diff options
author | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-05 00:47:37 +0300 |
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committer | Maarten Gribnau <mail@maartengribnau.com> | 2002-11-05 00:47:37 +0300 |
commit | c458cc73102e920e54bc1f997fc8d3f16c9eb34d (patch) | |
tree | fc236fdc7b0f2b837c4dc19967d8c581f4a1cf01 /source/gameengine/Ketsji | |
parent | efb2c5f5096b65411b51de6e461f3066c31726ac (diff) |
Forgot to remove sumo physics controllers
Maarten (mail@maartengribnau.com)
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_SumoPhysicsController.cpp | 204 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SumoPhysicsController.h | 83 |
2 files changed, 0 insertions, 287 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp deleted file mode 100644 index 8b5b9a5d10b..00000000000 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp +++ /dev/null @@ -1,204 +0,0 @@ -#pragma warning (disable : 4786) - -#include "KX_SumoPhysicsController.h" -#include "SG_Spatial.h" -#include "SM_Scene.h" -#include "KX_GameObject.h" -#include "KX_MotionState.h" - - - -void KX_SumoPhysicsController::applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse) -{ - SumoPhysicsController::applyImpulse(attach[0],attach[1],attach[2],impulse[0],impulse[1],impulse[2]); -} -void KX_SumoPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool local) -{ - SumoPhysicsController::RelativeTranslate(dloc[0],dloc[1],dloc[2],local); - -} -void KX_SumoPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local) -{ - double oldmat[12]; - drot.getValue(oldmat); - float newmat[9]; - float *m = &newmat[0]; - double *orgm = &oldmat[0]; - - *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; - *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; - *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; - - SumoPhysicsController::RelativeRotate(newmat,local); -} - -void KX_SumoPhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool local) -{ - SumoPhysicsController::SetLinearVelocity(lin_vel[0],lin_vel[1],lin_vel[2],local); - -} - -void KX_SumoPhysicsController::SetAngularVelocity(const MT_Vector3& ang_vel,bool local) -{ - SumoPhysicsController::SetAngularVelocity(ang_vel[0],ang_vel[1],ang_vel[2],local); -} - -MT_Vector3 KX_SumoPhysicsController::GetVelocity(const MT_Point3& pos) -{ - - float linvel[3]; - SumoPhysicsController::GetVelocity(pos[0],pos[1],pos[2],linvel[0],linvel[1],linvel[2]); - - return MT_Vector3 (linvel); -} - -MT_Vector3 KX_SumoPhysicsController::GetLinearVelocity() -{ - return GetVelocity(MT_Point3(0,0,0)); - -} -void KX_SumoPhysicsController::ApplyTorque(const MT_Vector3& torque,bool local) -{ - SumoPhysicsController::ApplyTorque(torque[0],torque[1],torque[2],local); - -} - -void KX_SumoPhysicsController::ApplyForce(const MT_Vector3& force,bool local) -{ - SumoPhysicsController::ApplyForce(force[0],force[1],force[2],local); -} - -bool KX_SumoPhysicsController::Update(double time) -{ - return SynchronizeMotionStates(time); - -} - -void KX_SumoPhysicsController::SetSimulatedTime(double time) -{ - -} - -void KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly) -{ - SumoPhysicsController::setSumoTransform(nondynaonly); - -} - -void KX_SumoPhysicsController::SuspendDynamics() -{ - SumoPhysicsController::SuspendDynamics(); -} - -void KX_SumoPhysicsController::RestoreDynamics() -{ - SumoPhysicsController::RestoreDynamics(); -} - -SG_Controller* KX_SumoPhysicsController::GetReplica(SG_Node* destnode) -{ - - PHY_IMotionState* motionstate = new KX_MotionState(destnode); - - KX_SumoPhysicsController* physicsreplica = new KX_SumoPhysicsController(*this); - - //parentcontroller is here be able to avoid collisions between parent/child - - PHY_IPhysicsController* parentctrl = NULL; - - if (destnode != destnode->GetRootSGParent()) - { - KX_GameObject* clientgameobj = (KX_GameObject*) destnode->GetRootSGParent()->GetSGClientObject(); - if (clientgameobj) - { - parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController(); - } else - { - // it could be a false node, try the children - NodeList::const_iterator childit; - for ( - childit = destnode->GetSGChildren().begin(); - childit!= destnode->GetSGChildren().end(); - ++childit - ) { - KX_GameObject* clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject()); - if (clientgameobj) - { - parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController(); - } - } - } - } - - physicsreplica->PostProcessReplica(motionstate,parentctrl); - - return physicsreplica; -} - - -void KX_SumoPhysicsController::SetObject (SG_IObject* object) -{ - SG_Controller::SetObject(object); - - // cheating here... - KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject(); - gameobj->SetPhysicsController(this); - - -} - - -void KX_SumoPhysicsController::setOrientation(const MT_Quaternion& orn) -{ - SumoPhysicsController::setOrientation( - orn[0],orn[1],orn[2],orn[3]); - -} -void KX_SumoPhysicsController::getOrientation(MT_Quaternion& orn) -{ - - float quat[4]; - - SumoPhysicsController::getOrientation(quat[0],quat[1],quat[2],quat[3]); - - orn = MT_Quaternion(quat); - -} - -void KX_SumoPhysicsController::setPosition(const MT_Point3& pos) -{ - SumoPhysicsController::setPosition(pos[0],pos[1],pos[2]); - -} - -void KX_SumoPhysicsController::setScaling(const MT_Vector3& scaling) -{ - SumoPhysicsController::setScaling(scaling[0],scaling[1],scaling[2]); - -} - -MT_Scalar KX_SumoPhysicsController::GetMass() -{ - return SumoPhysicsController::getMass(); -} - -MT_Vector3 KX_SumoPhysicsController::getReactionForce() -{ - float force[3]; - SumoPhysicsController::getReactionForce(force[0],force[1],force[2]); - return MT_Vector3(force); - -} - -void KX_SumoPhysicsController::setRigidBody(bool rigid) -{ - SumoPhysicsController::setRigidBody(rigid); - -} - - -KX_SumoPhysicsController::~KX_SumoPhysicsController() -{ - - -}
\ No newline at end of file diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h deleted file mode 100644 index 523e139fc69..00000000000 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h +++ /dev/null @@ -1,83 +0,0 @@ -#ifndef __KX_SUMOPHYSICSCONTROLLER_H -#define __KX_SUMOPHYSICSCONTROLLER_H - -#include "PHY_IPhysicsController.h" -#include "SM_Object.h" // for SM_Callback - -/** - Physics Controller, a special kind of Scene Graph Transformation Controller. - It get's callbacks from Sumo in case a transformation change took place. - Each time the scene graph get's updated, the controller get's a chance - in the 'Update' method to reflect changed. -*/ - -#include "SumoPhysicsController.h" -#include "KX_IPhysicsController.h" - -class KX_SumoPhysicsController : public KX_IPhysicsController, - public SumoPhysicsController - -{ - - -public: - KX_SumoPhysicsController( - class SM_Scene* sumoScene, - DT_SceneHandle solidscene, - class SM_Object* sumoObj, - class PHY_IMotionState* motionstate - ,bool dyna) - : SumoPhysicsController(sumoScene,solidscene,sumoObj,motionstate,dyna), - KX_IPhysicsController(dyna,NULL) - { - }; - virtual ~KX_SumoPhysicsController(); - - void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse); - virtual void SetObject (SG_IObject* object); - - - void RelativeTranslate(const MT_Vector3& dloc,bool local); - void RelativeRotate(const MT_Matrix3x3& drot,bool local); - void ApplyTorque(const MT_Vector3& torque,bool local); - void ApplyForce(const MT_Vector3& force,bool local); - MT_Vector3 GetLinearVelocity(); - MT_Vector3 GetVelocity(const MT_Point3& pos); - void SetAngularVelocity(const MT_Vector3& ang_vel,bool local); - void SetLinearVelocity(const MT_Vector3& lin_vel,bool local); - - void SuspendDynamics(); - void RestoreDynamics(); - virtual void getOrientation(MT_Quaternion& orn); - virtual void setOrientation(const MT_Quaternion& orn); - - virtual void setPosition(const MT_Point3& pos); - virtual void setScaling(const MT_Vector3& scaling); - virtual MT_Scalar GetMass(); - virtual MT_Vector3 getReactionForce(); - virtual void setRigidBody(bool rigid); - - - virtual SG_Controller* GetReplica(class SG_Node* destnode); - - - void SetSumoTransform(bool nondynaonly); - // todo: remove next line ! - virtual void SetSimulatedTime(double time); - - // call from scene graph to update - virtual bool Update(double time); - - void - SetOption( - int option, - int value - ){ - // intentionally empty - }; - - -}; - -#endif //__KX_SUMOPHYSICSCONTROLLER_H - |