diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-04-24 06:03:55 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-04-24 06:03:55 +0400 |
commit | c781a840b22d4142f9e9bb23d4aa2385fbaca64b (patch) | |
tree | 49e149ec1dcd0a7318dbee346e21e37545e9bbf4 /source/gameengine/Ketsji | |
parent | d1c0a4e6d12b2a3b0a1708687056f5d3106f4595 (diff) |
fixed collision sensor for dynamically created objects using Bullet physics
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index 7806b77257a..e0ec09ffdd5 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -53,7 +53,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object) KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject(); gameobj->SetPhysicsController(this,gameobj->IsDynamic()); - //GetSumoObject()->setClientObject(gameobj->getClientInfo()); + CcdPhysicsController::setNewClientInfo(gameobj->getClientInfo()); } |