARB_vertex_shader + support= ext._ARB_vertex_shader; + pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no.")); count = 1; - #endif - #ifdef GL_EXT_texture3D - pprint(" GL_EXT_texture3D supported? "<< (ext._EXT_texture3D? "yes.":"no.")); + if(support){ + pprint(" ----------Details----------"); + int max=0; + glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max); + pprint(" Max uniform components." << max); + + glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max); + pprint(" Max varying floats." << max); + + glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max); + pprint(" Max vertex texture units." << max); + + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max); + pprint(" Max combined texture units." << max); + pprint(""); + } +#endif +#ifdef GL_ARB_fragment_shader + support=ext._ARB_fragment_shader; + pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no.")); count = 1; - #endif - #ifdef GL_EXT_blend_color - pprint(" GL_EXT_blend_color supported? "<< (ext._EXT_blend_color? "yes.":"no.")); + if(support){ + pprint(" ----------Details----------"); + int max=0; + glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max); + pprint(" Max uniform components." << max); + pprint(""); + } +#endif +#ifdef GL_ARB_texture_cube_map + support = ext._ARB_texture_cube_map; + pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no.")); count = 1; - #endif - #ifdef GL_ARB_multitexture - pprint(" GL_ARB_multitexture supported? "<< (ext._ARB_multitexture? "yes.":"no.")); + if(support){ + pprint(" ----------Details----------"); + int size=0; + glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size); + pprint(" Max cubemap size." << size); + pprint(""); + } +#endif +#ifdef GL_ARB_multitexture + support = ext._ARB_multitexture; count = 1; - #endif - #ifdef GL_ARB_texture_env_combine - pprint(" GL_ARB_texture_env_combine supported? "<< (ext._ARB_texture_env_combine? "yes.":"no.")); + pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no.")); + if(support){ + pprint(" ----------Details----------"); + int units=0; + glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units); + pprint(" Max texture units available. " << units); + pprint(""); + } +#endif +#ifdef GL_ARB_texture_env_combine + pprint(" GL_ARB_texture_env_combine supported? "<< (ext._ARB_texture_env_combine?"yes.":"no.")); count = 1; - #endif +#endif if(!count) pprint("No extenstions are used in this build"); @@ -707,6 +743,19 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, BL_ActionActuator::KX_ACT_ACTION_LOOPEND); KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, BL_ActionActuator::KX_ACT_ACTION_PROPERTY); + /*8. GL_BlendFunc */ + KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO); + KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE); + KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR); + KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); + KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR); + KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR); + KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA); + KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA); + KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA); + KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE); + // Check for errors if (PyErr_Occurred()) { diff --git a/source/gameengine/Ketsji/Makefile b/source/gameengine/Ketsji/Makefile index 963031d9686..ee0b1e42f22 100644 --- a/source/gameengine/Ketsji/Makefile +++ b/source/gameengine/Ketsji/Makefile @@ -39,6 +39,7 @@ include nan_compile.mk CCFLAGS += $(LEVEL_1_CPP_WARNINGS) CPPFLAGS += $(OGL_CPPFLAGS) +CPPFLAGS += -I$(OPENGL_HEADERS) CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) -I../../blender/python CPPFLAGS += -I$(NAN_STRING)/include CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include |