diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
commit | 51bca0d7dc8fb5033778796e14dd01c1c7f4355a (patch) | |
tree | cfb625f9607495c8d0bce8dde63e05567a3d9013 /source/gameengine/Ketsji | |
parent | ef8ea14f459e0e765e07fc48858c18dc11cfdfb5 (diff) |
BGE: Flipping vsync constants so VSYNC_ON is 0.
This will make transitions from older versions of Blender easier since VSYNC_ON
will be the default. This could have been changed in a do_version, but the vsync
code has yet to see an official release, so I figured this would be a bit nicer.
Also, this makes VSYNC_ON the default for new scenes as well.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index ae9cbbb2656..efda1c5301b 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1378,14 +1378,14 @@ static PyObject *gPySetVsync(PyObject *, PyObject *args) if (!PyArg_ParseTuple(args, "i:setVsync", &interval)) return NULL; - if (interval < VSYNC_OFF || interval > VSYNC_ADAPTIVE) { + if (interval < 0 || interval > VSYNC_ADAPTIVE) { PyErr_SetString(PyExc_ValueError, "Rasterizer.setVsync(value): value must be VSYNC_OFF, VSYNC_ON, or VSYNC_ADAPTIVE"); return NULL; } if (interval == VSYNC_ADAPTIVE) interval = -1; - gp_Canvas->SetSwapInterval(interval); + gp_Canvas->SetSwapInterval(!interval); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works Py_RETURN_NONE; } |