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authorturjuque <turjuque@gmail.com>2016-01-06 23:38:06 +0300
committerturjuque <turjuque@gmail.com>2016-01-06 23:38:06 +0300
commitc89ced47bb887567e0aae9ce6dc6162254867756 (patch)
tree2e6151d740e6e9b9a7631940157d61461300894e /source/gameengine/Ketsji
parent4aebb28e60e426c2321937ce84bc9fe1c0489e5b (diff)
PRB viewport : Adding lamp support and post effects. and lots of gpu stuff.
No more leaks.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index b5151615f3b..831843480a8 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -62,7 +62,7 @@ BL_BlenderShader::~BL_BlenderShader()
void BL_BlenderShader::ReloadMaterial()
{
- mGPUMat = (mMat) ? GPU_material_from_blender(mBlenderScene, mMat, false) : NULL;
+ mGPUMat = (mMat) ? GPU_material_from_blender(mBlenderScene, mMat, false, false) : NULL;
}
void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty)