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authorCampbell Barton <ideasman42@gmail.com>2009-04-14 16:34:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-14 16:34:39 +0400
commit3511f8ef9fe6a2a6491fbae3a44a407f280a19e0 (patch)
tree886dfd87cd3b9b05245f8e900f2e98c82ff376a2 /source/gameengine/Ketsji
parent1bc31fc7f901334f0ed20317985b2a84d51714ca (diff)
BGE Physics
Clamp objects min/max velocity. Accessed with bullet physics from the advanced button with dynamic and rigid body objects. - useful for preventing unstable physics in cases where objects move too fast. - can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast. - minimum velocity means objects don't stop moving. - python scripts can adjust these values speedup or throttle velocity in the existing direction. Also made copy properties from an object with no properties work (in case you want to clear all props)
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp27
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h6
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp49
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h4
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h6
6 files changed, 88 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index c621f11994a..831f9241fec 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -59,6 +59,24 @@ void KX_BulletPhysicsController::applyImpulse(const MT_Point3& attach, const MT_
}
+float KX_BulletPhysicsController::GetLinVelocityMin()
+{
+ return (float)CcdPhysicsController::GetLinVelocityMin();
+}
+void KX_BulletPhysicsController::SetLinVelocityMin(float val)
+{
+ CcdPhysicsController::SetLinVelocityMin(val);
+}
+
+float KX_BulletPhysicsController::GetLinVelocityMax()
+{
+ return (float)CcdPhysicsController::GetLinVelocityMax();
+}
+void KX_BulletPhysicsController::SetLinVelocityMax(float val)
+{
+ CcdPhysicsController::SetLinVelocityMax(val);
+}
+
void KX_BulletPhysicsController::SetObject (SG_IObject* object)
{
SG_Controller::SetObject(object);
@@ -73,6 +91,10 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object)
}
+MT_Scalar KX_BulletPhysicsController::GetRadius()
+{
+ return MT_Scalar(CcdPhysicsController::GetRadius());
+}
void KX_BulletPhysicsController::setMargin (float collisionMargin)
{
@@ -176,11 +198,6 @@ MT_Vector3 KX_BulletPhysicsController::GetLocalInertia()
return inertia;
}
-MT_Scalar KX_BulletPhysicsController::GetRadius()
-{
- return MT_Scalar(CcdPhysicsController::GetRadius());
-}
-
MT_Vector3 KX_BulletPhysicsController::getReactionForce()
{
assert(0);
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 9821b3fd253..b39098206f7 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -56,7 +56,11 @@ public:
virtual SG_Controller* GetReplica(class SG_Node* destnode);
virtual MT_Scalar GetRadius();
-
+
+ virtual float GetLinVelocityMin();
+ virtual void SetLinVelocityMin(float val);
+ virtual float GetLinVelocityMax();
+ virtual void SetLinVelocityMax(float val);
virtual void SetSumoTransform(bool nondynaonly);
// todo: remove next line !
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index 03149859f4d..08e2ea30414 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -801,6 +801,8 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
ci.m_gravity = btVector3(0,0,0);
ci.m_localInertiaTensor =btVector3(0,0,0);
ci.m_mass = objprop->m_dyna ? shapeprops->m_mass : 0.f;
+ ci.m_clamp_vel_min = shapeprops->m_clamp_vel_min;
+ ci.m_clamp_vel_max = shapeprops->m_clamp_vel_max;
ci.m_margin = objprop->m_margin;
shapeInfo->m_radius = objprop->m_radius;
isbulletdyna = objprop->m_dyna;
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 16cf3d9ae32..a399d3b477a 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1086,6 +1086,8 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("name", KX_GameObject, pyattr_get_name),
KX_PYATTRIBUTE_RO_FUNCTION("parent", KX_GameObject, pyattr_get_parent),
KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass),
+ KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMin", KX_GameObject, pyattr_get_lin_vel_min, pyattr_set_lin_vel_min),
+ KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMax", KX_GameObject, pyattr_get_lin_vel_max, pyattr_set_lin_vel_max),
KX_PYATTRIBUTE_RW_FUNCTION("visible", KX_GameObject, pyattr_get_visible, pyattr_set_visible),
KX_PYATTRIBUTE_BOOL_RW ("occlusion", KX_GameObject, m_bOccluder),
KX_PYATTRIBUTE_RW_FUNCTION("position", KX_GameObject, pyattr_get_position, pyattr_set_position),
@@ -1364,6 +1366,53 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
return 0;
}
+PyObject* KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_IPhysicsController *spc = self->GetPhysicsController();
+ return PyFloat_FromDouble(spc ? spc->GetLinVelocityMax() : 0.0f);
+}
+
+int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_IPhysicsController *spc = self->GetPhysicsController();
+ MT_Scalar val = PyFloat_AsDouble(value);
+ if (val < 0.0f) { /* also accounts for non float */
+ PyErr_SetString(PyExc_AttributeError, "expected a float zero or above");
+ return 1;
+ }
+
+ if (spc)
+ spc->SetLinVelocityMin(val);
+
+ return 0;
+}
+
+PyObject* KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_IPhysicsController *spc = self->GetPhysicsController();
+ return PyFloat_FromDouble(spc ? spc->GetLinVelocityMax() : 0.0f);
+}
+
+int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
+ KX_IPhysicsController *spc = self->GetPhysicsController();
+ MT_Scalar val = PyFloat_AsDouble(value);
+ if (val < 0.0f) { /* also accounts for non float */
+ PyErr_SetString(PyExc_AttributeError, "expected a float zero or above");
+ return 1;
+ }
+
+ if (spc)
+ spc->SetLinVelocityMax(val);
+
+ return 0;
+}
+
+
PyObject* KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index c389d6cc776..94192580859 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -960,6 +960,10 @@ public:
static PyObject* pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index b7603203241..10b66da7b76 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -79,6 +79,12 @@ public:
virtual void setScaling(const MT_Vector3& scaling)=0;
virtual MT_Scalar GetMass()=0;
virtual void SetMass(MT_Scalar newmass)=0;
+
+ virtual float GetLinVelocityMin()=0;
+ virtual void SetLinVelocityMin(float newmass)=0;
+ virtual float GetLinVelocityMax()=0;
+ virtual void SetLinVelocityMax(float newmass)=0;
+
virtual MT_Vector3 GetLocalInertia()=0;
virtual MT_Vector3 getReactionForce()=0;
virtual void setRigidBody(bool rigid)=0;