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authorErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-03 01:04:20 +0400
commit6839ec66405f366d95641b1d5685369a1b19757c (patch)
treeecd65680f673221994758ab86dd563cf9462d8df /source/gameengine/Ketsji
parent756bad72c4ca4538834aed7bbdc46a2cce41393f (diff)
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_Material.h3
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp933
-rw-r--r--source/gameengine/Ketsji/BL_Shader.h206
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp77
-rw-r--r--source/gameengine/Ketsji/BL_Texture.h29
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp163
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h4
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h2
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp1
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp31
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h3
12 files changed, 866 insertions, 594 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 7a813cc6c72..27d59257cbd 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -146,7 +146,8 @@ enum BL_MappingFlag
USENORM =8,
USEORCO =16,
USEUV =32,
- DISABLE =64
+ USETANG =64,
+ DISABLE =128
};
// BL_Material::BL_Mapping::projplane
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index c1e2028f3fb..a0da2690ccc 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -11,7 +11,6 @@
#include <GL/glu.h>
#endif
-
#include <iostream>
#include "BL_Shader.h"
#include "BL_Material.h"
@@ -29,12 +28,115 @@
//using namespace bgl;
#define spit(x) std::cout << x << std::endl;
+/* ----
+ testing for a faster solution!
+ ... just compile out
+ The idea is to install a shader in other
+ areas if code, find the shader via the scene and,
+ install it with ...
+
+ shader->ApplyShader()
+ ...
+ shader->UnloadShader()
+*/
+#define SORT_UNIFORMS 1
+
+#define UNIFORM_MAX_LEN sizeof(float)*16
+
+BL_Uniform::BL_Uniform(int data_size)
+: mLoc(-1),
+ mDirty(true),
+ mType(UNI_NONE),
+ mTranspose(0),
+ mDataLen(data_size)
+{
+#ifdef SORT_UNIFORMS
+ MT_assert(mDataLen <= UNIFORM_MAX_LEN);
+ mData = (void*)MEM_mallocN(mDataLen, "shader-uniform-alloc");
+#endif
+}
+
+BL_Uniform::~BL_Uniform()
+{
+#ifdef SORT_UNIFORMS
+ if(mData) {
+ MEM_freeN(mData);
+ mData=0;
+ }
+#endif
+}
+
+void BL_Uniform::Apply(class BL_Shader *shader)
+{
+#ifdef GL_ARB_shader_objects
+#ifdef SORT_UNIFORMS
+ MT_assert(mType > UNI_NONE && mType < UNI_MAX && mData);
+
+ if(!mDirty)
+ return;
+
+ switch(mType)
+ {
+ case UNI_FLOAT: {
+ float *f = (float*)mData;
+ bgl::blUniform1fARB(mLoc,(GLfloat)*f);
+ }break;
+ case UNI_INT: {
+ int *f = (int*)mData;
+ bgl::blUniform1iARB(mLoc, (GLint)*f);
+ }break;
+ case UNI_FLOAT2: {
+ float *f = (float*)mData;
+ bgl::blUniform2fvARB(mLoc,1, (GLfloat*)f);
+ }break;
+ case UNI_FLOAT3: {
+ float *f = (float*)mData;
+ bgl::blUniform3fvARB(mLoc,1,(GLfloat*)f);
+ }break;
+ case UNI_FLOAT4: {
+ float *f = (float*)mData;
+ bgl::blUniform4fvARB(mLoc,1,(GLfloat*)f);
+ }break;
+ case UNI_INT2: {
+ int *f = (int*)mData;
+ bgl::blUniform2ivARB(mLoc,1,(GLint*)f);
+ }break;
+ case UNI_INT3: {
+ int *f = (int*)mData;
+ bgl::blUniform3ivARB(mLoc,1,(GLint*)f);
+ }break;
+ case UNI_INT4: {
+ int *f = (int*)mData;
+ bgl::blUniform4ivARB(mLoc,1,(GLint*)f);
+ }break;
+ case UNI_MAT4: {
+ float *f = (float*)mData;
+ bgl::blUniformMatrix4fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
+ }break;
+ case UNI_MAT3: {
+ float *f = (float*)mData;
+ bgl::blUniformMatrix3fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
+ }break;
+ }
+ mDirty = false;
+#endif
+#endif
+}
+
+void BL_Uniform::SetData(int location, int type,bool transpose)
+{
+#ifdef SORT_UNIFORMS
+ mType = type;
+ mLoc = location;
+ mDirty = true;
+#endif
+}
+
const bool BL_Shader::Ok()const
{
return (mShader !=0 && mOk && mUse);
}
-
BL_Shader::BL_Shader(PyTypeObject *T)
: PyObjectPlus(T),
mShader(0),
@@ -44,20 +146,11 @@ BL_Shader::BL_Shader(PyTypeObject *T)
vertProg(""),
fragProg(""),
mError(0),
- mAttr(0),
- mPreDefLoc(-1),
- mPreDefType(-1),
- mDeleteTexture(0)
+ mDirty(true)
{
// if !RAS_EXT_support._ARB_shader_objects this class will not be used
-
for (int i=0; i<MAXTEX; i++) {
- mSampler[i].type = 0;
- mSampler[i].pass = 0;
- mSampler[i].unit = -1;
- mSampler[i].loc = -1;
- mSampler[i].gl_texture = 0;
- mSampler[i].flag=0;
+ mSampler[i] = BL_Sampler();
}
}
@@ -66,14 +159,14 @@ using namespace bgl;
BL_Shader::~BL_Shader()
{
#ifdef GL_ARB_shader_objects
- for (int i=0; i<MAXTEX; i++)
- {
- if(mSampler[i].flag & OWN)
- {
- if(mSampler[i].gl_texture)
- mSampler[i].gl_texture->DeleteTex();
+ for (int i=0; i<MAXTEX; i++){
+ if(mSampler[i].mOwn) {
+ if(mSampler[i].mTexture)
+ mSampler[i].mTexture->DeleteTex();
}
}
+ ClearUniforms();
+
if( mShader ) {
bgl::blDeleteObjectARB(mShader);
mShader = 0;
@@ -81,11 +174,113 @@ BL_Shader::~BL_Shader()
vertProg = 0;
fragProg = 0;
mOk = 0;
-
bgl::blUseProgramObjectARB(0);
#endif//GL_ARB_shader_objects
}
+void BL_Shader::ClearUniforms()
+{
+ BL_UniformVec::iterator it = mUniforms.begin();
+ while(it != mUniforms.end()){
+ delete (*it);
+ it++;
+ }
+ mUniforms.clear();
+
+
+ BL_UniformVecDef::iterator itp = mPreDef.begin();
+ while(itp != mPreDef.end()) {
+ delete (*itp);
+ itp++;
+ }
+ mPreDef.clear();
+
+}
+
+
+BL_Uniform *BL_Shader::FindUniform(const int location)
+{
+#ifdef SORT_UNIFORMS
+ BL_UniformVec::iterator it = mUniforms.begin();
+ while(it != mUniforms.end()) {
+ if((*it)->GetLocation() == location)
+ return (*it);
+ it++;
+ }
+#endif
+ return 0;
+}
+
+void BL_Shader::SetUniformfv(int location, int type, float *param,int size, bool transpose)
+{
+#ifdef SORT_UNIFORMS
+#ifndef NDEBUG
+ MT_assert(type > UNI_NONE && type < UNI_MAX);
+ MT_assert(location);
+ MT_assert(param);
+ MT_assert(size > 0 && size <= UNIFORM_MAX_LEN);
+#endif
+
+ BL_Uniform *uni= FindUniform(location);
+ if(uni) {
+ memcpy(uni->getData(), param, size);
+ uni->SetData(location, type, transpose);
+ }
+ else {
+ uni = new BL_Uniform(size);
+ memcpy(uni->getData(), param, size);
+
+ uni->SetData(location, type, transpose);
+ mUniforms.push_back(uni);
+ }
+ mDirty = true;
+#endif
+}
+
+void BL_Shader::SetUniformiv(int location, int type, int *param,int size, bool transpose)
+{
+#ifdef SORT_UNIFORMS
+#ifndef NDEBUG
+ MT_assert(type > UNI_NONE && type < UNI_MAX);
+ MT_assert(location);
+ MT_assert(param);
+ MT_assert(size > 0 && size <= UNIFORM_MAX_LEN);
+#endif
+
+ BL_Uniform *uni= FindUniform(location);
+ if(uni) {
+ memcpy(uni->getData(), param, size);
+ uni->SetData(location, type, transpose);
+ }
+ else {
+ uni = new BL_Uniform(size);
+ memcpy(uni->getData(), param, size);
+ uni->SetData(location, type, transpose);
+ mUniforms.push_back(uni);
+ }
+ mDirty = true;
+#endif
+}
+
+
+void BL_Shader::ApplyShader()
+{
+#ifdef SORT_UNIFORMS
+ if(!mDirty)
+ return;
+
+ for(unsigned int i=0; i<mUniforms.size(); i++)
+ mUniforms[i]->Apply(this);
+
+ mDirty = false;
+#endif
+}
+
+void BL_Shader::UnloadShader()
+{
+ //
+}
+
bool BL_Shader::LinkProgram()
{
@@ -214,12 +409,12 @@ programError:
#endif//GL_ARB_shader_objects
}
-char *BL_Shader::GetVertPtr()
+const char *BL_Shader::GetVertPtr()
{
return vertProg?vertProg:0;
}
-char *BL_Shader::GetFragPtr()
+const char *BL_Shader::GetFragPtr()
{
return fragProg?fragProg:0;
}
@@ -239,7 +434,7 @@ unsigned int BL_Shader::GetProg()
return mShader;
}
-const uSampler* BL_Shader::getSampler(int i)
+const BL_Sampler* BL_Shader::GetSampler(int i)
{
MT_assert(i<=MAXTEX);
return &mSampler[i];
@@ -258,23 +453,14 @@ void BL_Shader::SetSampler(int loc, int unit)
#endif
}
-
-void BL_Shader::InitializeSampler(
- int type,
- int unit,
- int pass,
- BL_Texture* texture)
+void BL_Shader::InitializeSampler(int unit, BL_Texture* texture)
{
MT_assert(unit<=MAXTEX);
- mSampler[unit].gl_texture = texture;
- mSampler[unit].loc =-1;
- mSampler[unit].pass=0;
- mSampler[unit].type=type;
- mSampler[unit].unit=unit;
- mSampler[unit].flag = 0;
+ mSampler[unit].mTexture = texture;
+ mSampler[unit].mLoc =-1;
+ mSampler[unit].mOwn = 0;
}
-
void BL_Shader::SetProg(bool enable)
{
#ifdef GL_ARB_shader_objects
@@ -296,7 +482,8 @@ void BL_Shader::SetProg(bool enable)
void BL_Shader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
{
#ifdef GL_ARB_shader_objects
- if(!Ok()) return;
+ if(!Ok() || !mPreDef.size())
+ return;
if( RAS_EXT_support._ARB_fragment_shader &&
RAS_EXT_support._ARB_vertex_shader &&
@@ -307,86 +494,99 @@ void BL_Shader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
model.setValue(ms.m_OpenGLMatrix);
MT_Matrix4x4 view;
rasty->GetViewMatrix(view);
- switch (mPreDefType)
+
+ BL_UniformVecDef::iterator it;
+ for(it = mPreDef.begin(); it!= mPreDef.end(); it++)
{
- case MODELMATRIX:
- {
- SetUniform(mPreDefLoc, model);
- break;
- }
- case MODELMATRIX_TRANSPOSE:
- {
- SetUniform(mPreDefLoc, model, true);
- break;
- }
- case MODELMATRIX_INVERSE:
- {
- model.invert();
- SetUniform(mPreDefLoc, model);
- break;
- }
- case MODELMATRIX_INVERSETRANSPOSE:
- {
- model.invert();
- SetUniform(mPreDefLoc, model, true);
- break;
- }
- case MODELVIEWMATRIX:
- {
- SetUniform(mPreDefLoc, view*model);
- break;
- }
+ BL_DefUniform *uni = (*it);
+ if(!uni->mLoc) continue;
- case MODELVIEWMATRIX_TRANSPOSE:
- {
- MT_Matrix4x4 mat(view*model);
- SetUniform(mPreDefLoc, mat, true);
- break;
- }
- case MODELVIEWMATRIX_INVERSE:
- {
- MT_Matrix4x4 mat(view*model);
- mat.invert();
- SetUniform(mPreDefLoc, mat);
- break;
- }
- case MODELVIEWMATRIX_INVERSETRANSPOSE:
- {
- MT_Matrix4x4 mat(view*model);
- mat.invert();
- SetUniform(mPreDefLoc, mat, true);
- break;
- }
- case CAM_POS:
- {
- MT_Point3 pos(rasty->GetCameraPosition());
- SetUniform(mPreDefLoc, pos);
- break;
- }
- case VIEWMATRIX:
- {
- SetUniform(mPreDefLoc, view);
- break;
- }
- case VIEWMATRIX_TRANSPOSE:
- {
- SetUniform(mPreDefLoc, view, true);
- break;
- }
- case VIEWMATRIX_INVERSE:
- {
- view.invert();
- SetUniform(mPreDefLoc, view);
- break;
- }
- case VIEWMATRIX_INVERSETRANSPOSE:
- {
- view.invert();
- SetUniform(mPreDefLoc, view, true);
+ switch (uni->mType)
+ {
+ case MODELMATRIX:
+ {
+ SetUniform(uni->mLoc, model);
+ break;
+ }
+ case MODELMATRIX_TRANSPOSE:
+ {
+ SetUniform(uni->mLoc, model, true);
+ break;
+ }
+ case MODELMATRIX_INVERSE:
+ {
+ model.invert();
+ SetUniform(uni->mLoc, model);
+ break;
+ }
+ case MODELMATRIX_INVERSETRANSPOSE:
+ {
+ model.invert();
+ SetUniform(uni->mLoc, model, true);
+ break;
+ }
+ case MODELVIEWMATRIX:
+ {
+ SetUniform(uni->mLoc, view*model);
+ break;
+ }
+
+ case MODELVIEWMATRIX_TRANSPOSE:
+ {
+ MT_Matrix4x4 mat(view*model);
+ SetUniform(uni->mLoc, mat, true);
+ break;
+ }
+ case MODELVIEWMATRIX_INVERSE:
+ {
+ MT_Matrix4x4 mat(view*model);
+ mat.invert();
+ SetUniform(uni->mLoc, mat);
+ break;
+ }
+ case MODELVIEWMATRIX_INVERSETRANSPOSE:
+ {
+ MT_Matrix4x4 mat(view*model);
+ mat.invert();
+ SetUniform(uni->mLoc, mat, true);
+ break;
+ }
+ case CAM_POS:
+ {
+ MT_Point3 pos(rasty->GetCameraPosition());
+ SetUniform(uni->mLoc, pos);
+ break;
+ }
+ case VIEWMATRIX:
+ {
+ SetUniform(uni->mLoc, view);
+ break;
+ }
+ case VIEWMATRIX_TRANSPOSE:
+ {
+ SetUniform(uni->mLoc, view, true);
+ break;
+ }
+ case VIEWMATRIX_INVERSE:
+ {
+ view.invert();
+ SetUniform(uni->mLoc, view);
+ break;
+ }
+ case VIEWMATRIX_INVERSETRANSPOSE:
+ {
+ view.invert();
+ SetUniform(uni->mLoc, view, true);
+ break;
+ }
+ case CONSTANT_TIMER:
+ {
+ SetUniform(uni->mLoc, (float)rasty->GetTime());
+ break;
+ }
+ default:
break;
- }
- default:
- break;
+ }
}
}
#endif
@@ -428,7 +628,11 @@ int BL_Shader::GetUniformLocation(const STR_String& name)
RAS_EXT_support._ARB_shader_objects
)
{
- return bgl::blGetUniformLocationARB(mShader, name.ReadPtr());
+ MT_assert(mShader!=0);
+ int location = bgl::blGetUniformLocationARB(mShader, name.ReadPtr());
+ if(location == -1)
+ spit("Invalid uniform value: " << name.ReadPtr() << ".");
+ return location;
}
#endif
return -1;
@@ -493,6 +697,19 @@ void BL_Shader::SetUniform(int uniform, const unsigned int& val)
#endif
}
+void BL_Shader::SetUniform(int uniform, const int val)
+{
+#ifdef GL_ARB_shader_objects
+ if( RAS_EXT_support._ARB_fragment_shader &&
+ RAS_EXT_support._ARB_vertex_shader &&
+ RAS_EXT_support._ARB_shader_objects
+ )
+ {
+ bgl::blUniform1iARB(uniform, val);
+ }
+#endif
+}
+
void BL_Shader::SetUniform(int uniform, const float& val)
{
#ifdef GL_ARB_shader_objects
@@ -530,14 +747,55 @@ void BL_Shader::SetUniform(int uniform, const MT_Matrix3x3& vec, bool transpose)
)
{
float value[9];
- value[0] = vec[0][0]; value[1] = vec[1][0]; value[2] = vec[2][0];
- value[3] = vec[0][1]; value[4] = vec[1][1]; value[5] = vec[2][1];
- value[6] = vec[0][2]; value[7] = vec[1][2]; value[7] = vec[2][2];
+ value[0] = (float)vec[0][0]; value[1] = (float)vec[1][0]; value[2] = (float)vec[2][0];
+ value[3] = (float)vec[0][1]; value[4] = (float)vec[1][1]; value[5] = (float)vec[2][1];
+ value[6] = (float)vec[0][2]; value[7] = (float)vec[1][2]; value[7] = (float)vec[2][2];
bgl::blUniformMatrix3fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
}
#endif
}
+void BL_Shader::SetUniform(int uniform, const float* val, int len)
+{
+#ifdef GL_ARB_shader_objects
+ if( RAS_EXT_support._ARB_fragment_shader &&
+ RAS_EXT_support._ARB_vertex_shader &&
+ RAS_EXT_support._ARB_shader_objects
+ )
+ {
+ if(len == 2)
+ bgl::blUniform2fvARB(uniform, 1,(GLfloat*)val);
+ else if (len == 3)
+ bgl::blUniform3fvARB(uniform, 1,(GLfloat*)val);
+ else if (len == 4)
+ bgl::blUniform4fvARB(uniform, 1,(GLfloat*)val);
+ else
+ MT_assert(0);
+ }
+#endif
+}
+
+void BL_Shader::SetUniform(int uniform, const int* val, int len)
+{
+#ifdef GL_ARB_shader_objects
+ if( RAS_EXT_support._ARB_fragment_shader &&
+ RAS_EXT_support._ARB_vertex_shader &&
+ RAS_EXT_support._ARB_shader_objects
+ )
+ {
+ if(len == 2)
+ bgl::blUniform2ivARB(uniform, 1, (GLint*)val);
+ else if (len == 3)
+ bgl::blUniform3ivARB(uniform, 1, (GLint*)val);
+ else if (len == 4)
+ bgl::blUniform4ivARB(uniform, 1, (GLint*)val);
+ else
+ MT_assert(0);
+ }
+#endif
+}
+
+
PyObject* BL_Shader::_getattr(const STR_String& attr)
{
_getattr_up(PyObjectPlus);
@@ -563,7 +821,8 @@ PyMethodDef BL_Shader::Methods[] =
KX_PYMETHODTABLE( BL_Shader, setUniform2i ),
KX_PYMETHODTABLE( BL_Shader, setUniform3i ),
KX_PYMETHODTABLE( BL_Shader, setUniform4i ),
- KX_PYMETHODTABLE( BL_Shader, setAttrib ),
+// TODO: GL_ARB_vertex/fragment_program support
+// KX_PYMETHODTABLE( BL_Shader, setAttrib ),
KX_PYMETHODTABLE( BL_Shader, setUniformfv ),
KX_PYMETHODTABLE( BL_Shader, setUniformiv ),
@@ -634,16 +893,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
{
#ifdef GL_ARB_shader_objects
+ ClearUniforms();
+ bgl::blUseProgramObjectARB(0);
+
bgl::blDeleteObjectARB(mShader);
mShader = 0;
- vertProg = 0;
- fragProg = 0;
mOk = 0;
mUse = 0;
- bgl::blUseProgramObjectARB(0);
#endif
Py_Return;
-
}
KX_PYMETHODDEF_DOC( BL_Shader, isValid, "isValid()" )
@@ -693,7 +951,6 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -703,29 +960,16 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSampler, "setSampler(name, index)" )
int index=-1;
if(PyArg_ParseTuple(args, "si", &uniform, &index))
{
- if(mShader==0) {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
-
- int loc= bgl::blGetUniformLocationARB(mShader, uniform);
- if( loc==-1 ) {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }
-
- else {
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1) {
if(index <= MAXTEX)
- mSampler[index].loc = loc;
+ mSampler[index].mLoc = loc;
else
spit("Invalid texture sample index: " << index);
- Py_Return;
}
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass )" )
@@ -741,7 +985,6 @@ KX_PYMETHODDEF_DOC( BL_Shader, setNumberOfPasses, "setNumberOfPasses( max-pass )
/// access functions
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -751,34 +994,23 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
float value=0;
if(PyArg_ParseTuple(args, "sf", &uniform, &value ))
{
- if( mShader==0 )
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader, uniform);
- if( loc==-1 )
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
- {
- bgl::blUseProgramObjectARB( mShader );
- bgl::blUniform1fARB( loc, value );
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT, &value, sizeof(float));
+#else
+ SetUniform( loc, (float)value );
+#endif
}
-
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -787,34 +1019,23 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2f , "setUniform2f(name, fx, fy)")
float array[2]={ 0,0 };
if(PyArg_ParseTuple(args, "sff", &uniform, &array[0],&array[1] ))
{
- if( mShader==0 )
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- bgl::blUseProgramObjectARB( mShader );
- bgl::blUniform2fARB(loc, array[0],array[1] );
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT2, array, (sizeof(float)*2) );
+#else
+ SetUniform(loc, array, 2);
+#endif
}
-
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -823,34 +1044,24 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform3f, "setUniform3f(name, fx,fy,fz) ")
float array[3]={0,0,0};
if(PyArg_ParseTuple(args, "sfff", &uniform, &array[0],&array[1],&array[2]))
{
- if(mShader==0)
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform3fARB(loc, array[0],array[1],array[2]);
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT3, array, (sizeof(float)*3) );
+#else
+ SetUniform(loc, array, 3);
+#endif
}
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) ")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -859,33 +1070,23 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4f, "setUniform4f(name, fx,fy,fz, fw) "
float array[4]={0,0,0,0};
if(PyArg_ParseTuple(args, "sffff", &uniform, &array[0],&array[1],&array[2], &array[3]))
{
- if(mShader==0)
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
- {
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform4fARB(loc, array[0],array[1],array[2], array[3]);
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT4, array, (sizeof(float)*4) );
+#else
+ SetUniform(loc, array, 4);
+#endif
}
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -894,33 +1095,23 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1i, "setUniform1i(name, ix)" )
int value=0;
if(PyArg_ParseTuple(args, "si", &uniform, &value ))
{
- if( mShader==0 )
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader, uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- bgl::blUseProgramObjectARB( mShader );
- bgl::blUniform1iARB( loc, value );
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT, &value, sizeof(int));
+#else
+ SetUniform(loc, (int)value);
+#endif
}
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -929,67 +1120,48 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform2i , "setUniform2i(name, ix, iy)")
int array[2]={ 0,0 };
if(PyArg_ParseTuple(args, "sii", &uniform, &array[0],&array[1] ))
{
- if( mShader==0 )
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
- {
- bgl::blUseProgramObjectARB( mShader );
- bgl::blUniform2iARB(loc, array[0],array[1] );
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT2, array, sizeof(int)*2);
+#else
+ SetUniform(loc, array, 2);
+#endif
}
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniform3i, "setUniform3i(name, ix,iy,iz) ")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
}
+
char *uniform="";
int array[3]={0,0,0};
if(PyArg_ParseTuple(args, "siii", &uniform, &array[0],&array[1],&array[2]))
{
- if(mShader==0)
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
- {
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform3iARB(loc, array[0],array[1],array[2]);
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT3, array, sizeof(int)*3);
+#else
+ SetUniform(loc, array, 3);
+#endif
}
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) ")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -998,32 +1170,22 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform4i, "setUniform4i(name, ix,iy,iz, iw) "
int array[4]={0,0,0, 0};
if(PyArg_ParseTuple(args, "siiii", &uniform, &array[0],&array[1],&array[2], &array[3] ))
{
- if(mShader==0)
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform4iARB(loc, array[0],array[1],array[2], array[3]);
- Py_Return;
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT4, array, sizeof(int)*4);
+#else
+ SetUniform(loc, array, 4);
+#endif
}
+ Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or list3 or list4) )")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -1034,17 +1196,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
if(PyArg_ParseTuple(args, "sO", &uniform, &listPtr))
{
- if(mShader==0)
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
if(PySequence_Check(listPtr))
{
@@ -1056,24 +1209,37 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
array_data[i] = (float)PyFloat_AsDouble(item);
Py_DECREF(item);
}
+
switch(list_size)
{
case 2:
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform2fARB(loc, array_data[0],array_data[1]);
+ float array2[2] = { array_data[0],array_data[1] };
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT2, array2, sizeof(float)*2);
+#else
+ SetUniform(loc, array2, 2);
+#endif
Py_Return;
} break;
case 3:
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform3fARB(loc, array_data[0],array_data[1], array_data[2]);
+ float array3[3] = { array_data[0],array_data[1],array_data[2] };
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT3, array3, sizeof(float)*3);
+#else
+ SetUniform(loc, array3, 3);
+#endif
Py_Return;
}break;
case 4:
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform4fARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
+ float array4[4] = { array_data[0],array_data[1],array_data[2],array_data[3] };
+#ifdef SORT_UNIFORMS
+ SetUniformfv(loc, BL_Uniform::UNI_FLOAT4, array4, sizeof(float)*4);
+#else
+ SetUniform(loc, array4, 4);
+#endif
Py_Return;
}break;
default:
@@ -1086,15 +1252,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv , "setUniformfv( float (list2 or lis
}
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
-
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3 or list4) )")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -1105,17 +1266,8 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3
if(PyArg_ParseTuple(args, "sO", &uniform, &listPtr))
{
- if(mShader==0)
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
if(PySequence_Check(listPtr))
{
@@ -1131,20 +1283,34 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3
{
case 2:
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform2iARB(loc, array_data[0],array_data[1]);
+ int array2[2] = { array_data[0],array_data[1]};
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT2, array2, sizeof(int)*2);
+#else
+ SetUniform(loc, array2, 2);
+#endif
Py_Return;
} break;
case 3:
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform3iARB(loc, array_data[0],array_data[1], array_data[2]);
+ int array3[3] = { array_data[0],array_data[1],array_data[2] };
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT3, array3, sizeof(int)*3);
+
+#else
+ SetUniform(loc, array3, 3);
+#endif
Py_Return;
}break;
case 4:
{
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniform4iARB(loc, array_data[0],array_data[1], array_data[2], array_data[3]);
+ int array4[4] = { array_data[0],array_data[1],array_data[2],array_data[3] };
+#ifdef SORT_UNIFORMS
+ SetUniformiv(loc, BL_Uniform::UNI_INT4, array4, sizeof(int)*4);
+
+#else
+ SetUniform(loc, array4, 4);
+#endif
Py_Return;
}break;
default:
@@ -1157,16 +1323,12 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( int (list2 or list3
}
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
"setUniformMatrix4(uniform-name, mat-4x4, transpose(row-major=true, col-major=false)" )
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -1184,42 +1346,32 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix4,
int transp=1; // MT_ is row major so transpose by default....
if(PyArg_ParseTuple(args, "sO|i",&uniform, &matrix,&transp))
{
- if(mShader==0)
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
if (PyObject_IsMT_Matrix(matrix, 4))
{
MT_Matrix4x4 mat;
if (PyMatTo(matrix, mat))
{
+#ifdef SORT_UNIFORMS
mat.getValue(matr);
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniformMatrix4fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
+ SetUniformfv(loc, BL_Uniform::UNI_MAT4, matr, (sizeof(float)*16), (transp!=0) );
+#else
+ SetUniform(loc,mat,(transp!=0));
+#endif
Py_Return;
}
}
}
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
"setUniformMatrix3(uniform-name, list[3x3], transpose(row-major=true, col-major=false)" )
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -1236,93 +1388,72 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
int transp=1; // MT_ is row major so transpose by default....
if(PyArg_ParseTuple(args, "sO|i",&uniform, &matrix,&transp))
{
- if(mShader==0)
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
- {
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
if (PyObject_IsMT_Matrix(matrix, 3))
{
MT_Matrix3x3 mat;
if (PyMatTo(matrix, mat))
{
+#ifdef SORT_UNIFORMS
mat.getValue(matr);
- bgl::blUseProgramObjectARB(mShader);
- bgl::blUniformMatrix3fvARB(loc, 1, (transp!=0)?GL_TRUE:GL_FALSE, matr);
+ SetUniformfv(loc, BL_Uniform::UNI_MAT3, matr, (sizeof(float)*9), (transp!=0) );
+#else
+ SetUniform(loc,mat,(transp!=0));
+#endif
Py_Return;
+
}
}
}
}
return NULL;
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
{
-#ifdef GL_ARB_shader_objects
- if(mError) {
- Py_INCREF(Py_None);
- return Py_None;
- }
- int attr=0;
- if(PyArg_ParseTuple(args, "i", &attr ))
- {
- if(mShader==0)
- {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- mAttr=SHD_TANGENT;
- bgl::blUseProgramObjectARB(mShader);
- bgl::blBindAttribLocationARB(mShader, mAttr, "Tangent");
- Py_Return;
- }
- return NULL;
-#endif
Py_Return;
}
+
KX_PYMETHODDEF_DOC( BL_Shader, setUniformDef, "setUniformDef(name, enum)" )
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
}
char *uniform="";
- int nloc;
+ int nloc=0;
if(PyArg_ParseTuple(args, "si",&uniform, &nloc))
{
- if(mShader==0) {
- PyErr_Format(PyExc_ValueError, "invalid shader object");
- return NULL;
- }
- int loc= bgl::blGetUniformLocationARB(mShader , uniform);
- if( loc==-1 )
+ int loc = GetUniformLocation(uniform);
+ if(loc != -1)
{
- spit("Invalid uniform value: " << uniform << ".");
- Py_Return;
- }else
- {
- mPreDefLoc = loc;
- mPreDefType = nloc;
+ bool defined = false;
+ BL_UniformVecDef::iterator it = mPreDef.begin();
+ while(it != mPreDef.end()) {
+ if((*it)->mLoc == loc) {
+ defined = true;
+ break;
+ }
+ it++;
+ }
+ if(defined)
+ {
+ Py_Return;
+ }
+
+ BL_DefUniform *uni = new BL_DefUniform();
+ uni->mLoc = loc;
+ uni->mType = nloc;
+ uni->mFlag = 0;
+ mPreDef.push_back(uni);
Py_Return;
}
}
return NULL;
-
-#endif
}
-
+// eof
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h
index 6536fdc8175..550f4750a33 100644
--- a/source/gameengine/Ketsji/BL_Shader.h
+++ b/source/gameengine/Ketsji/BL_Shader.h
@@ -11,53 +11,124 @@
#include "MT_Tuple3.h"
#include "MT_Tuple4.h"
-// -----------------------------------
-// user state management
-typedef struct uSampler
+#define SHADER_ATTRIBMAX 1
+
+/**
+ * BL_Sampler
+ * Sampler access
+ */
+class BL_Sampler
+{
+public:
+ BL_Sampler():
+ mLoc(-1),
+ mTexture(0),
+ mOwn(0)
+ {
+ }
+ int mLoc; // Sampler location
+ BL_Texture* mTexture; // Texture data
+ bool mOwn; // True if we own it
+};
+
+/**
+ * BL_Uniform
+ * uniform storage
+ */
+class BL_Uniform
{
- unsigned int type;
- int pass;
- int unit;
- int loc;
- BL_Texture* gl_texture;
- int flag;
-}uSampler;
-
-#define SAMP_2D 1
-#define SAMP_CUBE 2
-#define ATTRIBMAX 1
-
-// uSampler::flag;
-enum
+private:
+ int mLoc; // Uniform location
+ void* mData; // Memory allocated for variable
+ bool mDirty; // Caching variable
+ int mType; // Enum UniformTypes
+ bool mTranspose; // Transpose matrices
+ const int mDataLen; // Length of our data
+public:
+ BL_Uniform(int data_size);
+ ~BL_Uniform();
+
+
+ void Apply(class BL_Shader *shader);
+ void SetData(int location, int type, bool transpose=false);
+
+ enum UniformTypes {
+ UNI_NONE =0,
+ UNI_INT,
+ UNI_FLOAT,
+ UNI_INT2,
+ UNI_FLOAT2,
+ UNI_INT3,
+ UNI_FLOAT3,
+ UNI_INT4,
+ UNI_FLOAT4,
+ UNI_MAT3,
+ UNI_MAT4,
+ UNI_MAX
+ };
+
+ int GetLocation() { return mLoc; }
+ void* getData() { return mData; }
+};
+
+/**
+ * BL_DefUniform
+ * pre defined uniform storage
+ */
+class BL_DefUniform
{
- OWN=1
+public:
+ BL_DefUniform() :
+ mType(0),
+ mLoc(0),
+ mFlag(0)
+ {
+ }
+ int mType;
+ int mLoc;
+ unsigned int mFlag;
};
-// ----------------
+/**
+ * BL_Shader
+ * shader access
+ */
class BL_Shader : public PyObjectPlus
{
Py_Header;
private:
- unsigned int mShader;
- int mPass;
- bool mOk;
- bool mUse;
- uSampler mSampler[MAXTEX];
- char* vertProg;
- char* fragProg;
- bool mError;
-
- int mAttr;
- int mPreDefLoc;
- int mPreDefType;
- bool mDeleteTexture;
+ typedef std::vector<BL_Uniform*> BL_UniformVec;
+ typedef std::vector<BL_DefUniform*> BL_UniformVecDef;
+
+ unsigned int mShader; // Shader object
+ int mPass; // 1.. unused
+ bool mOk; // Valid and ok
+ bool mUse; // ...
+ BL_Sampler mSampler[MAXTEX]; // Number of samplers
+ char* vertProg; // Vertex program string
+ char* fragProg; // Fragment program string
+ bool mError; // ...
+ bool mDirty; //
+
+ // Compiles and links the shader
+ bool LinkProgram();
+
+ // Stored uniform variables
+ BL_UniformVec mUniforms;
+ BL_UniformVecDef mPreDef;
+
+ // search by location
+ BL_Uniform* FindUniform(const int location);
+ // clears uniform data
+ void ClearUniforms();
- bool LinkProgram();
public:
BL_Shader(PyTypeObject *T=&Type);
virtual ~BL_Shader();
- enum AttribTypes{
+ // Unused for now tangent is set as
+ // tex coords
+ enum AttribTypes {
SHD_TANGENT =1
};
@@ -78,46 +149,61 @@ public:
VIEWMATRIX_TRANSPOSE,
VIEWMATRIX_INVERSE,
VIEWMATRIX_INVERSETRANSPOSE,
- CAM_POS
+
+ // Current camera position
+ CAM_POS,
+
+ // RAS timer
+ CONSTANT_TIMER
};
- char* GetVertPtr();
- char* GetFragPtr();
- void SetVertPtr( char *vert );
- void SetFragPtr( char *frag );
+ const char* GetVertPtr();
+ const char* GetFragPtr();
+ void SetVertPtr( char *vert );
+ void SetFragPtr( char *frag );
// ---
int getNumPass() {return mPass;}
- bool use() {return mUse;}
bool GetError() {return mError;}
// ---
- // access
- const uSampler* getSampler(int i);
+ const BL_Sampler* GetSampler(int i);
void SetSampler(int loc, int unit);
const bool Ok()const;
unsigned int GetProg();
void SetProg(bool enable);
- int GetAttribute(){return mAttr;};
- void InitializeSampler( int type, int unit, int pass, BL_Texture* texture );
+ // --
+ // Apply methods : sets colected uniforms
+ void ApplyShader();
+ void UnloadShader();
- void Update( const class KX_MeshSlot & ms, class RAS_IRasterizer* rasty );
+ // Update predefined uniforms each render call
+ void Update(const class KX_MeshSlot & ms, class RAS_IRasterizer* rasty);
- // form tuhopuu2
- virtual int GetAttribLocation(const STR_String& name);
- virtual void BindAttribute(const STR_String& attr, int loc);
- virtual int GetUniformLocation(const STR_String& name);
- virtual void SetUniform(int uniform, const MT_Tuple2& vec);
- virtual void SetUniform(int uniform, const MT_Tuple3& vec);
- virtual void SetUniform(int uniform, const MT_Tuple4& vec);
- virtual void SetUniform(int uniform, const unsigned int& val);
- virtual void SetUniform(int uniform, const float& val);
- virtual void SetUniform(int uniform, const MT_Matrix4x4& vec, bool transpose=false);
- virtual void SetUniform(int uniform, const MT_Matrix3x3& vec, bool transpose=false);
+ // Set sampler units (copied)
+ void InitializeSampler(int unit, BL_Texture* texture );
- // -----------------------------------
- // python interface
+
+ void SetUniformfv(int location,int type, float *param, int size,bool transpose=false);
+ void SetUniformiv(int location,int type, int *param, int size,bool transpose=false);
+
+ int GetAttribLocation(const STR_String& name);
+ void BindAttribute(const STR_String& attr, int loc);
+ int GetUniformLocation(const STR_String& name);
+
+ void SetUniform(int uniform, const MT_Tuple2& vec);
+ void SetUniform(int uniform, const MT_Tuple3& vec);
+ void SetUniform(int uniform, const MT_Tuple4& vec);
+ void SetUniform(int uniform, const MT_Matrix4x4& vec, bool transpose=false);
+ void SetUniform(int uniform, const MT_Matrix3x3& vec, bool transpose=false);
+ void SetUniform(int uniform, const float& val);
+ void SetUniform(int uniform, const float* val, int len);
+ void SetUniform(int uniform, const int* val, int len);
+ void SetUniform(int uniform, const unsigned int& val);
+ void SetUniform(int uniform, const int val);
+
+ // Python interface
virtual PyObject* _getattr(const STR_String& attr);
KX_PYMETHOD_DOC( BL_Shader, setSource );
@@ -148,11 +234,9 @@ public:
KX_PYMETHOD_DOC( BL_Shader, setAttrib );
- // these come from within the material buttons
+ // These come from within the material buttons
// sampler2d/samplerCube work
KX_PYMETHOD_DOC( BL_Shader, setSampler);
};
-
-
#endif//__BL_SHADER_H__
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 4ff31b885ba..e6356207225 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -59,8 +59,8 @@ BL_Texture::BL_Texture()
mOk(0),
mNeedsDeleted(0),
mType(0),
- mName(""),
- mUnit(0)
+ mUnit(0),
+ mEnvState(0)
{
// --
}
@@ -77,6 +77,16 @@ void BL_Texture::DeleteTex()
mNeedsDeleted = 0;
mOk = 0;
}
+
+ if(mEnvState) {
+ glDeleteLists((GLuint)mEnvState, 1);
+ mEnvState =0;
+ }
+
+ if(mDisableState) {
+ glDeleteLists((GLuint)mDisableState, 1);
+ mDisableState =0;
+ }
}
@@ -98,7 +108,6 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
}
mTexture = img->bindcode;
- mName = img->id.name;
mType = GL_TEXTURE_2D;
mUnit = unit;
@@ -193,7 +202,6 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap )
mNeedsDeleted = 1;
mType = GL_TEXTURE_CUBE_MAP_ARB;
mTexture = 0;
- mName = CubeMap->ima->id.name;
mUnit = unit;
@@ -263,13 +271,6 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap )
#endif//GL_ARB_texture_cube_map
}
-
-STR_String BL_Texture::GetName() const
-{
- return mName;
-}
-
-
bool BL_Texture::IsValid()
{
return (mTexture!= 0)?glIsTexture(mTexture)!=0:false;
@@ -308,8 +309,12 @@ int BL_Texture::GetMaxUnits()
void BL_Texture::ActivateFirst()
{
#ifdef GL_ARB_multitexture
- if(RAS_EXT_support._ARB_multitexture)
+ if(RAS_EXT_support._ARB_multitexture) {
bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
+ //if(mVertexArray)
+ // bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+
#endif
}
@@ -318,7 +323,11 @@ void BL_Texture::ActivateUnit(int unit)
#ifdef GL_ARB_multitexture
if(RAS_EXT_support._ARB_multitexture) {
if(unit <= MAXTEX)
+ {
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+unit);
+ //if(mVertexArray)
+ // bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
+ }
}
#endif
}
@@ -327,8 +336,11 @@ void BL_Texture::ActivateUnit(int unit)
void BL_Texture::DisableUnit()
{
#ifdef GL_ARB_multitexture
- if(RAS_EXT_support._ARB_multitexture)
+ if(RAS_EXT_support._ARB_multitexture){
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
+ //if(mVertexArray)
+ // bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
+ }
#endif
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@@ -350,10 +362,23 @@ void BL_Texture::DisableUnit()
void BL_Texture::DisableAllTextures()
{
#ifdef GL_ARB_multitexture
+ if(mDisableState != 0 && glIsList(mDisableState)) {
+ glCallList(mDisableState);
+ return;
+ }
+ if(!mDisableState)
+ mDisableState = glGenLists(1);
+
+ glNewList(mDisableState, GL_COMPILE_AND_EXECUTE);
+
glDisable(GL_BLEND);
for(int i=0; i<MAXTEX; i++) {
if(RAS_EXT_support._ARB_multitexture)
+ {
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
+ //if(mVertexArray)
+ // bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB+i);
+ }
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
@@ -368,6 +393,8 @@ void BL_Texture::DisableAllTextures()
glDisable(GL_TEXTURE_GEN_Q);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
+
+ glEndList();
#endif
}
@@ -376,7 +403,11 @@ void BL_Texture::ActivateTexture()
{
#ifdef GL_ARB_multitexture
if(RAS_EXT_support._ARB_multitexture)
+ {
bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
+ // if(mVertexArray)
+ // bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
+ }
#ifdef GL_ARB_texture_cube_map
if(mType == GL_TEXTURE_CUBE_MAP_ARB && RAS_EXT_support._ARB_texture_cube_map ) {
glDisable(GL_TEXTURE_2D);
@@ -385,7 +416,10 @@ void BL_Texture::ActivateTexture()
} else
#endif
{
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+#ifdef GL_ARB_texture_cube_map
+ if(RAS_EXT_support._ARB_texture_cube_map )
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+#endif
glBindTexture( GL_TEXTURE_2D, mTexture );
glEnable(GL_TEXTURE_2D);
}
@@ -443,6 +477,16 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
return;
}
+ if(glIsList(mEnvState))
+ {
+ glCallList(mEnvState);
+ return;
+ }
+ if(!mEnvState)
+ mEnvState = glGenLists(1);
+
+ glNewList(mEnvState, GL_COMPILE_AND_EXECUTE);
+
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB );
GLfloat blend_operand = GL_SRC_COLOR;
@@ -560,6 +604,8 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
} break;
}
glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0);
+
+ glEndList();
#endif //!GL_ARB_texture_env_combine
}
@@ -571,6 +617,9 @@ int BL_Texture::GetPow2(int n)
return n;
}
+
+unsigned int BL_Texture::mDisableState = 0;
+
extern "C" {
void my_envmap_split_ima(EnvMap *env)
diff --git a/source/gameengine/Ketsji/BL_Texture.h b/source/gameengine/Ketsji/BL_Texture.h
index 2df14580e65..0c12b11b12b 100644
--- a/source/gameengine/Ketsji/BL_Texture.h
+++ b/source/gameengine/Ketsji/BL_Texture.h
@@ -1,8 +1,8 @@
#ifndef __BL_TEXTURE_H__
#define __BL_TEXTURE_H__
-#include <vector>
-#include <map>
+// #include <vector>
+// #include <map>
#include "MT_Matrix4x4.h"
#include "KX_Camera.h"
@@ -11,39 +11,36 @@
struct Image;
struct EnvMap;
class BL_Material;
-class RTData;
class RAS_Rect;
class RAS_ICanvas;
+//class RTData;
-// --
#include "STR_String.h"
class BL_Texture
{
private:
// -----------------------------------
- unsigned int mTexture;
- bool mError;
- bool mOk;
- bool mNeedsDeleted;
- unsigned int mType;
- STR_String mName;
- int mUnit;
+ unsigned int mTexture; // Bound texture unit data
+ bool mError; // Errors
+ bool mOk; // ...
+ bool mNeedsDeleted; // If generated
+ unsigned int mType; // enum TEXTURE_2D | CUBE_MAP
+ int mUnit; // Texture unit associated with mTexture
+ unsigned int mEnvState; // cache textureEnv
+ static unsigned int mDisableState; // speed up disabling calls
// -----------------------------------
+
void InitNonPow2Tex(unsigned int *p,int x,int y,bool mipmap );
void InitGLTex(unsigned int *p,int x,int y,bool mipmap );
-
public:
BL_Texture();
~BL_Texture( );
-
- //operator const unsigned int () const;
+
bool Ok();
int GetUnit() {return mUnit;}
void SetUnit(int unit) {mUnit = unit;}
- STR_String GetName() const;
-
unsigned int GetTextureType() const;
void DeleteTex();
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index d416ef55613..f61cab58392 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -193,14 +193,16 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
BL_Texture::ActivateFirst();
+ mShader->ApplyShader();
+
// for each enabled unit
for(i=0; i<mMaterial->num_enabled; i++) {
- const uSampler *samp = mShader->getSampler(i);
- BL_Texture *tex = samp->gl_texture;
- if( samp->loc == -1 || !tex || !tex->Ok() )
+ const BL_Sampler *samp = mShader->GetSampler(i);
+ BL_Texture *tex = samp->mTexture;
+ if( samp->mLoc == -1 || !tex || !tex->Ok() )
continue;
tex->ActivateTexture();
- mShader->SetSampler(samp->loc, i);
+ mShader->SetSampler(samp->mLoc, i);
}
if(!mUserDefBlend) {
setDefaultBlending();
@@ -272,7 +274,7 @@ KX_BlenderMaterial::ActivatShaders(
TCachingInfo& cachingInfo)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
-
+
// reset...
if(tmp->mMaterial->IsShared())
cachingInfo =0;
@@ -299,44 +301,17 @@ KX_BlenderMaterial::ActivatShaders(
rasty->SetCullFace(true);
if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ {
+ if((mMaterial->ras_mode &WIRE)!=0)
+ rasty->SetCullFace(false);
rasty->SetLines(true);
+ }
else
rasty->SetLines(false);
}
-
- // shaders have access to the variables set here
- // via builtin GLSL variables
- // eg: gl_FrontMaterial.diffuse
- // --
- rasty->SetSpecularity(
- mMaterial->speccolor[0]*mMaterial->spec_f,
- mMaterial->speccolor[1]*mMaterial->spec_f,
- mMaterial->speccolor[2]*mMaterial->spec_f,
- mMaterial->spec_f
- );
-
- rasty->SetShinyness( mMaterial->hard );
-
- rasty->SetDiffuse(
- mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
- 1.0f);
-
- rasty->SetEmissive(
- mMaterial->matcolor[0]*mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->emit,
- 1.0
- );
-
- rasty->SetAmbient(mMaterial->amb);
-
- if (mMaterial->material)
- rasty->SetPolygonOffset(-mMaterial->material->zoffs, 0.0);
-
- tmp->applyTexGen(rasty);
+ ActivatGLMaterials(rasty);
+ ActivateTexGen(rasty);
}
void
@@ -367,37 +342,16 @@ KX_BlenderMaterial::ActivateMat(
rasty->SetCullFace(true);
if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ {
+ if((mMaterial->ras_mode &WIRE)!=0)
+ rasty->SetCullFace(false);
rasty->SetLines(true);
+ }
else
rasty->SetLines(false);
}
-
- rasty->SetSpecularity(
- mMaterial->speccolor[0]*mMaterial->spec_f,
- mMaterial->speccolor[1]*mMaterial->spec_f,
- mMaterial->speccolor[2]*mMaterial->spec_f,
- mMaterial->spec_f
- );
-
- rasty->SetShinyness( mMaterial->hard );
-
- rasty->SetDiffuse(
- mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
- 1.0f);
-
- rasty->SetEmissive(
- mMaterial->matcolor[0]*mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->emit,
- 1.0
- );
- rasty->SetAmbient(mMaterial->amb);
- if (mMaterial->material)
- rasty->SetPolygonOffset(-mMaterial->material->zoffs, 0.0);
-
- tmp->applyTexGen(rasty);
+ ActivatGLMaterials(rasty);
+ ActivateTexGen(rasty);
}
@@ -443,6 +397,57 @@ void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterize
mShader->Update(ms, rasty);
}
+void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
+{
+ rasty->SetSpecularity(
+ mMaterial->speccolor[0]*mMaterial->spec_f,
+ mMaterial->speccolor[1]*mMaterial->spec_f,
+ mMaterial->speccolor[2]*mMaterial->spec_f,
+ mMaterial->spec_f
+ );
+
+ rasty->SetShinyness( mMaterial->hard );
+
+ rasty->SetDiffuse(
+ mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
+ 1.0f);
+
+ rasty->SetEmissive(
+ mMaterial->matcolor[0]*mMaterial->emit,
+ mMaterial->matcolor[1]*mMaterial->emit,
+ mMaterial->matcolor[2]*mMaterial->emit,
+ 1.0
+ );
+ rasty->SetAmbient(mMaterial->amb);
+ if (mMaterial->material)
+ rasty->SetPolygonOffset(-mMaterial->material->zoffs, 0.0);
+}
+
+void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
+{
+ //if(mShader && RAS_EXT_support._ARB_shader_objects)
+ // if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT)
+ // ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT);
+
+ for(int i=0; i<mMaterial->num_enabled; i++) {
+ int mode = mMaterial->mapping[i].mapping;
+
+ if( mode &(USEREFL|USEOBJ))
+ ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_GEN, i);
+ else if(mode &USEORCO)
+ ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
+ else if(mode &USENORM)
+ ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_NORM, i);
+ else if(mode &USEUV)
+ ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV1, i);
+ else if(mode &USETANG)
+ ras->SetTexCoords(RAS_IRasterizer::RAS_TEXTANGENT, i);
+ else
+ ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
+ }
+}
bool KX_BlenderMaterial::setDefaultBlending()
{
@@ -543,29 +548,6 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
}
-void KX_BlenderMaterial::applyTexGen(RAS_IRasterizer *ras)
-{
- if(mShader && RAS_EXT_support._ARB_shader_objects)
- if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT)
- ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT);
-
- for(int i=0; i<mMaterial->num_enabled; i++) {
- int mode = mMaterial->mapping[i].mapping;
-
- if( mode &(USEREFL|USEOBJ))
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_GEN, i);
- else if(mode &USEORCO)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
- else if(mode &USENORM)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_NORM, i);
- else if(mode &USEUV)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV1, i);
- else
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
- }
-}
-
-
// ------------------------------------
void KX_BlenderMaterial::UpdateIPO(
MT_Vector4 rgba,
@@ -625,7 +607,6 @@ PyParentObject KX_BlenderMaterial::Parents[] = {
PyObject* KX_BlenderMaterial::_getattr(const STR_String& attr)
{
- // nodda ?
_getattr_up(PyObjectPlus);
}
@@ -672,9 +653,9 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
mShader = new BL_Shader();
for(int i= 0; i<mMaterial->num_enabled; i++) {
if(mMaterial->mapping[i].mapping & USEENV )
- mShader->InitializeSampler(SAMP_CUBE, i, 0, &mTextures[i]);
+ mShader->InitializeSampler(i, &mTextures[i]);
else
- mShader->InitializeSampler(SAMP_2D, i, 0, &mTextures[i]);
+ mShader->InitializeSampler(i, &mTextures[i]);
}
mModified = true;
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index ad229509224..4dac7f294ec 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -93,6 +93,9 @@ private:
unsigned int mBlendFunc[2];
bool mModified;
+ void ActivatGLMaterials( RAS_IRasterizer* rasty )const;
+ void ActivateTexGen( RAS_IRasterizer *ras ) const;
+
// message centers
void setTexData( bool enable,RAS_IRasterizer *ras);
@@ -104,7 +107,6 @@ private:
void setLightData();
- void applyTexGen(RAS_IRasterizer *ras);
// cleanup stuff
void OnExit();
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index f6505c2965f..ebca3e13d7f 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -84,6 +84,12 @@ KX_PYMETHODTABLE(KX_MeshProxy, reinstancePhysicsMesh),
{NULL,NULL} //Sentinel
};
+void KX_MeshProxy::SetMeshModified(bool v)
+{
+ m_meshobj->SetMeshModified(v);
+}
+
+
PyObject*
KX_MeshProxy::_getattr(const STR_String& attr)
{
@@ -211,7 +217,7 @@ PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
if (vertex)
{
- vertexob = new KX_VertexProxy(vertex);
+ vertexob = new KX_VertexProxy(this, vertex);
}
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index 6aa832ea224..9a8aa2a6f33 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -43,6 +43,8 @@ public:
KX_MeshProxy(class RAS_MeshObject* mesh);
virtual ~KX_MeshProxy();
+ void SetMeshModified(bool v);
+
// stuff for cvalue related things
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index ceb5da67877..f86b984c789 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -773,6 +773,7 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
+ KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
// Check for errors
if (PyErr_Occurred())
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index b06e9ee8529..cacf3987e63 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -140,6 +140,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetXYZ(vec);
+ m_mesh->SetMeshModified(true);
return 0;
}
return 1;
@@ -151,6 +152,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetUV(vec);
+ m_mesh->SetMeshModified(true);
return 0;
}
return 1;
@@ -162,6 +164,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetRGBA(vec);
+ m_mesh->SetMeshModified(true);
return 0;
}
return 1;
@@ -173,6 +176,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
if (PyVecTo(pyvalue, vec))
{
m_vertex->SetNormal(vec);
+ m_mesh->SetMeshModified(true);
return 0;
}
return 1;
@@ -188,6 +192,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
pos.x() = val;
m_vertex->SetXYZ(pos);
+ m_mesh->SetMeshModified(true);
return 0;
}
@@ -195,6 +200,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
pos.y() = val;
m_vertex->SetXYZ(pos);
+ m_mesh->SetMeshModified(true);
return 0;
}
@@ -202,6 +208,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
pos.z() = val;
m_vertex->SetXYZ(pos);
+ m_mesh->SetMeshModified(true);
return 0;
}
@@ -211,6 +218,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
uv[0] = val;
m_vertex->SetUV(uv);
+ m_mesh->SetMeshModified(true);
return 0;
}
@@ -218,6 +226,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
uv[1] = val;
m_vertex->SetUV(uv);
+ m_mesh->SetMeshModified(true);
return 0;
}
@@ -227,6 +236,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
uv[0] = val;
m_vertex->SetUV2(uv);
+ m_mesh->SetMeshModified(true);
return 0;
}
@@ -234,6 +244,7 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
uv[1] = val;
m_vertex->SetUV2(uv);
+ m_mesh->SetMeshModified(true);
return 0;
}
@@ -245,24 +256,28 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
{
cp[0] = (unsigned char) val;
m_vertex->SetRGBA(icol);
+ m_mesh->SetMeshModified(true);
return 0;
}
if (attr == "g")
{
cp[1] = (unsigned char) val;
m_vertex->SetRGBA(icol);
+ m_mesh->SetMeshModified(true);
return 0;
}
if (attr == "b")
{
cp[2] = (unsigned char) val;
m_vertex->SetRGBA(icol);
+ m_mesh->SetMeshModified(true);
return 0;
}
if (attr == "a")
{
cp[3] = (unsigned char) val;
m_vertex->SetRGBA(icol);
+ m_mesh->SetMeshModified(true);
return 0;
}
}
@@ -270,8 +285,9 @@ int KX_VertexProxy::_setattr(const STR_String& attr, PyObject *pyvalue)
return SCA_IObject::_setattr(attr, pyvalue);
}
-KX_VertexProxy::KX_VertexProxy(RAS_TexVert* vertex)
-:m_vertex(vertex)
+KX_VertexProxy::KX_VertexProxy(KX_MeshProxy*mesh, RAS_TexVert* vertex)
+: m_vertex(vertex),
+ m_mesh(mesh)
{
}
@@ -310,7 +326,7 @@ PyObject* KX_VertexProxy::PySetXYZ(PyObject*,
if (PyVecArgTo(args, vec))
{
m_vertex->SetXYZ(vec);
-
+ m_mesh->SetMeshModified(true);
Py_Return;
}
@@ -332,7 +348,7 @@ PyObject* KX_VertexProxy::PySetNormal(PyObject*,
if (PyVecArgTo(args, vec))
{
m_vertex->SetNormal(vec);
-
+ m_mesh->SetMeshModified(true);
Py_Return;
}
@@ -356,6 +372,7 @@ PyObject* KX_VertexProxy::PySetRGBA(PyObject*,
if (PyArg_ParseTuple(args, "(ffff)", &r, &g, &b, &a))
{
m_vertex->SetRGBA(MT_Vector4(r, g, b, a));
+ m_mesh->SetMeshModified(true);
Py_Return;
}
PyErr_Clear();
@@ -364,6 +381,7 @@ PyObject* KX_VertexProxy::PySetRGBA(PyObject*,
if (PyArg_ParseTuple(args,"i",&rgba))
{
m_vertex->SetRGBA(rgba);
+ m_mesh->SetMeshModified(true);
Py_Return;
}
@@ -386,7 +404,7 @@ PyObject* KX_VertexProxy::PySetUV(PyObject*,
if (PyVecArgTo(args, vec))
{
m_vertex->SetUV(vec);
-
+ m_mesh->SetMeshModified(true);
Py_Return;
}
@@ -414,10 +432,9 @@ PyObject* KX_VertexProxy::PySetUV2(PyObject*,
m_vertex->SetFlag((m_vertex->getFlag()|TV_2NDUV));
m_vertex->SetUnit(unit);
m_vertex->SetUV2(vec);
+ m_mesh->SetMeshModified(true);
Py_Return;
}
}
return NULL;
}
-
-
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index 49fa8ca88c9..acae9cf5a34 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -40,8 +40,9 @@ class KX_VertexProxy : public SCA_IObject
protected:
class RAS_TexVert* m_vertex;
+ class KX_MeshProxy* m_mesh;
public:
- KX_VertexProxy(class RAS_TexVert* vertex);
+ KX_VertexProxy(class KX_MeshProxy*mesh, class RAS_TexVert* vertex);
virtual ~KX_VertexProxy();
// stuff for cvalue related things