diff options
author | Clément Fukhaut <turjuque@gmail.com> | 2016-05-03 20:41:41 +0300 |
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committer | Clément Fukhaut <turjuque@gmail.com> | 2016-05-03 20:41:41 +0300 |
commit | 655cfca4524fc8295cb7ead9f2ccaf4f79d3f221 (patch) | |
tree | 3e4557940e8683cccca2d3fa4852a26bb9249ca6 /source/gameengine/Ketsji | |
parent | 7c777fe0383304219ab47251e2fe437d0ba90a7f (diff) |
Implemented SSR :
- Still pretty rough implementation does only works with sharp glossy shader
- No Glossy reflection
- 2 algorithm but only one acheive decent results the other needs to be debuged.
Changed pbr settings location :
- They are now stored in structs like the FX options
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/BL_BlenderShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index 6d8dbe7f515..d2a65ac5ee4 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -62,7 +62,7 @@ BL_BlenderShader::~BL_BlenderShader() void BL_BlenderShader::ReloadMaterial() { - mGPUMat = (mMat) ? GPU_material_from_blender(mBlenderScene, mMat, false, false, false, false, 0, 0) : NULL; + mGPUMat = (mMat) ? GPU_material_from_blender(mBlenderScene, mMat, false, false, false, false, false, 0, 0) : NULL; } void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty) |