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authorCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-16 08:58:18 +0400
commit2fb82920059257fd7ac8e33bfe53de13e7ed53bd (patch)
treecb8de3a839cb9878d0869d4e436a235346109c16 /source/gameengine/Ketsji
parentc2a1dcf6218cbd56126a5deb1aeaf212d67e54cb (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp18
-rw-r--r--source/gameengine/Ketsji/BL_Shader.h2
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp10
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp6
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h8
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp38
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h8
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.h6
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.h2
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp58
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp174
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h82
-rw-r--r--source/gameengine/Ketsji/KX_IInterpolator.h2
-rw-r--r--source/gameengine/Ketsji/KX_IScalarInterpolator.h2
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp46
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h8
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_Light.h4
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.h6
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h6
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h8
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp22
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.h20
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.h6
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp128
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h20
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp252
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h14
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.h6
-rw-r--r--source/gameengine/Ketsji/KX_PythonSeq.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h2
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.h12
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp51
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h40
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp32
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.cpp34
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp52
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h30
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.h6
80 files changed, 791 insertions, 786 deletions
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index c0fca88c426..e0ad1539b4a 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -431,7 +431,7 @@ void BL_Shader::SetProg(bool enable)
glUseProgramObjectARB(mShader);
}
else {
- glUseProgramObjectARB(0);
+ glUseProgramObjectARB(0);
}
}
}
@@ -613,7 +613,7 @@ void BL_Shader::SetUniform(int uniform, const MT_Tuple3& vec)
GLEW_ARB_vertex_shader &&
GLEW_ARB_shader_objects
)
- {
+ {
float value[3];
vec.getValue(value);
glUniform3fvARB(uniform, 1, value);
@@ -931,7 +931,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniform1f, "setUniform1f(name, fx)" )
{
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT, &value, sizeof(float));
-#else
+#else
SetUniform( loc, (float)value );
#endif
}
@@ -1142,7 +1142,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT2, array2, sizeof(float)*2);
#else
- SetUniform(loc, array2, 2);
+ SetUniform(loc, array2, 2);
#endif
Py_RETURN_NONE;
} break;
@@ -1152,7 +1152,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT3, array3, sizeof(float)*3);
#else
- SetUniform(loc, array3, 3);
+ SetUniform(loc, array3, 3);
#endif
Py_RETURN_NONE;
}break;
@@ -1162,7 +1162,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformfv, "setUniformfv( float (list2 or list
#ifdef SORT_UNIFORMS
SetUniformfv(loc, BL_Uniform::UNI_FLOAT4, array4, sizeof(float)*4);
#else
- SetUniform(loc, array4, 4);
+ SetUniform(loc, array4, 4);
#endif
Py_RETURN_NONE;
}break;
@@ -1226,7 +1226,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
#ifdef SORT_UNIFORMS
SetUniformiv(loc, BL_Uniform::UNI_INT2, array2, sizeof(int)*2);
#else
- SetUniform(loc, array2, 2);
+ SetUniform(loc, array2, 2);
#endif
Py_RETURN_NONE;
} break;
@@ -1237,7 +1237,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
SetUniformiv(loc, BL_Uniform::UNI_INT3, array3, sizeof(int)*3);
#else
- SetUniform(loc, array3, 3);
+ SetUniform(loc, array3, 3);
#endif
Py_RETURN_NONE;
}break;
@@ -1248,7 +1248,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformiv, "setUniformiv( uniform_name, (list2
SetUniformiv(loc, BL_Uniform::UNI_INT4, array4, sizeof(int)*4);
#else
- SetUniform(loc, array4, 4);
+ SetUniform(loc, array4, 4);
#endif
Py_RETURN_NONE;
}break;
diff --git a/source/gameengine/Ketsji/BL_Shader.h b/source/gameengine/Ketsji/BL_Shader.h
index 2bb094f12ee..b577a1849a0 100644
--- a/source/gameengine/Ketsji/BL_Shader.h
+++ b/source/gameengine/Ketsji/BL_Shader.h
@@ -222,7 +222,7 @@ public:
// Python interface
#ifdef WITH_PYTHON
- virtual PyObject* py_repr(void) { return PyUnicode_FromFormat("BL_Shader\n\tvertex shader:%s\n\n\tfragment shader%s\n\n", vertProg, fragProg); }
+ virtual PyObject *py_repr(void) { return PyUnicode_FromFormat("BL_Shader\n\tvertex shader:%s\n\n\tfragment shader%s\n\n", vertProg, fragProg); }
// -----------------------------------
KX_PYMETHOD_DOC(BL_Shader, setSource);
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index b8cc4ebeff9..7196c1ec664 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -47,7 +47,7 @@ static int power_of_2_min_i(int num)
{
while (!is_power_of_2_i(num))
num= num&(num-1);
- return num;
+ return num;
}
// Place holder for a full texture manager
@@ -427,7 +427,7 @@ void BL_Texture::DisableAllTextures()
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
- glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_2D);
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
@@ -447,14 +447,14 @@ void BL_Texture::ActivateTexture()
if (mType == GL_TEXTURE_CUBE_MAP_ARB && GLEW_ARB_texture_cube_map)
{
- glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
+ glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
}
else {
if (GLEW_ARB_texture_cube_map )
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- glBindTexture( GL_TEXTURE_2D, mTexture );
+ glBindTexture( GL_TEXTURE_2D, mTexture );
glEnable(GL_TEXTURE_2D);
}
}
@@ -659,7 +659,7 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
{
int dx, part;
- my_free_envmapdata(env);
+ my_free_envmapdata(env);
dx= ibuf->y;
dx/= 2;
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
index a69f02baa57..6260596159d 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -38,7 +38,7 @@
#include "NG_NetworkMessage.h"
#include "NG_NetworkScene.h"
#include "NG_NetworkObject.h"
-#include "SCA_IObject.h"
+#include "SCA_IObject.h"
#include "InputParser.h"
#include "ListValue.h"
#include "StringValue.h"
@@ -201,7 +201,7 @@ PyAttributeDef KX_NetworkMessageSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
if (self->m_BodyList) {
@@ -211,7 +211,7 @@ PyObject* KX_NetworkMessageSensor::pyattr_get_bodies(void *self_v, const KX_PYAT
}
}
-PyObject* KX_NetworkMessageSensor::pyattr_get_subjects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_NetworkMessageSensor::pyattr_get_subjects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_NetworkMessageSensor *self = static_cast<KX_NetworkMessageSensor*>(self_v);
if (self->m_SubjectList) {
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
index 66f723d072c..6b9779de6e3 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -80,7 +80,7 @@ public:
/* ------------------------------------------------------------- */
/* attributes */
- static PyObject* pyattr_get_bodies(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_bodies(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_subjects(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
index f72d9c1dee6..523f3ceeaea 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
@@ -86,7 +86,7 @@ void KX_ArmatureSensor::FindConstraint()
/* this constraint is not valid, can't use it */
break;
m_constraint = pcon;
- break;
+ break;
}
}
break;
@@ -193,13 +193,13 @@ PyAttributeDef KX_ArmatureSensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_ArmatureSensor::pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ArmatureSensor::pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ArmatureSensor* sensor = static_cast<KX_ArmatureSensor*>(self);
if (sensor->m_gameobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) {
BL_ArmatureObject* armobj = (BL_ArmatureObject*)sensor->m_gameobj;
BL_ArmatureConstraint* constraint = armobj->GetConstraint(sensor->m_posechannel, sensor->m_constraintname);
- if (constraint)
+ if (constraint)
return constraint->GetProxy();
}
Py_RETURN_NONE;
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.h b/source/gameengine/Ketsji/KX_ArmatureSensor.h
index 9c3faa355a6..74603b3ff01 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.h
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.h
@@ -72,7 +72,7 @@ public:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- static PyObject* pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_constraint(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index b602ba447ad..2337e9569f3 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -412,7 +412,7 @@ KX_BlenderMaterial::ActivatShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
- {
+ {
if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
@@ -457,7 +457,7 @@ KX_BlenderMaterial::ActivateBlenderShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
- {
+ {
if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
@@ -506,7 +506,7 @@ KX_BlenderMaterial::ActivateMat(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
- {
+ {
if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
@@ -614,7 +614,7 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
1.0f);
- rasty->SetEmissive(
+ rasty->SetEmissive(
mMaterial->matcolor[0]*mMaterial->emit,
mMaterial->matcolor[1]*mMaterial->emit,
mMaterial->matcolor[2]*mMaterial->emit,
@@ -835,19 +835,19 @@ PyTypeObject KX_BlenderMaterial::Type = {
py_base_new
};
-PyObject* KX_BlenderMaterial::pyattr_get_shader(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_BlenderMaterial::pyattr_get_shader(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
return self->PygetShader(NULL, NULL);
}
-PyObject* KX_BlenderMaterial::pyattr_get_materialIndex(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_BlenderMaterial::pyattr_get_materialIndex(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
return PyLong_FromSsize_t(self->GetMaterialIndex());
}
-PyObject* KX_BlenderMaterial::pyattr_get_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_BlenderMaterial::pyattr_get_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
unsigned int* bfunc = self->getBlendFunc();
@@ -857,7 +857,7 @@ PyObject* KX_BlenderMaterial::pyattr_get_blending(void *self_v, const KX_PYATTRI
int KX_BlenderMaterial::pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_BlenderMaterial* self= static_cast<KX_BlenderMaterial*>(self_v);
- PyObject* obj = self->PysetBlending(value, NULL);
+ PyObject *obj = self->PysetBlending(value, NULL);
if (obj)
{
Py_DECREF(obj);
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index 8fc86ef9cf2..a69f5c92d19 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -106,11 +106,11 @@ public:
#ifdef WITH_PYTHON
// --------------------------------
- virtual PyObject* py_repr(void) { return PyUnicode_From_STR_String(mMaterial->matname); }
+ virtual PyObject *py_repr(void) { return PyUnicode_From_STR_String(mMaterial->matname); }
- static PyObject* pyattr_get_shader(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_materialIndex(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_shader(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_materialIndex(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_blending(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
KX_PYMETHOD_DOC(KX_BlenderMaterial, getShader);
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index b974886f60a..20c41b95dd3 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -269,7 +269,7 @@ void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* chil
rootScale[2] = 1.0/rootScale[2];
// relative scale = child_scale/parent_scale
btVector3 relativeScale = childShape->getLocalScaling()*rootScale;
- btMatrix3x3 rootRotInverse = rootTrans.getBasis().transpose();
+ btMatrix3x3 rootRotInverse = rootTrans.getBasis().transpose();
// relative pos = parent_rot^-1 * ((parent_pos-child_pos)/parent_scale)
btVector3 relativePos = rootRotInverse*((childTrans.getOrigin()-rootTrans.getOrigin())*rootScale);
// relative rot = parent_rot^-1 * child_rot
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index ac17adaf052..c0071ab22f6 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -67,7 +67,7 @@ KX_Camera::~KX_Camera()
delete m_pSGNode;
m_pSGNode = NULL;
}
-}
+}
CValue* KX_Camera::GetReplica()
@@ -119,7 +119,7 @@ const MT_Point3 KX_Camera::GetCameraLocation() const
//MT_Transform trans;
//trans.setBasis(NodeGetWorldOrientation());
- return NodeGetWorldPosition();
+ return NodeGetWorldPosition();
}
@@ -712,7 +712,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_Camera, setOnTop,
Py_RETURN_NONE;
}
-PyObject* KX_Camera::pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyBool_FromLong(self->m_camdata.m_perspective);
@@ -732,7 +732,7 @@ int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *at
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_Camera::pyattr_get_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_lens);
@@ -752,7 +752,7 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_Camera::pyattr_get_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_scale);
@@ -772,7 +772,7 @@ int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *at
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_Camera::pyattr_get_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_clipstart);
@@ -792,7 +792,7 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_Camera::pyattr_get_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyFloat_FromDouble(self->m_camdata.m_clipend);
@@ -813,7 +813,7 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
}
-PyObject* KX_Camera::pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyBool_FromLong(self->GetViewport());
@@ -832,7 +832,7 @@ int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *a
}
-PyObject* KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetProjectionMatrix());
@@ -849,34 +849,34 @@ int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_D
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_Camera::pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetModelviewMatrix());
}
-PyObject* KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetCameraToWorld());
}
-PyObject* KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self= static_cast<KX_Camera*>(self_v);
return PyObjectFrom(self->GetWorldToCamera());
}
-PyObject* KX_Camera::pyattr_get_INSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_INSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{ return PyLong_FromSsize_t(INSIDE); }
-PyObject* KX_Camera::pyattr_get_OUTSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_OUTSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{ return PyLong_FromSsize_t(OUTSIDE); }
-PyObject* KX_Camera::pyattr_get_INTERSECT(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Camera::pyattr_get_INTERSECT(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{ return PyLong_FromSsize_t(INTERSECT); }
-bool ConvertPythonToCamera(PyObject * value, KX_Camera **object, bool py_none_ok, const char *error_prefix)
+bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok, const char *error_prefix)
{
if (value==NULL) {
PyErr_Format(PyExc_TypeError, "%s, python pointer NULL, should never happen", error_prefix);
@@ -976,7 +976,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
vect[1] = 1.0 - vect[1]; //to follow Blender window coordinate system (Top-Down)
- PyObject* ret = PyTuple_New(2);
+ PyObject *ret = PyTuple_New(2);
if (ret) {
PyTuple_SET_ITEM(ret, 0, PyFloat_FromDouble(vect[0]));
PyTuple_SET_ITEM(ret, 1, PyFloat_FromDouble(vect[1]));
@@ -1040,7 +1040,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay,
if (!PyArg_ParseTuple(args,"ddd|s:getScreenRay",&x,&y,&dist,&propName))
return NULL;
- PyObject* argValue = PyTuple_New(2);
+ PyObject *argValue = PyTuple_New(2);
PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x));
PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y));
@@ -1065,7 +1065,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay,
if (propName)
PyTuple_SET_ITEM(argValue, 2, PyUnicode_FromString(propName));
- PyObject* ret= this->PyrayCastTo(argValue,NULL);
+ PyObject *ret= this->PyrayCastTo(argValue,NULL);
Py_DECREF(argValue);
return ret;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 7481b2eb7f0..d95d10e8384 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -45,7 +45,7 @@
#ifdef WITH_PYTHON
/* utility conversion function */
-bool ConvertPythonToCamera(PyObject * value, KX_Camera **object, bool py_none_ok, const char *error_prefix);
+bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok, const char *error_prefix);
#endif
class KX_Camera : public KX_GameObject
@@ -156,7 +156,7 @@ public:
* instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
- virtual CValue*
+ virtual CValue*
GetReplica(
);
virtual void ProcessReplica();
@@ -286,8 +286,8 @@ public:
KX_PYMETHOD_DOC_NOARGS(KX_Camera, getCameraToWorld);
KX_PYMETHOD_DOC_NOARGS(KX_Camera, getWorldToCamera);
- KX_PYMETHOD_DOC_VARARGS(KX_Camera, setViewport);
- KX_PYMETHOD_DOC_NOARGS(KX_Camera, setOnTop);
+ KX_PYMETHOD_DOC_VARARGS(KX_Camera, setViewport);
+ KX_PYMETHOD_DOC_NOARGS(KX_Camera, setOnTop);
KX_PYMETHOD_DOC_O(KX_Camera, getScreenPosition);
KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenVect);
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 4c63afa7f3e..9ca1ec59a0b 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -394,7 +394,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
{NULL}
};
-PyObject* KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
if (self->m_ob==NULL)
@@ -412,7 +412,7 @@ int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (self->m_ob)
- self->m_ob->UnregisterActuator(self);
+ self->m_ob->UnregisterActuator(self);
if ((self->m_ob = (SCA_IObject*)gameobj))
self->m_ob->RegisterActuator(self);
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
index 06058760332..9b7c1eddf00 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
@@ -77,13 +77,13 @@ public:
m_ipotime = time;
m_modified = true;
}
- void SetModifyLens(bool modify) {
+ void SetModifyLens(bool modify) {
m_modify_lens = modify;
}
- void SetModifyClipEnd(bool modify) {
+ void SetModifyClipEnd(bool modify) {
m_modify_clipend = modify;
}
- void SetModifyClipStart(bool modify) {
+ void SetModifyClipStart(bool modify) {
m_modify_clipstart = modify;
}
void AddInterpolator(KX_IInterpolator* interp);
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 322d6e60071..3caa4d35565 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -166,7 +166,7 @@ bool KX_ConstraintActuator::NeedRayCast(KX_ClientObjectInfo* client)
bool KX_ConstraintActuator::Update(double curtime, bool frame)
{
- bool result = false;
+ bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
@@ -462,7 +462,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
// we expect a hit object
if (!m_hitObject)
result = false;
- if (result)
+ if (result)
{
MT_Vector3 newnormal = callback.m_hitNormal;
// compute new position & orientation
@@ -619,7 +619,7 @@ int KX_ConstraintActuator::pyattr_check_direction(void *self, const struct KX_PY
return 1;
}
act->m_refDirVector = dir/len;
- return 0;
+ return 0;
}
#endif
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index f491aedba74..786e4ff53d2 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -43,7 +43,7 @@ class KX_GameObject;
class KX_ConstraintActuator : public SCA_IActuator
{
Py_Header
-protected:
+protected:
// Damp time (int),
int m_posDampTime;
int m_rotDampTime;
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
index df6b08974dd..5727ed29e67 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -50,13 +50,13 @@ KX_ConstraintWrapper::~KX_ConstraintWrapper()
#ifdef WITH_PYTHON
-PyObject* KX_ConstraintWrapper::PyGetConstraintId()
+PyObject *KX_ConstraintWrapper::PyGetConstraintId()
{
return PyLong_FromSsize_t(m_constraintId);
}
-PyObject* KX_ConstraintWrapper::PyGetParam(PyObject* args, PyObject* kwds)
+PyObject *KX_ConstraintWrapper::PyGetParam(PyObject *args, PyObject *kwds)
{
int dof;
float value;
@@ -69,7 +69,7 @@ PyObject* KX_ConstraintWrapper::PyGetParam(PyObject* args, PyObject* kwds)
}
-PyObject* KX_ConstraintWrapper::PySetParam(PyObject* args, PyObject* kwds)
+PyObject *KX_ConstraintWrapper::PySetParam(PyObject *args, PyObject *kwds)
{
int dof;
float minLimit,maxLimit;
@@ -117,7 +117,7 @@ PyAttributeDef KX_ConstraintWrapper::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_ConstraintWrapper::pyattr_get_constraintId(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ConstraintWrapper::pyattr_get_constraintId(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ConstraintWrapper* self= static_cast<KX_ConstraintWrapper*>(self_v);
return self->PyGetConstraintId();
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
index a92ae83e7f0..dbc3571cad6 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
@@ -48,7 +48,7 @@ public:
KX_PYMETHOD(KX_ConstraintWrapper,SetParam);
KX_PYMETHOD(KX_ConstraintWrapper,GetParam);
- static PyObject* pyattr_get_constraintId(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_constraintId(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif
private:
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index f1038c04499..776953206fe 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -282,7 +282,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
relativeRot.getValue(rot);
shapeInfo->m_childTrans.getBasis().setFromOpenGLSubMatrix(rot);
- parentShapeInfo->AddShape(shapeInfo);
+ parentShapeInfo->AddShape(shapeInfo);
compoundShape->addChildShape(shapeInfo->m_childTrans,bm);
//do some recalc?
//recalc inertia for rigidbody
@@ -439,7 +439,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
{
env->addCcdPhysicsController( physicscontroller);
}
- physicscontroller->setNewClientInfo(gameobj->getClientInfo());
+ physicscontroller->setNewClientInfo(gameobj->getClientInfo());
{
btRigidBody* rbody = physicscontroller->GetRigidBody();
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index 44c9cb1dab8..fd3a18a9d2a 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -592,7 +592,7 @@ void KX_Dome::CreateMeshDome180(void)
cubebottom[0].u[2] = 0.0;
cubebottom[0].v[2] = 0.0;
- nfacesbottom = 1;
+ nfacesbottom = 1;
/* Left face - two triangles */
@@ -682,12 +682,12 @@ void KX_Dome::CreateMeshDome180(void)
cubetop.resize(4*nfacestop);
SplitFace(cubetop,&nfacestop);
cubebottom.resize(4*nfacesbottom);
- SplitFace(cubebottom,&nfacesbottom);
+ SplitFace(cubebottom,&nfacesbottom);
cubeleft.resize(4*nfacesleft);
SplitFace(cubeleft,&nfacesleft);
cuberight.resize(4*nfacesright);
SplitFace(cuberight,&nfacesright);
- }
+ }
// Turn into a hemisphere
for (j=0;j<3;j++) {
@@ -763,13 +763,13 @@ void KX_Dome::CreateMeshDome250(void)
cubefront[0].verts[1][0] = 1.0;
cubefront[0].verts[1][1] = 1.0;
- cubefront[0].verts[1][2] = 1.0;
+ cubefront[0].verts[1][2] = 1.0;
cubefront[0].u[1] = uv_ratio;
cubefront[0].v[1] = uv_ratio;
cubefront[0].verts[2][0] =-1.0;
cubefront[0].verts[2][1] = 1.0;
- cubefront[0].verts[2][2] = 1.0;
+ cubefront[0].verts[2][2] = 1.0;
cubefront[0].u[2] = 0.0;
cubefront[0].v[2] = uv_ratio;
@@ -782,13 +782,13 @@ void KX_Dome::CreateMeshDome250(void)
cubefront[1].verts[1][0] =-1.0;
cubefront[1].verts[1][1] = 1.0;
- cubefront[1].verts[1][2] =-1.0;
+ cubefront[1].verts[1][2] =-1.0;
cubefront[1].u[1] = 0.0;
cubefront[1].v[1] = 0.0;
cubefront[1].verts[2][0] = 1.0;
cubefront[1].verts[2][1] = 1.0;
- cubefront[1].verts[2][2] =-1.0;
+ cubefront[1].verts[2][2] =-1.0;
cubefront[1].u[2] = uv_ratio;
cubefront[1].v[2] = 0.0;
@@ -803,13 +803,13 @@ void KX_Dome::CreateMeshDome250(void)
cubeleft[0].verts[1][0] =-1.0;
cubeleft[0].verts[1][1] =-verts_height;
- cubeleft[0].verts[1][2] = 1.0;
+ cubeleft[0].verts[1][2] = 1.0;
cubeleft[0].u[1] = uv_base;
cubeleft[0].v[1] = uv_ratio;
cubeleft[0].verts[2][0] =-1.0;
cubeleft[0].verts[2][1] =-verts_height;
- cubeleft[0].verts[2][2] =-1.0;
+ cubeleft[0].verts[2][2] =-1.0;
cubeleft[0].u[2] = uv_base;
cubeleft[0].v[2] = 0.0;
@@ -822,13 +822,13 @@ void KX_Dome::CreateMeshDome250(void)
cubeleft[1].verts[1][0] =-1.0;
cubeleft[1].verts[1][1] = 1.0;
- cubeleft[1].verts[1][2] =-1.0;
+ cubeleft[1].verts[1][2] =-1.0;
cubeleft[1].u[1] = uv_ratio;
cubeleft[1].v[1] = 0.0;
cubeleft[1].verts[2][0] =-1.0;
cubeleft[1].verts[2][1] = 1.0;
- cubeleft[1].verts[2][2] = 1.0;
+ cubeleft[1].verts[2][2] = 1.0;
cubeleft[1].u[2] = uv_ratio;
cubeleft[1].v[2] = uv_ratio;
@@ -843,13 +843,13 @@ void KX_Dome::CreateMeshDome250(void)
cuberight[0].verts[1][0] = 1.0;
cuberight[0].verts[1][1] =-verts_height;
- cuberight[0].verts[1][2] =-1.0;
+ cuberight[0].verts[1][2] =-1.0;
cuberight[0].u[1] = uv_height;
cuberight[0].v[1] = 0.0;
cuberight[0].verts[2][0] = 1.0;
cuberight[0].verts[2][1] =-verts_height;
- cuberight[0].verts[2][2] = 1.0;
+ cuberight[0].verts[2][2] = 1.0;
cuberight[0].u[2] = uv_height;
cuberight[0].v[2] = uv_ratio;
@@ -862,13 +862,13 @@ void KX_Dome::CreateMeshDome250(void)
cuberight[1].verts[1][0] = 1.0;
cuberight[1].verts[1][1] = 1.0;
- cuberight[1].verts[1][2] = 1.0;
+ cuberight[1].verts[1][2] = 1.0;
cuberight[1].u[1] = 0.0;
cuberight[1].v[1] = uv_ratio;
cuberight[1].verts[2][0] = 1.0;
cuberight[1].verts[2][1] = 1.0;
- cuberight[1].verts[2][2] =-1.0;
+ cuberight[1].verts[2][2] =-1.0;
cuberight[1].u[2] = 0.0;
cuberight[1].v[2] = 0.0;
@@ -883,13 +883,13 @@ void KX_Dome::CreateMeshDome250(void)
cubetop[0].verts[1][0] = 1.0;
cubetop[0].verts[1][1] =-verts_height;
- cubetop[0].verts[1][2] = 1.0;
+ cubetop[0].verts[1][2] = 1.0;
cubetop[0].u[1] = uv_ratio;
cubetop[0].v[1] = uv_height;
cubetop[0].verts[2][0] =-1.0;
cubetop[0].verts[2][1] =-verts_height;
- cubetop[0].verts[2][2] = 1.0;
+ cubetop[0].verts[2][2] = 1.0;
cubetop[0].u[2] = 0.0;
cubetop[0].v[2] = uv_height;
@@ -902,13 +902,13 @@ void KX_Dome::CreateMeshDome250(void)
cubetop[1].verts[1][0] =-1.0;
cubetop[1].verts[1][1] = 1.0;
- cubetop[1].verts[1][2] = 1.0;
+ cubetop[1].verts[1][2] = 1.0;
cubetop[1].u[1] = 0.0;
cubetop[1].v[1] = 0.0;
cubetop[1].verts[2][0] = 1.0;
cubetop[1].verts[2][1] = 1.0;
- cubetop[1].verts[2][2] = 1.0;
+ cubetop[1].verts[2][2] = 1.0;
cubetop[1].u[2] = uv_ratio;
cubetop[1].v[2] = 0.0;
@@ -923,13 +923,13 @@ void KX_Dome::CreateMeshDome250(void)
cubebottom[0].verts[1][0] = 1.0;
cubebottom[0].verts[1][1] = 1.0;
- cubebottom[0].verts[1][2] =-1.0;
+ cubebottom[0].verts[1][2] =-1.0;
cubebottom[0].u[1] = uv_ratio;
cubebottom[0].v[1] = uv_ratio;
cubebottom[0].verts[2][0] =-1.0;
cubebottom[0].verts[2][1] = 1.0;
- cubebottom[0].verts[2][2] =-1.0;
+ cubebottom[0].verts[2][2] =-1.0;
cubebottom[0].u[2] = 0.0;
cubebottom[0].v[2] = uv_ratio;
@@ -942,13 +942,13 @@ void KX_Dome::CreateMeshDome250(void)
cubebottom[1].verts[1][0] =-1.0;
cubebottom[1].verts[1][1] =-verts_height;
- cubebottom[1].verts[1][2] =-1.0;
+ cubebottom[1].verts[1][2] =-1.0;
cubebottom[1].u[1] = 0.0;
cubebottom[1].v[1] = uv_base;
cubebottom[1].verts[2][0] = 1.0;
cubebottom[1].verts[2][1] =-verts_height;
- cubebottom[1].verts[2][2] =-1.0;
+ cubebottom[1].verts[2][2] =-1.0;
cubebottom[1].u[2] = uv_ratio;
cubebottom[1].v[2] = uv_base;
@@ -963,7 +963,7 @@ void KX_Dome::CreateMeshDome250(void)
cubetop.resize(4*nfacestop);
SplitFace(cubetop,&nfacestop);
cubebottom.resize(4*nfacesbottom);
- SplitFace(cubebottom,&nfacesbottom);
+ SplitFace(cubebottom,&nfacesbottom);
cubeleft.resize(4*nfacesleft);
SplitFace(cubeleft,&nfacesleft);
cuberight.resize(4*nfacesright);
@@ -986,13 +986,13 @@ void KX_Dome::CreateMeshDome250(void)
//flatten onto xz plane
for (i=0;i<nfacesfront;i++)
- FlattenDome(cubefront[i].verts);
+ FlattenDome(cubefront[i].verts);
for (i=0;i<nfacestop;i++)
FlattenDome(cubetop[i].verts);
for (i=0;i<nfacesbottom;i++)
FlattenDome(cubebottom[i].verts);
for (i=0;i<nfacesleft;i++)
- FlattenDome(cubeleft[i].verts);
+ FlattenDome(cubeleft[i].verts);
for (i=0;i<nfacesright;i++)
FlattenDome(cuberight[i].verts);
}
@@ -1417,7 +1417,7 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
face[n2+2].u[2] = (face[i].u[2] + face[i].u[0]) /2;
face[n2+2].v[0] = (face[i].v[0] + face[i].v[1]) /2;
face[n2+2].v[1] = (face[i].v[1] + face[i].v[2]) /2;
- face[n2+2].v[2] = (face[i].v[2] + face[i].v[0]) /2;
+ face[n2+2].v[2] = (face[i].v[2] + face[i].v[0]) /2;
//face[i].verts[0] = face[i].verts[0];
face[i].verts[1] = (face[i].verts[0] + face[i].verts[1]) /2;
@@ -1427,7 +1427,7 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
face[i].u[2] = (face[i].u[0] + face[i].u[2]) /2;
//face[i].v[0] = face[i].v[0];
face[i].v[1] = (face[i].v[0] + face[i].v[1]) /2;
- face[i].v[2] = (face[i].v[0] + face[i].v[2]) /2;
+ face[i].v[2] = (face[i].v[0] + face[i].v[2]) /2;
n2 += 3; // number of faces
}
@@ -1858,7 +1858,7 @@ void KX_Dome::DrawDomeFisheye(void)
glBindTexture(GL_TEXTURE_2D, domefacesId[0]);
GLDrawTriangles(cubetop, nfacestop);
- // bottom triangle
+ // bottom triangle
glBindTexture(GL_TEXTURE_2D, domefacesId[1]);
GLDrawTriangles(cubebottom, nfacesbottom);
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index 78134afdab0..9f6ef894f12 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -252,7 +252,7 @@ PyAttributeDef KX_FontObject::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_FontObject::pyattr_get_text(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_FontObject* self= static_cast<KX_FontObject*>(self_v);
STR_String str = STR_String();
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 3818cef7d6e..fe8419d5343 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -362,7 +362,7 @@ BL_ActionManager* KX_GameObject::GetActionManager()
{
// We only want to create an action manager if we need it
if (!m_actionManager)
- {
+ {
KX_GetActiveScene()->AddAnimatedObject(this);
m_actionManager = new BL_ActionManager(this);
}
@@ -690,7 +690,7 @@ void KX_GameObject::SynchronizeTransformFunc(SG_IObject* node, void* gameobj, vo
void KX_GameObject::SetDebugColor(unsigned int bgra)
{
for (size_t i=0;i<m_meshes.size();i++)
- m_meshes[i]->DebugColor(bgra);
+ m_meshes[i]->DebugColor(bgra);
}
@@ -701,8 +701,8 @@ void KX_GameObject::ResetDebugColor()
}
void KX_GameObject::InitIPO(bool ipo_as_force,
- bool ipo_add,
- bool ipo_local)
+ bool ipo_add,
+ bool ipo_local)
{
SGControllerList::iterator it = GetSGNode()->GetSGControllerList().begin();
@@ -939,7 +939,7 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
vect /= len;
orimat = GetSGNode()->GetWorldOrientation();
switch (axis)
- {
+ {
case 0: //x axis
ori.setValue(orimat[0][2], orimat[1][2], orimat[2][2]); //pivot axis
if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) //is the vector parallel to the pivot?
@@ -1041,7 +1041,7 @@ MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
return locvel;
}
}
- return velocity;
+ return velocity;
}
MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
@@ -1060,7 +1060,7 @@ MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
return locvel;
}
}
- return velocity;
+ return velocity;
}
MT_Vector3 KX_GameObject::GetVelocity(const MT_Point3& point)
@@ -1668,7 +1668,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
{NULL} //Sentinel
};
-PyObject* KX_GameObject::PyReplaceMesh(PyObject* args)
+PyObject *KX_GameObject::PyReplaceMesh(PyObject *args)
{
KX_Scene *scene = KX_GetActiveScene();
@@ -1686,7 +1686,7 @@ PyObject* KX_GameObject::PyReplaceMesh(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyEndObject()
+PyObject *KX_GameObject::PyEndObject()
{
SG_Node* node = this->GetSGNode();
KX_Scene* scene = static_cast<KX_Scene*>(node->GetSGClientInfo());
@@ -1697,7 +1697,7 @@ PyObject* KX_GameObject::PyEndObject()
}
-PyObject* KX_GameObject::PyReinstancePhysicsMesh(PyObject* args)
+PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args)
{
KX_GameObject *gameobj= NULL;
RAS_MeshObject *mesh= NULL;
@@ -1724,7 +1724,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
KX_GameObject* self= static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
CValue* resultattr;
- PyObject* pyconvert;
+ PyObject *pyconvert;
if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, "BGE_PROXY_ERROR_MSG);
@@ -1733,7 +1733,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
/* first see if the attributes a string and try get the cvalue attribute */
if (attr_str && (resultattr=self->GetProperty(attr_str))) {
- pyconvert = resultattr->ConvertValueToPython();
+ pyconvert = resultattr->ConvertValueToPython();
return pyconvert ? pyconvert:resultattr->GetProxy();
}
/* no CValue attribute, try get the python only m_attr_dict attribute */
@@ -1907,13 +1907,13 @@ PyTypeObject KX_GameObject::Type = {
py_base_new
};
-PyObject* KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
-PyObject* KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_GameObject* parent = self->GetParent();
@@ -1924,7 +1924,7 @@ PyObject* KX_GameObject::pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DE
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
@@ -1937,7 +1937,7 @@ PyObject* KX_GameObject::pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
@@ -1960,7 +1960,7 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
@@ -1983,7 +1983,7 @@ int KX_GameObject::pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
KX_IPhysicsController *spc = self->GetPhysicsController();
@@ -2007,7 +2007,7 @@ int KX_GameObject::pyattr_set_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF
}
-PyObject* KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyBool_FromLong(self->GetVisible());
@@ -2027,7 +2027,7 @@ int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *at
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL);
@@ -2049,11 +2049,11 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
-#ifdef USE_MATHUTILS
+#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL);
-#else
+#else
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return PyObjectFrom(self->NodeGetLocalPosition());
#endif
@@ -2071,7 +2071,7 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL);
@@ -2083,7 +2083,7 @@ PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB
#endif
}
-PyObject* KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL);
@@ -2108,7 +2108,7 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL);
@@ -2132,7 +2132,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL);
@@ -2154,7 +2154,7 @@ int KX_GameObject::pyattr_set_worldScaling(void *self_v, const KX_PYATTRIBUTE_DE
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL);
@@ -2176,7 +2176,7 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
@@ -2222,7 +2222,7 @@ int KX_GameObject::pyattr_set_localTransform(void *self_v, const KX_PYATTRIBUTE_
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldTransform(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
@@ -2256,7 +2256,7 @@ int KX_GameObject::pyattr_set_worldTransform(void *self_v, const KX_PYATTRIBUTE_
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL);
@@ -2278,7 +2278,7 @@ int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRI
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL);
@@ -2300,7 +2300,7 @@ int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRI
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL);
@@ -2322,7 +2322,7 @@ int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTR
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL);
@@ -2345,7 +2345,7 @@ int KX_GameObject::pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTR
}
-PyObject* KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
SG_Node* sg_parent;
@@ -2372,7 +2372,7 @@ int KX_GameObject::pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
int state = 0;
@@ -2400,7 +2400,7 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
PyObject *meshes= PyList_New(self->m_meshes.size());
@@ -2415,7 +2415,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
return meshes;
}
-PyObject* KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
#ifdef USE_MATHUTILS
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR);
@@ -2437,35 +2437,35 @@ int KX_GameObject::pyattr_set_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *at
}
/* These are experimental! */
-PyObject* KX_GameObject::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<KX_GameObject*>(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_SENSORS);
}
-PyObject* KX_GameObject::pyattr_get_controllers(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_controllers(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<KX_GameObject*>(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_CONTROLLERS);
}
-PyObject* KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return KX_PythonSeq_CreatePyObject((static_cast<KX_GameObject*>(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_ACTUATORS);
}
/* End experimental */
-PyObject* KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_children(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return self->GetChildren()->NewProxy(true);
}
-PyObject* KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
return self->GetChildrenRecursive()->NewProxy(true);
}
-PyObject* KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
@@ -2476,10 +2476,10 @@ PyObject* KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_
return self->m_attr_dict;
}
-PyObject* KX_GameObject::PyApplyForce(PyObject* args)
+PyObject *KX_GameObject::PyApplyForce(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyForce", &pyvect, &local)) {
MT_Vector3 force;
@@ -2491,10 +2491,10 @@ PyObject* KX_GameObject::PyApplyForce(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyApplyTorque(PyObject* args)
+PyObject *KX_GameObject::PyApplyTorque(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyTorque", &pyvect, &local)) {
MT_Vector3 torque;
@@ -2506,10 +2506,10 @@ PyObject* KX_GameObject::PyApplyTorque(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyApplyRotation(PyObject* args)
+PyObject *KX_GameObject::PyApplyRotation(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyRotation", &pyvect, &local)) {
MT_Vector3 rotation;
@@ -2521,10 +2521,10 @@ PyObject* KX_GameObject::PyApplyRotation(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyApplyMovement(PyObject* args)
+PyObject *KX_GameObject::PyApplyMovement(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args, "O|i:applyMovement", &pyvect, &local)) {
MT_Vector3 movement;
@@ -2536,7 +2536,7 @@ PyObject* KX_GameObject::PyApplyMovement(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* args)
+PyObject *KX_GameObject::PyGetLinearVelocity(PyObject *args)
{
// only can get the velocity if we have a physics object connected to us...
int local = 0;
@@ -2550,10 +2550,10 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* args)
}
}
-PyObject* KX_GameObject::PySetLinearVelocity(PyObject* args)
+PyObject *KX_GameObject::PySetLinearVelocity(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args,"O|i:setLinearVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
@@ -2565,7 +2565,7 @@ PyObject* KX_GameObject::PySetLinearVelocity(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyGetAngularVelocity(PyObject* args)
+PyObject *KX_GameObject::PyGetAngularVelocity(PyObject *args)
{
// only can get the velocity if we have a physics object connected to us...
int local = 0;
@@ -2579,10 +2579,10 @@ PyObject* KX_GameObject::PyGetAngularVelocity(PyObject* args)
}
}
-PyObject* KX_GameObject::PySetAngularVelocity(PyObject* args)
+PyObject *KX_GameObject::PySetAngularVelocity(PyObject *args)
{
int local = 0;
- PyObject* pyvect;
+ PyObject *pyvect;
if (PyArg_ParseTuple(args,"O|i:setAngularVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
@@ -2594,7 +2594,7 @@ PyObject* KX_GameObject::PySetAngularVelocity(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PySetVisible(PyObject* args)
+PyObject *KX_GameObject::PySetVisible(PyObject *args)
{
int visible, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setVisible",&visible, &recursive))
@@ -2606,7 +2606,7 @@ PyObject* KX_GameObject::PySetVisible(PyObject* args)
}
-PyObject* KX_GameObject::PySetOcclusion(PyObject* args)
+PyObject *KX_GameObject::PySetOcclusion(PyObject *args)
{
int occlusion, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setOcclusion",&occlusion, &recursive))
@@ -2616,11 +2616,11 @@ PyObject* KX_GameObject::PySetOcclusion(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyGetVelocity(PyObject* args)
+PyObject *KX_GameObject::PyGetVelocity(PyObject *args)
{
// only can get the velocity if we have a physics object connected to us...
MT_Point3 point(0.0,0.0,0.0);
- PyObject* pypos = NULL;
+ PyObject *pypos = NULL;
if (!PyArg_ParseTuple(args, "|O:getVelocity", &pypos) || (pypos && !PyVecTo(pypos, point)))
return NULL;
@@ -2634,7 +2634,7 @@ PyObject* KX_GameObject::PyGetVelocity(PyObject* args)
}
}
-PyObject* KX_GameObject::PyGetReactionForce()
+PyObject *KX_GameObject::PyGetReactionForce()
{
// only can get the velocity if we have a physics object connected to us...
@@ -2651,7 +2651,7 @@ PyObject* KX_GameObject::PyGetReactionForce()
-PyObject* KX_GameObject::PyEnableRigidBody()
+PyObject *KX_GameObject::PyEnableRigidBody()
{
if (GetPhysicsController())
GetPhysicsController()->setRigidBody(true);
@@ -2661,7 +2661,7 @@ PyObject* KX_GameObject::PyEnableRigidBody()
-PyObject* KX_GameObject::PyDisableRigidBody()
+PyObject *KX_GameObject::PyDisableRigidBody()
{
if (GetPhysicsController())
GetPhysicsController()->setRigidBody(false);
@@ -2670,10 +2670,10 @@ PyObject* KX_GameObject::PyDisableRigidBody()
}
-PyObject* KX_GameObject::PySetParent(PyObject* args)
+PyObject *KX_GameObject::PySetParent(PyObject *args)
{
KX_Scene *scene = KX_GetActiveScene();
- PyObject* pyobj;
+ PyObject *pyobj;
KX_GameObject *obj;
int addToCompound=1, ghost=1;
@@ -2687,7 +2687,7 @@ PyObject* KX_GameObject::PySetParent(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyRemoveParent()
+PyObject *KX_GameObject::PyRemoveParent()
{
KX_Scene *scene = KX_GetActiveScene();
@@ -2696,7 +2696,7 @@ PyObject* KX_GameObject::PyRemoveParent()
}
-PyObject* KX_GameObject::PySetCollisionMargin(PyObject* value)
+PyObject *KX_GameObject::PySetCollisionMargin(PyObject *value)
{
float collisionMargin = PyFloat_AsDouble(value);
@@ -2716,10 +2716,10 @@ PyObject* KX_GameObject::PySetCollisionMargin(PyObject* value)
-PyObject* KX_GameObject::PyApplyImpulse(PyObject* args)
+PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
{
- PyObject* pyattach;
- PyObject* pyimpulse;
+ PyObject *pyattach;
+ PyObject *pyimpulse;
if (!m_pPhysicsController1) {
PyErr_SetString(PyExc_RuntimeError, "This object has no physics controller");
@@ -2743,7 +2743,7 @@ PyObject* KX_GameObject::PyApplyImpulse(PyObject* args)
-PyObject* KX_GameObject::PySuspendDynamics()
+PyObject *KX_GameObject::PySuspendDynamics()
{
SuspendDynamics();
Py_RETURN_NONE;
@@ -2751,16 +2751,16 @@ PyObject* KX_GameObject::PySuspendDynamics()
-PyObject* KX_GameObject::PyRestoreDynamics()
+PyObject *KX_GameObject::PyRestoreDynamics()
{
RestoreDynamics();
Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* args)
+PyObject *KX_GameObject::PyAlignAxisToVect(PyObject *args)
{
- PyObject* pyvect;
+ PyObject *pyvect;
int axis = 2; //z axis is the default
float fac = 1.0f;
@@ -2780,7 +2780,7 @@ PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* args)
return NULL;
}
-PyObject* KX_GameObject::PyGetAxisVect(PyObject* value)
+PyObject *KX_GameObject::PyGetAxisVect(PyObject *value)
{
MT_Vector3 vect;
if (PyVecTo(value, vect))
@@ -2791,7 +2791,7 @@ PyObject* KX_GameObject::PyGetAxisVect(PyObject* value)
}
-PyObject* KX_GameObject::PyGetPhysicsId()
+PyObject *KX_GameObject::PyGetPhysicsId()
{
KX_IPhysicsController* ctrl = GetPhysicsController();
uint_ptr physid=0;
@@ -2802,7 +2802,7 @@ PyObject* KX_GameObject::PyGetPhysicsId()
return PyLong_FromSsize_t((long)physid);
}
-PyObject* KX_GameObject::PyGetPropertyNames()
+PyObject *KX_GameObject::PyGetPropertyNames()
{
PyObject *list= ConvertKeysToPython();
@@ -2932,7 +2932,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
" other = 3-tuple or object reference")
{
MT_Point3 toPoint;
- PyObject* pyarg;
+ PyObject *pyarg;
float dist = 0.0f;
char *propName = NULL;
@@ -3050,8 +3050,8 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
{
MT_Point3 toPoint;
MT_Point3 fromPoint;
- PyObject* pyto;
- PyObject* pyfrom = NULL;
+ PyObject *pyto;
+ PyObject *pyfrom = NULL;
float dist = 0.0f;
char *propName = NULL;
KX_GameObject *other;
@@ -3125,7 +3125,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
if (m_pHitObject)
{
- PyObject* returnValue = (poly==2) ? PyTuple_New(5) : (poly) ? PyTuple_New(4) : PyTuple_New(3);
+ PyObject *returnValue = (poly == 2) ? PyTuple_New(5) : (poly) ? PyTuple_New(4) : PyTuple_New(3);
if (returnValue) { // unlikely this would ever fail, if it does python sets an error
PyTuple_SET_ITEM(returnValue, 0, m_pHitObject->GetProxy());
PyTuple_SET_ITEM(returnValue, 1, PyObjectFrom(callback.m_hitPoint));
@@ -3301,11 +3301,11 @@ KX_PYMETHODDEF_DOC(KX_GameObject, isPlayingAction,
/* Matches python dict.get(key, [default]) */
-PyObject* KX_GameObject::Pyget(PyObject *args)
+PyObject *KX_GameObject::Pyget(PyObject *args)
{
PyObject *key;
- PyObject* def = Py_None;
- PyObject* ret;
+ PyObject *def = Py_None;
+ PyObject *ret;
if (!PyArg_ParseTuple(args, "O|O:get", &key, &def))
return NULL;
@@ -3331,7 +3331,7 @@ PyObject* KX_GameObject::Pyget(PyObject *args)
return def;
}
-bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py_none_ok, const char *error_prefix)
+bool ConvertPythonToGameObject(PyObject *value, KX_GameObject **object, bool py_none_ok, const char *error_prefix)
{
if (value==NULL) {
PyErr_Format(PyExc_TypeError, "%s, python pointer NULL, should never happen", error_prefix);
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 2b0d13ff2f7..ea75ca4a917 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -68,7 +68,7 @@ struct bAction;
#ifdef WITH_PYTHON
/* utility conversion function */
-bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py_none_ok, const char *error_prefix);
+bool ConvertPythonToGameObject(PyObject *value, KX_GameObject **object, bool py_none_ok, const char *error_prefix);
#endif
#ifdef USE_MATHUTILS
@@ -159,7 +159,7 @@ public:
* side effect of storing the result internally. The
* memory for the matrix remains the property of this class.
*/
- double*
+ double *
GetOpenGLMatrix(
);
@@ -170,7 +170,7 @@ public:
* memory for the returned matrix.
*/
- MT_CmMatrix4x4*
+ MT_CmMatrix4x4 *
GetOpenGLMatrixPtr(
) {
return &m_OpenGL_4x4Matrix;
@@ -193,18 +193,18 @@ public:
* object. It is the responsibility of the caller to decrement
* the reference count when you have finished with it.
*/
- KX_GameObject*
+ KX_GameObject*
GetParent(
);
/**
* Sets the parent of this object to a game object
- */
+ */
void SetParent(KX_Scene *scene, KX_GameObject *obj, bool addToCompound=true, bool ghost=true);
/**
* Removes the parent of this object to a game object
- */
+ */
void RemoveParent(KX_Scene *scene);
/*********************************
@@ -292,7 +292,7 @@ public:
/**
* Inherited from CValue -- does nothing!
*/
- CValue*
+ CValue*
Calc(
VALUE_OPERATOR op,
CValue *val
@@ -301,7 +301,7 @@ public:
/**
* Inherited from CValue -- does nothing!
*/
- CValue*
+ CValue*
CalcFinal(
VALUE_DATA_TYPE dtype,
VALUE_OPERATOR op,
@@ -312,7 +312,7 @@ public:
* Inherited from CValue -- does nothing!
*/
const
- STR_String &
+ STR_String &
GetText(
);
@@ -331,14 +331,14 @@ public:
/**
* Inherited from CValue -- returns the name of this object.
*/
- STR_String&
+ STR_String&
GetName(
);
/**
* Inherited from CValue -- set the name of this object.
*/
- void
+ void
SetName(
const char *name
);
@@ -348,7 +348,7 @@ public:
* instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
- virtual CValue*
+ virtual CValue*
GetReplica(
);
@@ -356,7 +356,7 @@ public:
* Inherited from CValue -- Makes sure any internal
* data owned by this class is deep copied. Called internally
*/
- virtual void
+ virtual void
ProcessReplica();
/**
@@ -379,7 +379,7 @@ public:
/**
* Return the mass of the object
*/
- MT_Scalar
+ MT_Scalar
GetMass();
/**
@@ -410,7 +410,7 @@ public:
* Quick'n'dirty obcolor ipo stuff
*/
- void
+ void
SetObjectColor(
const MT_Vector4& rgbavec
);
@@ -482,7 +482,7 @@ public:
// adapt local position so that world position is set to desired position
void NodeSetWorldPosition(const MT_Point3& trans);
- void
+ void
NodeUpdateGS(
double time
);
@@ -504,7 +504,7 @@ public:
return m_pSGNode;
}
- const SG_Node* GetSGNode( ) const
+ const SG_Node* GetSGNode( ) const
{
return m_pSGNode;
}
@@ -581,48 +581,48 @@ public:
* place.
*/
- void
+ void
ApplyForce(
const MT_Vector3& force, bool local
);
- void
+ void
ApplyTorque(
const MT_Vector3& torque,
bool local
);
- void
+ void
ApplyRotation(
const MT_Vector3& drot,
bool local
);
- void
+ void
ApplyMovement(
const MT_Vector3& dloc,
bool local
);
- void
+ void
addLinearVelocity(
const MT_Vector3& lin_vel,
bool local
);
- void
+ void
setLinearVelocity(
const MT_Vector3& lin_vel,
bool local
);
- void
+ void
setAngularVelocity(
const MT_Vector3& ang_vel,
bool local
);
- /**
+ /**
* Update the physics object transform based upon the current SG_Node
* position.
*/
@@ -642,7 +642,7 @@ public:
/**
* Function to set IPO option at start of IPO
*/
- void
+ void
InitIPO(
bool ipo_as_force,
bool ipo_add,
@@ -652,7 +652,7 @@ public:
/**
* Odd function to update an ipo. ???
*/
- void
+ void
UpdateIPO(
float curframetime,
bool recurse
@@ -676,20 +676,20 @@ public:
* \section Mesh accessor functions.
*/
- /**
+ /**
* Update buckets to indicate that there is a new
* user of this object's meshes.
*/
- void
+ void
AddMeshUser(
);
- /**
+ /**
* Update buckets with data about the mesh after
* creating or duplicating the object, changing
* visibility, object color, .. .
*/
- void
+ void
UpdateBuckets(
bool recursive
);
@@ -699,7 +699,7 @@ public:
* and remove from the bucketing system.
* Don't think this actually deletes any of the meshes.
*/
- void
+ void
RemoveMeshes(
);
@@ -709,7 +709,7 @@ public:
* Make sure you call RemoveMeshes() before deleting the
* mesh though,
*/
- void
+ void
AddMesh(
RAS_MeshObject* mesh
) {
@@ -719,7 +719,7 @@ public:
/**
* Pick out a mesh associated with the integer 'num'.
*/
- RAS_MeshObject*
+ RAS_MeshObject*
GetMesh(
int num
) const {
@@ -730,17 +730,17 @@ public:
* Return the number of meshes currently associated with this
* game object.
*/
- int
+ int
GetMeshCount(
) const {
return m_meshes.size();
}
- /**
+ /**
* Set the debug color of the meshes associated with this
* class. Does this still work?
*/
- void
+ void
SetDebugColor(
unsigned int bgra
);
@@ -748,7 +748,7 @@ public:
/**
* Reset the debug color of meshes associated with this class.
*/
- void
+ void
ResetDebugColor(
);
@@ -855,7 +855,7 @@ public:
m_bSuspendDynamics = true;
}
- void RestoreDynamics(void) {
+ void RestoreDynamics(void) {
if (!m_bSuspendDynamics)
{
return;
@@ -887,7 +887,7 @@ public:
/**
* \section Python interface functions.
*/
- virtual PyObject* py_repr(void)
+ virtual PyObject *py_repr(void)
{
return PyUnicode_From_STR_String(GetName());
}
@@ -983,7 +983,7 @@ public:
static PyObject* pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static int pyattr_set_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_timeOffset(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_IInterpolator.h b/source/gameengine/Ketsji/KX_IInterpolator.h
index 6ca44e1f6e5..6c0bf2d85cc 100644
--- a/source/gameengine/Ketsji/KX_IInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IInterpolator.h
@@ -38,7 +38,7 @@
#include "MEM_guardedalloc.h"
#endif
-class KX_IInterpolator {
+class KX_IInterpolator {
public:
virtual ~KX_IInterpolator() {}
diff --git a/source/gameengine/Ketsji/KX_IScalarInterpolator.h b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
index 2b5aefccfe7..1e822c49c6d 100644
--- a/source/gameengine/Ketsji/KX_IScalarInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
@@ -36,7 +36,7 @@
#include "MEM_guardedalloc.h"
#endif
-class KX_IScalarInterpolator {
+class KX_IScalarInterpolator {
public:
virtual ~KX_IScalarInterpolator() {}
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index 5599f3e31c6..5ea7a2e7394 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -182,7 +182,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
m_bIpoPlaying = true;
bIpoStart = true;
}
- }
+ }
switch ((IpoActType)m_type)
{
@@ -254,7 +254,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
result = false;
if (bIpoStart)
- ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local);
+ ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local);
((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse);
break;
}
@@ -309,7 +309,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame)
bIpoStart = true;
}
else
- {
+ {
/* Perform clamping */
m_localtime=m_endframe;
result = false;
@@ -453,7 +453,7 @@ PyAttributeDef KX_IpoActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_IpoActuator::pyattr_get_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_IpoActuator::pyattr_get_frame_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
return PyFloat_FromDouble(self->m_startframe);
@@ -474,7 +474,7 @@ int KX_IpoActuator::pyattr_set_frame_start(void *self_v, const KX_PYATTRIBUTE_DE
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_IpoActuator::pyattr_get_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_IpoActuator::pyattr_get_frame_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_IpoActuator* self= static_cast<KX_IpoActuator*>(self_v);
return PyFloat_FromDouble(self->m_endframe);
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index a560b606f5b..c2857141058 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -253,7 +253,7 @@ void KX_KetsjiEngine::SetRasterizer(RAS_IRasterizer* rasterizer)
* At the moment the bge.logic module is imported into 'pythondictionary' after this function is called.
* if this function ever changes to assign a copy, make sure the game logic module is imported into this dictionary before hand.
*/
-void KX_KetsjiEngine::SetPyNamespace(PyObject* pythondictionary)
+void KX_KetsjiEngine::SetPyNamespace(PyObject *pythondictionary)
{
MT_assert(pythondictionary);
m_pythondictionary = pythondictionary;
@@ -361,7 +361,7 @@ void KX_KetsjiEngine::RenderDome()
// no FlushDebugLines
}
m_dome->BindImages(i);
- }
+ }
m_canvas->EndFrame();//XXX do we really need that?
@@ -391,7 +391,7 @@ void KX_KetsjiEngine::RenderDome()
// Draw Callback for the last scene
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
-#endif
+#endif
EndFrame();
}
@@ -477,7 +477,7 @@ void KX_KetsjiEngine::ClearFrame()
SetBackGround(firstscene->GetWorldInfo());
m_canvas->SetViewPort(clearvp.GetLeft(), clearvp.GetBottom(),
- clearvp.GetRight(), clearvp.GetTop());
+ clearvp.GetRight(), clearvp.GetTop());
m_rasterizer->ClearColorBuffer();
}
}
@@ -498,7 +498,7 @@ bool KX_KetsjiEngine::BeginFrame()
}
return false;
-}
+}
void KX_KetsjiEngine::EndFrame()
@@ -641,7 +641,7 @@ else
scene->GetPhysicsEnvironment()->endFrame();
// Update scenegraph after physics step. This maps physics calculations
- // into node positions.
+ // into node positions.
//m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
//SG_SetActiveStage(SG_STAGE_PHYSICS1_UPDATE);
//scene->UpdateParents(m_frameTime);
@@ -692,7 +692,7 @@ else
if (m_animation_record)
- {
+ {
m_sceneconverter->WritePhysicsObjectToAnimationIpo(++m_currentFrame);
}
@@ -725,7 +725,7 @@ else
bool bUseAsyncLogicBricks= false;//true;
if (bUseAsyncLogicBricks)
- {
+ {
// Logic update sub frame: this will let some logic bricks run at the
// full frame rate.
for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit)
@@ -756,7 +756,7 @@ else
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
scene->GetPhysicsEnvironment()->proceedDeltaTime(m_clockTime,timestep,timestep);
// Update scenegraph after physics step. This maps physics calculations
- // into node positions.
+ // into node positions.
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2);
scene->UpdateParents(m_clockTime);
@@ -938,7 +938,7 @@ void KX_KetsjiEngine::Render()
//RenderFrame(scene);
RenderFrame(scene, cam);
- list<class KX_Camera*>* cameras = scene->GetCameras();
+ list<class KX_Camera*>* cameras = scene->GetCameras();
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
@@ -1013,7 +1013,7 @@ void KX_KetsjiEngine::SetBackGround(KX_WorldInfo* wi)
if (wi->hasWorld())
{
if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED)
- {
+ {
m_rasterizer->SetBackColor(
wi->getBackColorRed(),
wi->getBackColorGreen(),
@@ -1038,7 +1038,7 @@ void KX_KetsjiEngine::SetWorldSettings(KX_WorldInfo* wi)
);
if (m_drawingmode >= RAS_IRasterizer::KX_SOLID)
- {
+ {
if (wi->hasMist())
{
m_rasterizer->SetFog(
@@ -1203,11 +1203,11 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
GetSceneViewport(scene, cam, area, viewport);
// store the computed viewport in the scene
- scene->SetSceneViewport(viewport);
+ scene->SetSceneViewport(viewport);
// set the viewport for this frame and scene
m_canvas->SetViewPort(viewport.GetLeft(), viewport.GetBottom(),
- viewport.GetRight(), viewport.GetTop());
+ viewport.GetRight(), viewport.GetTop());
// see KX_BlenderMaterial::Activate
//m_rasterizer->SetAmbient();
@@ -1348,7 +1348,7 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
m_rasterizer->FlushDebugShapes();
scene->Render2DFilters(m_canvas);
#ifdef WITH_PYTHON
- scene->RunDrawingCallbacks(scene->GetPostDrawCB());
+ scene->RunDrawingCallbacks(scene->GetPostDrawCB());
#endif
}
@@ -1368,10 +1368,10 @@ void KX_KetsjiEngine::StopEngine()
{
KX_Scene* scene = *sceneit;
m_sceneconverter->RemoveScene(scene);
- }
+ }
m_scenes.clear();
- // cleanup all the stuff
+ // cleanup all the stuff
m_rasterizer->Exit();
}
}
@@ -1469,7 +1469,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
/* Profile and framerate display */
if (m_show_profile)
- {
+ {
for (int j = tc_first; j < tc_numCategories; j++)
{
debugtxt.Format(m_profileLabels[j]);
@@ -1556,7 +1556,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
KX_SceneList* KX_KetsjiEngine::CurrentScenes()
{
- return &m_scenes;
+ return &m_scenes;
}
@@ -1572,7 +1572,7 @@ KX_Scene* KX_KetsjiEngine::FindScene(const STR_String& scenename)
sceneit++;
}
- return ((sceneit == m_scenes.end()) ? NULL : *sceneit);
+ return ((sceneit == m_scenes.end()) ? NULL : *sceneit);
}
@@ -1635,7 +1635,7 @@ void KX_KetsjiEngine::RemoveScheduledScenes()
m_scenes.erase(sceneit);
break;
}
- }
+ }
}
m_removingScenes.clear();
}
@@ -1737,7 +1737,7 @@ void KX_KetsjiEngine::ReplaceScheduledScenes()
}
}
m_replace_scenes.clear();
- }
+ }
}
@@ -1910,7 +1910,7 @@ void KX_KetsjiEngine::SceneListsChanged(void)
while ((sceneit != m_scenes.end()) && (!m_propertiesPresent))
{
KX_Scene* scene = *sceneit;
- vector<SCA_DebugProp*>& debugproplist = scene->GetDebugProperties();
+ vector<SCA_DebugProp*>& debugproplist = scene->GetDebugProperties();
m_propertiesPresent = !debugproplist.empty();
sceneit++;
}
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index b3bef016b0f..e05ba652bbe 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -98,7 +98,7 @@ private:
/* The current list of scenes. */
KX_SceneList m_scenes;
/* State variable recording the presence of object debug info in the current scene list. */
- bool m_propertiesPresent;
+ bool m_propertiesPresent;
bool m_bInitialized;
int m_activecam;
@@ -136,7 +136,7 @@ private:
int m_drawingmode;
float m_cameraZoom;
- bool m_overrideCam;
+ bool m_overrideCam;
STR_String m_overrideSceneName;
bool m_overrideCamUseOrtho;
@@ -220,7 +220,7 @@ public:
void SetRenderTools(RAS_IRenderTools* rendertools);
void SetRasterizer(RAS_IRasterizer* rasterizer);
#ifdef WITH_PYTHON
- void SetPyNamespace(PyObject* pythondictionary);
+ void SetPyNamespace(PyObject *pythondictionary);
PyObject* GetPyNamespace() { return m_pythondictionary; }
#endif
void SetSceneConverter(KX_ISceneConverter* sceneconverter);
@@ -415,7 +415,7 @@ public:
KX_Scene* CreateScene(const STR_String& scenename);
KX_Scene* CreateScene(Scene *scene);
- GlobalSettings* GetGlobalSettings(void);
+ GlobalSettings* GetGlobalSettings(void);
void SetGlobalSettings(GlobalSettings* gs);
protected:
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index f5aa1bb3c75..8b80daa75d3 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -344,7 +344,7 @@ PyAttributeDef KX_LightObject::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_LightObject::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_LightObject::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
return Py_BuildValue("[fff]", self->m_lightobj.m_red, self->m_lightobj.m_green, self->m_lightobj.m_blue);
@@ -365,9 +365,9 @@ int KX_LightObject::pyattr_set_color(void *self_v, const KX_PYATTRIBUTE_DEF *att
return PY_SET_ATTR_FAIL;
}
-PyObject* KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- PyObject* retvalue;
+ PyObject *retvalue;
const char* type = attrdef->m_name;
@@ -387,13 +387,13 @@ PyObject* KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT
return retvalue;
}
-PyObject* KX_LightObject::pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_LightObject::pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
return PyLong_FromSsize_t(self->m_lightobj.m_type);
}
-int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value)
+int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
int val = PyLong_AsSsize_t(value);
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index 9fe13f471ba..7426896a92a 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -76,10 +76,10 @@ public:
#ifdef WITH_PYTHON
/* attributes */
static PyObject* pyattr_get_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value);
+ static int pyattr_set_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_typeconst(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value);
+ static int pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif
};
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
index 3a3a9677b04..4a1ceba0963 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -74,15 +74,15 @@ public:
m_modified = true;
}
- void SetModifyEnergy(bool modify) {
+ void SetModifyEnergy(bool modify) {
m_modify_energy = modify;
}
- void SetModifyColor(bool modify) {
+ void SetModifyColor(bool modify) {
m_modify_color = modify;
}
- void SetModifyDist(bool modify) {
+ void SetModifyDist(bool modify) {
m_modify_dist = modify;
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index f1a9a93c2db..8451dc3497d 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -105,7 +105,7 @@ KX_MeshProxy::~KX_MeshProxy()
// stuff for cvalue related things
CValue* KX_MeshProxy::Calc(VALUE_OPERATOR op, CValue *val) { return NULL;}
-CValue* KX_MeshProxy::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) { return NULL;}
+CValue* KX_MeshProxy::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) { return NULL;}
const STR_String & KX_MeshProxy::GetText() {return m_meshobj->GetName();};
double KX_MeshProxy::GetNumber() { return -1;}
@@ -116,7 +116,7 @@ CValue* KX_MeshProxy::GetReplica() { return NULL;}
// stuff for python integration
-PyObject* KX_MeshProxy::PyGetMaterialName(PyObject* args, PyObject* kwds)
+PyObject *KX_MeshProxy::PyGetMaterialName(PyObject *args, PyObject *kwds)
{
int matid= 1;
STR_String matname;
@@ -134,7 +134,7 @@ PyObject* KX_MeshProxy::PyGetMaterialName(PyObject* args, PyObject* kwds)
}
-PyObject* KX_MeshProxy::PyGetTextureName(PyObject* args, PyObject* kwds)
+PyObject *KX_MeshProxy::PyGetTextureName(PyObject *args, PyObject *kwds)
{
int matid= 1;
STR_String matname;
@@ -151,7 +151,7 @@ PyObject* KX_MeshProxy::PyGetTextureName(PyObject* args, PyObject* kwds)
}
-PyObject* KX_MeshProxy::PyGetVertexArrayLength(PyObject* args, PyObject* kwds)
+PyObject *KX_MeshProxy::PyGetVertexArrayLength(PyObject *args, PyObject *kwds)
{
int matid= 0;
int length = 0;
@@ -174,7 +174,7 @@ PyObject* KX_MeshProxy::PyGetVertexArrayLength(PyObject* args, PyObject* kwds)
}
-PyObject* KX_MeshProxy::PyGetVertex(PyObject* args, PyObject* kwds)
+PyObject *KX_MeshProxy::PyGetVertex(PyObject *args, PyObject *kwds)
{
int vertexindex;
int matindex;
@@ -192,10 +192,10 @@ PyObject* KX_MeshProxy::PyGetVertex(PyObject* args, PyObject* kwds)
return (new KX_VertexProxy(this, vertex))->NewProxy(true);
}
-PyObject* KX_MeshProxy::PyGetPolygon(PyObject* args, PyObject* kwds)
+PyObject *KX_MeshProxy::PyGetPolygon(PyObject *args, PyObject *kwds)
{
int polyindex= 1;
- PyObject* polyob = NULL;
+ PyObject *polyob = NULL;
if (!PyArg_ParseTuple(args,"i:getPolygon",&polyindex))
return NULL;
@@ -218,7 +218,7 @@ PyObject* KX_MeshProxy::PyGetPolygon(PyObject* args, PyObject* kwds)
return polyob;
}
-PyObject* KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MeshProxy* self= static_cast<KX_MeshProxy*>(self_v);
@@ -233,7 +233,7 @@ PyObject* KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
for (i=0; i<tot; mit++, i++) {
RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial();
- /* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject*)? - Campbell */
+ /* Why do we need to check for RAS_BLENDERMAT if both are cast to a (PyObject *)? - Campbell */
if (polymat->GetFlag() & RAS_BLENDERMAT)
{
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat);
@@ -243,7 +243,7 @@ PyObject* KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
KX_PolygonMaterial *mat = static_cast<KX_PolygonMaterial*>(polymat);
PyList_SET_ITEM(materials, i, mat->GetProxy());
}
- }
+ }
return materials;
}
@@ -260,7 +260,7 @@ PyObject * KX_MeshProxy::pyattr_get_numPolygons(void * selfv, const KX_PYATTRIBU
}
/* a close copy of ConvertPythonToGameObject but for meshes */
-bool ConvertPythonToMesh(PyObject * value, RAS_MeshObject **object, bool py_none_ok, const char *error_prefix)
+bool ConvertPythonToMesh(PyObject *value, RAS_MeshObject **object, bool py_none_ok, const char *error_prefix)
{
if (value==NULL) {
PyErr_Format(PyExc_TypeError, "%s, python pointer NULL, should never happen", error_prefix);
@@ -297,7 +297,7 @@ bool ConvertPythonToMesh(PyObject * value, RAS_MeshObject **object, bool py_none
if (kx_mesh==NULL) {
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
- }
+ }
*object = kx_mesh->GetMesh();
return true;
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index 58b5c87e494..a05ef6ab2e7 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -37,7 +37,7 @@
#include "SCA_IObject.h"
/* utility conversion function */
-bool ConvertPythonToMesh(PyObject * value, class RAS_MeshObject **object, bool py_none_ok, const char *error_prefix);
+bool ConvertPythonToMesh(PyObject *value, class RAS_MeshObject **object, bool py_none_ok, const char *error_prefix);
class KX_MeshProxy : public CValue
{
@@ -73,8 +73,8 @@ public:
KX_PYMETHOD(KX_MeshProxy,GetPolygon);
static PyObject* pyattr_get_materials(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject * pyattr_get_numMaterials(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
- static PyObject * pyattr_get_numPolygons(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
+ static PyObject *pyattr_get_numMaterials(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
+ static PyObject *pyattr_get_numPolygons(void * self, const KX_PYATTRIBUTE_DEF * attrdef);
};
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index bfee124d443..3251cc4af46 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -239,7 +239,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
/* build the from and to point in normalized device coordinates
* Normalized device coordinates are [-1,1] in x, y, z
- *
+ *
* The actual z coordinates used don't have to be exact just infront and
* behind of the near and far clip planes.
*/
@@ -392,19 +392,19 @@ PyAttributeDef KX_MouseFocusSensor::Attributes[] = {
};
/* Attributes */
-PyObject* KX_MouseFocusSensor::pyattr_get_ray_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MouseFocusSensor::pyattr_get_ray_source(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->RaySource());
}
-PyObject* KX_MouseFocusSensor::pyattr_get_ray_target(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MouseFocusSensor::pyattr_get_ray_target(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->RayTarget());
}
-PyObject* KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
MT_Vector3 dir = self->RayTarget() - self->RaySource();
@@ -413,7 +413,7 @@ PyObject* KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_P
return PyObjectFrom(dir);
}
-PyObject* KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
@@ -423,19 +423,19 @@ PyObject* KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYAT
Py_RETURN_NONE;
}
-PyObject* KX_MouseFocusSensor::pyattr_get_hit_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MouseFocusSensor::pyattr_get_hit_position(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitPosition());
}
-PyObject* KX_MouseFocusSensor::pyattr_get_hit_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MouseFocusSensor::pyattr_get_hit_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitNormal());
}
-PyObject* KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_MouseFocusSensor::pyattr_get_hit_uv(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self= static_cast<KX_MouseFocusSensor*>(self_v);
return PyObjectFrom(self->HitUV());
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 35058e5fe5d..a05292f268a 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -210,7 +210,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
{
//detailed mesh vertex
memcpy(dvertices+3*(newIdx-nverts), allVerts+3*vi, 3*sizeof(float));
- }
+ }
}
}
@@ -245,7 +245,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
{
memset(vert, 0, 3*sizeof(float)); //vertex isn't in any poly, set dummy zero coordinates
}
- vert+=3;
+ vert+=3;
}
//create tris
@@ -294,7 +294,7 @@ bool KX_NavMeshObject::BuildNavMesh()
float *vertices = NULL, *dvertices = NULL;
unsigned short *polys = NULL, *dtris = NULL, *dmeshes = NULL;
- int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
+ int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
int vertsPerPoly = 0;
if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
@@ -446,11 +446,11 @@ bool KX_NavMeshObject::BuildNavMesh()
dtl.nverts = dmeshes[i*4+1];
dtl.tbase = dmeshes[i*4+2];
dtl.ntris = dmeshes[i*4+3];
- }
+ }
}
m_navMesh = new dtStatNavMesh;
- m_navMesh->init(data, dataSize, true);
+ m_navMesh->init(data, dataSize, true);
delete [] vertices;
@@ -487,7 +487,7 @@ void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
const dtStatPoly* poly = m_navMesh->getPoly(pi);
for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
- {
+ {
if (poly->n[j] && renderMode==RM_WALLS)
continue;
const float* vif = m_navMesh->getVertex(poly->v[i]);
@@ -564,7 +564,7 @@ int KX_NavMeshObject::FindPath(const MT_Point3& from, const MT_Point3& to, float
if (!m_navMesh)
return 0;
MT_Point3 localfrom = TransformToLocalCoords(from);
- MT_Point3 localto = TransformToLocalCoords(to);
+ MT_Point3 localto = TransformToLocalCoords(to);
float spos[3], epos[3];
localfrom.getValue(spos); flipAxes(spos);
localto.getValue(epos); flipAxes(epos);
@@ -598,7 +598,7 @@ float KX_NavMeshObject::Raycast(const MT_Point3& from, const MT_Point3& to)
if (!m_navMesh)
return 0.f;
MT_Point3 localfrom = TransformToLocalCoords(from);
- MT_Point3 localto = TransformToLocalCoords(to);
+ MT_Point3 localto = TransformToLocalCoords(to);
float spos[3], epos[3];
localfrom.getValue(spos); flipAxes(spos);
localto.getValue(epos); flipAxes(epos);
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index a3f098c3b1f..f35090f9e9b 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -460,7 +460,7 @@ Mathutils_Callback mathutils_obactu_vector_cb = {
mathutils_obactu_vector_set_index
};
-PyObject* KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_LINV);
}
@@ -476,7 +476,7 @@ int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *a
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_ANGV);
}
@@ -501,7 +501,7 @@ void KX_ObjectActuator_Mathutils_Callback_Init(void)
#endif // USE_MATHUTILS
-PyObject* KX_ObjectActuator::pyattr_get_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ObjectActuator::pyattr_get_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
PyObject *retVal = PyList_New(3);
@@ -517,7 +517,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitX(void *self_v, const KX_PYATTRIBUTE
{
KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
- PyObject* seq = PySequence_Fast(value, "");
+ PyObject *seq = PySequence_Fast(value, "");
if (seq && PySequence_Fast_GET_SIZE(seq) == 3)
{
self->m_drot[0] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
@@ -537,7 +537,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitX(void *self_v, const KX_PYATTRIBUTE
return PY_SET_ATTR_FAIL;
}
-PyObject* KX_ObjectActuator::pyattr_get_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ObjectActuator::pyattr_get_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
PyObject *retVal = PyList_New(3);
@@ -553,7 +553,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitY(void *self_v, const KX_PYATTRIBUTE
{
KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
- PyObject* seq = PySequence_Fast(value, "");
+ PyObject *seq = PySequence_Fast(value, "");
if (seq && PySequence_Fast_GET_SIZE(seq) == 3)
{
self->m_drot[1] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
@@ -573,7 +573,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitY(void *self_v, const KX_PYATTRIBUTE
return PY_SET_ATTR_FAIL;
}
-PyObject* KX_ObjectActuator::pyattr_get_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ObjectActuator::pyattr_get_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
PyObject *retVal = PyList_New(3);
@@ -589,7 +589,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE
{
KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
- PyObject* seq = PySequence_Fast(value, "");
+ PyObject *seq = PySequence_Fast(value, "");
if (seq && PySequence_Fast_GET_SIZE(seq) == 3)
{
self->m_drot[2] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
@@ -609,7 +609,7 @@ int KX_ObjectActuator::pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE
return PY_SET_ATTR_FAIL;
}
-PyObject* KX_ObjectActuator::pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ObjectActuator::pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
if (!actuator->m_reference)
@@ -632,7 +632,7 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
if (refOb==NULL) {
actuator->m_reference= NULL;
}
- else {
+ else {
actuator->m_reference = refOb;
actuator->m_reference->RegisterActuator(actuator);
}
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
index a942f87856c..99d9fc7f9ee 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -257,7 +257,7 @@ void KX_ObstacleSimulation::AddObstacleForObj(KX_GameObject* gameobj)
}
void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
-{
+{
dtStatNavMesh* navmesh = navmeshobj->GetNavMesh();
if (navmesh)
{
@@ -267,7 +267,7 @@ void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
const dtStatPoly* poly = navmesh->getPoly(pi);
for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
- {
+ {
if (poly->n[j]) continue;
const float* vj = navmesh->getVertex(poly->v[j]);
const float* vi = navmesh->getVertex(poly->v[i]);
@@ -364,9 +364,9 @@ void KX_ObstacleSimulation::DrawObstacles()
else if (m_obstacles[i]->m_shape==KX_OBSTACLE_CIRCLE)
{
KX_RasterizerDrawDebugCircle(m_obstacles[i]->m_pos, m_obstacles[i]->m_rad, bluecolor,
- normal, SECTORS_NUM);
+ normal, SECTORS_NUM);
}
- }
+ }
}
static MT_Point3 nearestPointToObstacle(MT_Point3& pos ,KX_Obstacle* obstacle)
@@ -424,7 +424,7 @@ KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool e
void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
- MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
{
int nobs = m_obstacles.size();
int obstidx = std::find(m_obstacles.begin(), m_obstacles.end(), activeObst) - m_obstacles.begin();
@@ -446,7 +446,7 @@ void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, K
vadd(vel, activeObst->vel, dv);
velocity.x() = vel[0];
- velocity.y() = vel[1];
+ velocity.y() = vel[1];
}
///////////*********TOI_rays**********/////////////////
@@ -642,7 +642,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
for (int n = 0; n < nspos; ++n)
{
float vcand[2];
- vcpy(vcand, &spos[n*2]);
+ vcpy(vcand, &spos[n*2]);
// Find min time of impact and exit amongst all obstacles.
float tmin = maxToi;
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
index 5b359fc031e..50589b5bc69 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.h
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -34,13 +34,13 @@ class KX_GameObject;
class KX_NavMeshObject;
enum KX_OBSTACLE_TYPE
-{
+{
KX_OBSTACLE_OBJ,
KX_OBSTACLE_NAV_MESH,
};
enum KX_OBSTACLE_SHAPE
-{
+{
KX_OBSTACLE_CIRCLE,
KX_OBSTACLE_SEGMENT,
};
@@ -86,9 +86,9 @@ public:
void DestroyObstacleForObj(KX_GameObject* gameobj);
void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh);
KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
- void UpdateObstacles();
+ void UpdateObstacles();
virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
- MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
};
class KX_ObstacleSimulationTOI: public KX_ObstacleSimulation
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 5058af18d15..6926fdb1d4c 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -172,10 +172,10 @@ PyAttributeDef KX_ParentActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_ParentActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_ParentActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
- if (!actuator->m_ob)
+ if (!actuator->m_ob)
Py_RETURN_NONE;
else
return actuator->m_ob->GetProxy();
@@ -190,7 +190,7 @@ int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (actuator->m_ob != NULL)
- actuator->m_ob->UnregisterActuator(actuator);
+ actuator->m_ob->UnregisterActuator(actuator);
actuator->m_ob = (SCA_IObject*) gameobj;
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h
index 6191b889da3..f2f5acd3dfb 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.h
+++ b/source/gameengine/Ketsji/KX_ParentActuator.h
@@ -81,7 +81,7 @@ public:
/* --------------------------------------------------------------------- */
/* These are used to get and set m_ob */
- static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
index 225a1628b3b..f18c35c0c78 100644
--- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
@@ -51,7 +51,7 @@ KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper()
#ifdef WITH_PYTHON
-PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* args)
+PyObject *KX_PhysicsObjectWrapper::PySetPosition(PyObject *args)
{
float x,y,z;
if (PyArg_ParseTuple(args,"fff:setPosition",&x,&y,&z))
@@ -65,7 +65,7 @@ PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* args)
}
-PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* args)
+PyObject *KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject *args)
{
float x,y,z;
int local;
@@ -79,7 +79,7 @@ PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* args)
+PyObject *KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject *args)
{
float x,y,z;
int local;
@@ -93,7 +93,7 @@ PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* args)
+PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject *args)
{
int active;
if (PyArg_ParseTuple(args,"i:setActive",&active))
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 85c88337d60..13b6bda4ebc 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -102,7 +102,7 @@ KX_PolyProxy::~KX_PolyProxy()
// stuff for cvalue related things
CValue* KX_PolyProxy::Calc(VALUE_OPERATOR, CValue *) { return NULL;}
-CValue* KX_PolyProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
+CValue* KX_PolyProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
STR_String sPolyName="polygone";
const STR_String & KX_PolyProxy::GetText() {return sPolyName;};
double KX_PolyProxy::GetNumber() { return -1;}
@@ -112,52 +112,52 @@ CValue* KX_PolyProxy::GetReplica() { return NULL;}
// stuff for python integration
-PyObject* KX_PolyProxy::pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterialName();
}
-PyObject* KX_PolyProxy::pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetTextureName();
}
-PyObject* KX_PolyProxy::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterial();
}
-PyObject* KX_PolyProxy::pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PygetMaterialIndex();
}
-PyObject* KX_PolyProxy::pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 0));
}
-PyObject* KX_PolyProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 1));
}
-PyObject* KX_PolyProxy::pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return PyLong_FromSsize_t(self->m_polygon->GetVertexOffsetAbs(self->m_mesh, 2));
}
-PyObject* KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
@@ -168,13 +168,13 @@ PyObject* KX_PolyProxy::pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *at
return PyLong_FromSsize_t(0);
}
-PyObject* KX_PolyProxy::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PyisVisible();
}
-PyObject* KX_PolyProxy::pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolyProxy::pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolyProxy* self= static_cast<KX_PolyProxy*>(self_v);
return self->PyisCollider();
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.h b/source/gameengine/Ketsji/KX_PolyProxy.h
index 83c3bff0ee2..9e3556a03f8 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.h
+++ b/source/gameengine/Ketsji/KX_PolyProxy.h
@@ -57,16 +57,16 @@ public:
// stuff for python integration
- static PyObject* pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_material_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_texture_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_material_id(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_v1(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_v3(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_v4(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_visible(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_collide(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialIndex)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getNumVertex)
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index 2e39190f4f9..3b58a8abd83 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -143,7 +143,7 @@ bool KX_PolygonMaterial::Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingI
{
PyObject *pyRasty = PyCapsule_New((void*)rasty, KX_POLYGONMATERIAL_CAPSULE_ID, NULL); /* new reference */
PyObject *pyCachingInfo = PyCapsule_New((void*) &cachingInfo, KX_POLYGONMATERIAL_CAPSULE_ID, NULL); /* new reference */
- PyObject *ret = PyObject_CallMethod(m_pymaterial, (char *)"activate", (char *)"(NNO)", pyRasty, pyCachingInfo, (PyObject*) this->m_proxy);
+ PyObject *ret = PyObject_CallMethod(m_pymaterial, (char *)"activate", (char *)"(NNO)", pyRasty, pyCachingInfo, (PyObject *) this->m_proxy);
if (ret)
{
bool value = PyLong_AsSsize_t(ret);
@@ -252,7 +252,7 @@ PyAttributeDef KX_PolygonMaterial::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("tile", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_tile),
KX_PYATTRIBUTE_INT_RW("tilexrep", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_tilexrep),
KX_PYATTRIBUTE_INT_RW("tileyrep", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_tileyrep),
- KX_PYATTRIBUTE_INT_RW("drawingmode", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_drawingmode),
+ KX_PYATTRIBUTE_INT_RW("drawingmode", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_drawingmode),
//KX_PYATTRIBUTE_INT_RW("lightlayer", INT_MIN, INT_MAX, true, KX_PolygonMaterial, m_lightlayer),
KX_PYATTRIBUTE_BOOL_RW("transparent", KX_PolygonMaterial, m_alpha),
@@ -262,7 +262,7 @@ PyAttributeDef KX_PolygonMaterial::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW("specularity", 0.0f, 1000.0f, KX_PolygonMaterial, m_specularity),
KX_PYATTRIBUTE_RW_FUNCTION("diffuse", KX_PolygonMaterial, pyattr_get_diffuse, pyattr_set_diffuse),
- KX_PYATTRIBUTE_RW_FUNCTION("specular",KX_PolygonMaterial, pyattr_get_specular, pyattr_set_specular),
+ KX_PYATTRIBUTE_RW_FUNCTION("specular",KX_PolygonMaterial, pyattr_get_specular, pyattr_set_specular),
KX_PYATTRIBUTE_RO_FUNCTION("tface", KX_PolygonMaterial, pyattr_get_tface), /* How the heck is this even useful??? - Campbell */
KX_PYATTRIBUTE_RO_FUNCTION("gl_texture", KX_PolygonMaterial, pyattr_get_gl_texture), /* could be called 'bindcode' */
@@ -355,26 +355,26 @@ KX_PYMETHODDEF_DOC(KX_PolygonMaterial, activate, "activate(rasty, cachingInfo)")
return NULL;
}
-PyObject* KX_PolygonMaterial::pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolygonMaterial::pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyUnicode_From_STR_String(self->m_texturename);
}
-PyObject* KX_PolygonMaterial::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolygonMaterial::pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyUnicode_From_STR_String(self->m_materialname);
}
/* this does not seem useful */
-PyObject* KX_PolygonMaterial::pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolygonMaterial::pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyCapsule_New(&self->m_tface, KX_POLYGONMATERIAL_CAPSULE_ID, NULL);
}
-PyObject* KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
int bindcode= 0;
@@ -385,7 +385,7 @@ PyObject* KX_PolygonMaterial::pyattr_get_gl_texture(void *self_v, const KX_PYATT
}
-PyObject* KX_PolygonMaterial::pyattr_get_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolygonMaterial::pyattr_get_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyObjectFrom(self->m_diffuse);
@@ -403,7 +403,7 @@ int KX_PolygonMaterial::pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DE
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_PolygonMaterial::pyattr_get_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_PolygonMaterial::pyattr_get_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_PolygonMaterial* self= static_cast<KX_PolygonMaterial*>(self_v);
return PyObjectFrom(self->m_specular);
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.h b/source/gameengine/Ketsji/KX_PolygonMaterial.h
index f7ad3973212..6384008fb7d 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.h
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.h
@@ -137,7 +137,7 @@ public:
KX_PYMETHOD_DOC(KX_PolygonMaterial, setCustomMaterial);
KX_PYMETHOD_DOC(KX_PolygonMaterial, loadProgram);
- virtual PyObject* py_repr(void) { return PyUnicode_FromString(m_material ? ((ID *)m_material)->name+2 : ""); }
+ virtual PyObject *py_repr(void) { return PyUnicode_FromString(m_material ? ((ID *)m_material)->name+2 : ""); }
static PyObject* pyattr_get_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_material(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
@@ -145,9 +145,9 @@ public:
static PyObject* pyattr_get_tface(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_gl_texture(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_diffuse(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_diffuse(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_diffuse(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_specular(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject* pyattr_get_specular(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_specular(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 6fb315d51cb..5f3a4879150 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -89,9 +89,9 @@ static char gPyGetAppliedImpulse__doc__[] = "getAppliedImpulse(int constraintId)
-static PyObject* gPySetGravity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetGravity(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float x,y,z;
if (PyArg_ParseTuple(args,"fff",&x,&y,&z))
@@ -106,9 +106,9 @@ static PyObject* gPySetGravity(PyObject* self,
Py_RETURN_NONE;
}
-static PyObject* gPySetDebugMode(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetDebugMode(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
int mode;
if (PyArg_ParseTuple(args,"i",&mode))
@@ -129,9 +129,9 @@ static PyObject* gPySetDebugMode(PyObject* self,
-static PyObject* gPySetNumTimeSubSteps(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetNumTimeSubSteps(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
int substep;
if (PyArg_ParseTuple(args,"i",&substep))
@@ -148,9 +148,9 @@ static PyObject* gPySetNumTimeSubSteps(PyObject* self,
}
-static PyObject* gPySetNumIterations(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetNumIterations(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
int iter;
if (PyArg_ParseTuple(args,"i",&iter))
@@ -167,9 +167,9 @@ static PyObject* gPySetNumIterations(PyObject* self,
}
-static PyObject* gPySetDeactivationTime(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetDeactivationTime(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float deactive_time;
if (PyArg_ParseTuple(args,"f",&deactive_time))
@@ -186,9 +186,9 @@ static PyObject* gPySetDeactivationTime(PyObject* self,
}
-static PyObject* gPySetDeactivationLinearTreshold(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetDeactivationLinearTreshold(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float linearDeactivationTreshold;
if (PyArg_ParseTuple(args,"f",&linearDeactivationTreshold))
@@ -205,9 +205,9 @@ static PyObject* gPySetDeactivationLinearTreshold(PyObject* self,
}
-static PyObject* gPySetDeactivationAngularTreshold(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetDeactivationAngularTreshold(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float angularDeactivationTreshold;
if (PyArg_ParseTuple(args,"f",&angularDeactivationTreshold))
@@ -223,9 +223,9 @@ static PyObject* gPySetDeactivationAngularTreshold(PyObject* self,
Py_RETURN_NONE;
}
-static PyObject* gPySetContactBreakingTreshold(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetContactBreakingTreshold(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float contactBreakingTreshold;
if (PyArg_ParseTuple(args,"f",&contactBreakingTreshold))
@@ -242,9 +242,9 @@ static PyObject* gPySetContactBreakingTreshold(PyObject* self,
}
-static PyObject* gPySetCcdMode(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetCcdMode(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float ccdMode;
if (PyArg_ParseTuple(args,"f",&ccdMode))
@@ -260,9 +260,9 @@ static PyObject* gPySetCcdMode(PyObject* self,
Py_RETURN_NONE;
}
-static PyObject* gPySetSorConstant(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetSorConstant(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float sor;
if (PyArg_ParseTuple(args,"f",&sor))
@@ -278,9 +278,9 @@ static PyObject* gPySetSorConstant(PyObject* self,
Py_RETURN_NONE;
}
-static PyObject* gPySetSolverTau(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetSolverTau(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float tau;
if (PyArg_ParseTuple(args,"f",&tau))
@@ -297,9 +297,9 @@ static PyObject* gPySetSolverTau(PyObject* self,
}
-static PyObject* gPySetSolverDamping(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetSolverDamping(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float damping;
if (PyArg_ParseTuple(args,"f",&damping))
@@ -315,9 +315,9 @@ static PyObject* gPySetSolverDamping(PyObject* self,
Py_RETURN_NONE;
}
-static PyObject* gPySetLinearAirDamping(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetLinearAirDamping(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float damping;
if (PyArg_ParseTuple(args,"f",&damping))
@@ -334,9 +334,9 @@ static PyObject* gPySetLinearAirDamping(PyObject* self,
}
-static PyObject* gPySetUseEpa(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetUseEpa(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
int epa;
if (PyArg_ParseTuple(args,"i",&epa))
@@ -351,9 +351,9 @@ static PyObject* gPySetUseEpa(PyObject* self,
}
Py_RETURN_NONE;
}
-static PyObject* gPySetSolverType(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPySetSolverType(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
int solverType;
if (PyArg_ParseTuple(args,"i",&solverType))
@@ -371,9 +371,9 @@ static PyObject* gPySetSolverType(PyObject* self,
-static PyObject* gPyGetVehicleConstraint(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPyGetVehicleConstraint(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
#if defined(_WIN64)
__int64 constraintid;
@@ -403,9 +403,9 @@ static PyObject* gPyGetVehicleConstraint(PyObject* self,
}
-static PyObject* gPyCreateConstraint(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPyCreateConstraint(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
/* FIXME - physicsid is a long being cast to a pointer, should at least use PyCapsule */
#if defined(_WIN64)
@@ -435,7 +435,7 @@ static PyObject* gPyCreateConstraint(PyObject* self,
#else
success = PyArg_ParseTuple(args,"llifff",&physicsid,&physicsid2,&constrainttype,
&pivotX,&pivotY,&pivotZ);
-#endif
+#endif
}
else if (len == 9)
{
@@ -521,9 +521,9 @@ static PyObject* gPyCreateConstraint(PyObject* self,
-static PyObject* gPyGetAppliedImpulse(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPyGetAppliedImpulse(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
float appliedImpulse = 0.f;
@@ -548,9 +548,9 @@ static PyObject* gPyGetAppliedImpulse(PyObject* self,
}
-static PyObject* gPyRemoveConstraint(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject *gPyRemoveConstraint(PyObject *self,
+ PyObject *args,
+ PyObject *kwds)
{
#if defined(_WIN64)
__int64 constraintid;
@@ -572,7 +572,7 @@ static PyObject* gPyRemoveConstraint(PyObject* self,
Py_RETURN_NONE;
}
-static PyObject* gPyExportBulletFile(PyObject*, PyObject* args)
+static PyObject *gPyExportBulletFile(PyObject *, PyObject *args)
{
char* filename;
if (!PyArg_ParseTuple(args,"s:exportBulletFile",&filename))
@@ -655,13 +655,13 @@ static struct PyModuleDef PhysicsConstraints_module_def = {
0, /* m_free */
};
-PyObject* initPythonConstraintBinding()
+PyObject *initPythonConstraintBinding()
{
- PyObject* ErrorObject;
- PyObject* m;
- PyObject* d;
- PyObject* item;
+ PyObject *ErrorObject;
+ PyObject *m;
+ PyObject *d;
+ PyObject *item;
/* Use existing module where possible
* be careful not to init any runtime vars after this */
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index f459b806d2f..bc324c3b140 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -47,7 +47,7 @@
#include "KX_Python.h"
#include "KX_PyMath.h"
-bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefix)
+bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefix)
{
int size= PySequence_Size(pyval);
@@ -80,7 +80,7 @@ bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefi
return false;
}
-bool PyQuatTo(PyObject* pyval, MT_Quaternion &qrot)
+bool PyQuatTo(PyObject *pyval, MT_Quaternion &qrot)
{
if (!PyVecTo(pyval, qrot))
return false;
@@ -95,7 +95,7 @@ bool PyQuatTo(PyObject* pyval, MT_Quaternion &qrot)
return true;
}
-PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
+PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
{
#ifdef USE_MATHUTILS
float fmat[16];
@@ -119,7 +119,7 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
#endif
}
-PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
+PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
{
#ifdef USE_MATHUTILS
float fmat[9];
@@ -143,7 +143,7 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
}
#ifdef USE_MATHUTILS
-PyObject* PyObjectFrom(const MT_Quaternion &qrot)
+PyObject *PyObjectFrom(const MT_Quaternion &qrot)
{
/* NOTE, were re-ordering here for Mathutils compat */
float fvec[4];
@@ -152,7 +152,7 @@ PyObject* PyObjectFrom(const MT_Quaternion &qrot)
}
#endif
-PyObject* PyObjectFrom(const MT_Tuple4 &vec)
+PyObject *PyObjectFrom(const MT_Tuple4 &vec)
{
#ifdef USE_MATHUTILS
float fvec[4];
@@ -168,7 +168,7 @@ PyObject* PyObjectFrom(const MT_Tuple4 &vec)
#endif
}
-PyObject* PyObjectFrom(const MT_Tuple3 &vec)
+PyObject *PyObjectFrom(const MT_Tuple3 &vec)
{
#ifdef USE_MATHUTILS
float fvec[3];
@@ -180,10 +180,10 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec)
PyList_SET_ITEM(list, 1, PyFloat_FromDouble(vec[1]));
PyList_SET_ITEM(list, 2, PyFloat_FromDouble(vec[2]));
return list;
-#endif
+#endif
}
-PyObject* PyObjectFrom(const MT_Tuple2 &vec)
+PyObject *PyObjectFrom(const MT_Tuple2 &vec)
{
#ifdef USE_MATHUTILS
float fvec[2];
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index aec871d7700..d79397ed807 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -61,7 +61,7 @@ inline unsigned int Size(const MT_Tuple4&) { return 4; }
* Converts the given python matrix (column-major) to an MT class (row-major).
*/
template<class T>
-bool PyMatTo(PyObject* pymat, T& mat)
+bool PyMatTo(PyObject *pymat, T& mat)
{
bool noerror = true;
mat.setIdentity();
@@ -133,7 +133,7 @@ bool PyMatTo(PyObject* pymat, T& mat)
* Converts a python sequence to a MT class.
*/
template<class T>
-bool PyVecTo(PyObject* pyval, T& vec)
+bool PyVecTo(PyObject *pyval, T& vec)
{
#ifdef USE_MATHUTILS
/* no need for BaseMath_ReadCallback() here, reading the sequences will do this */
@@ -235,41 +235,41 @@ bool PyVecTo(PyObject* pyval, T& vec)
}
-bool PyQuatTo(PyObject* pyval, MT_Quaternion &qrot);
+bool PyQuatTo(PyObject *pyval, MT_Quaternion &qrot);
-bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &mat, const char *error_prefix);
+bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &mat, const char *error_prefix);
/**
* Converts an MT_Matrix4x4 to a python object.
*/
-PyObject* PyObjectFrom(const MT_Matrix4x4 &mat);
+PyObject *PyObjectFrom(const MT_Matrix4x4 &mat);
/**
* Converts an MT_Matrix3x3 to a python object.
*/
-PyObject* PyObjectFrom(const MT_Matrix3x3 &mat);
+PyObject *PyObjectFrom(const MT_Matrix3x3 &mat);
/**
* Converts an MT_Tuple2 to a python object.
*/
-PyObject* PyObjectFrom(const MT_Tuple2 &vec);
+PyObject *PyObjectFrom(const MT_Tuple2 &vec);
/**
* Converts an MT_Tuple3 to a python object
*/
-PyObject* PyObjectFrom(const MT_Tuple3 &vec);
+PyObject *PyObjectFrom(const MT_Tuple3 &vec);
#ifdef USE_MATHUTILS
/**
* Converts an MT_Quaternion to a python object.
*/
-PyObject* PyObjectFrom(const MT_Quaternion &qrot);
+PyObject *PyObjectFrom(const MT_Quaternion &qrot);
#endif
/**
* Converts an MT_Tuple4 to a python object.
*/
-PyObject* PyObjectFrom(const MT_Tuple4 &pos);
+PyObject *PyObjectFrom(const MT_Tuple4 &pos);
#endif
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 7d29a20d1a2..43fca40f2da 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -210,15 +210,15 @@ static PyObject *gp_OrigPythonSysModules= NULL;
#include "SCA_PythonController.h"
// List of methods defined in the module
-static PyObject* ErrorObject;
+static PyObject *ErrorObject;
static const char *gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1]";
-static PyObject* gPyGetRandomFloat(PyObject*)
+static PyObject *gPyGetRandomFloat(PyObject *)
{
return PyFloat_FromDouble(MT_random());
}
-static PyObject* gPySetGravity(PyObject*, PyObject* value)
+static PyObject *gPySetGravity(PyObject *, PyObject *value)
{
MT_Vector3 vec;
if (!PyVecTo(value, vec))
@@ -240,7 +240,7 @@ file to make a full path name (doesn't change during the game, even if you load\
other .blend).\n\
The function also converts the directory separator to the local file system format.";
-static PyObject* gPyExpandPath(PyObject*, PyObject* args)
+static PyObject *gPyExpandPath(PyObject *, PyObject *args)
{
char expanded[FILE_MAX];
char* filename;
@@ -257,7 +257,7 @@ static char gPyStartGame_doc[] =
"startGame(blend)\n\
Loads the blend file";
-static PyObject* gPyStartGame(PyObject*, PyObject* args)
+static PyObject *gPyStartGame(PyObject *, PyObject *args)
{
char* blendfile;
@@ -274,7 +274,7 @@ static char gPyEndGame_doc[] =
"endGame()\n\
Ends the current game";
-static PyObject* gPyEndGame(PyObject*)
+static PyObject *gPyEndGame(PyObject *)
{
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
@@ -287,7 +287,7 @@ static char gPyRestartGame_doc[] =
"restartGame()\n\
Restarts the current game by reloading the .blend file";
-static PyObject* gPyRestartGame(PyObject*)
+static PyObject *gPyRestartGame(PyObject *)
{
gp_KetsjiEngine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
gp_KetsjiEngine->SetNameNextGame(gp_GamePythonPath);
@@ -299,7 +299,7 @@ static char gPySaveGlobalDict_doc[] =
"saveGlobalDict()\n"
"Saves bge.logic.globalDict to a file";
-static PyObject* gPySaveGlobalDict(PyObject*)
+static PyObject *gPySaveGlobalDict(PyObject *)
{
char marshal_path[512];
char *marshal_buffer = NULL;
@@ -336,7 +336,7 @@ static char gPyLoadGlobalDict_doc[] =
"LoadGlobalDict()\n"
"Loads bge.logic.globalDict from a file";
-static PyObject* gPyLoadGlobalDict(PyObject*)
+static PyObject *gPyLoadGlobalDict(PyObject *)
{
char marshal_path[512];
char *marshal_buffer = NULL;
@@ -381,7 +381,7 @@ body = Message body\
to = Name of object to send the message to\
from = Name of object to send the string from";
-static PyObject* gPySendMessage(PyObject*, PyObject* args)
+static PyObject *gPySendMessage(PyObject *, PyObject *args)
{
char* subject;
char* body = (char *)"";
@@ -397,9 +397,9 @@ static PyObject* gPySendMessage(PyObject*, PyObject* args)
}
// this gets a pointer to an array filled with floats
-static PyObject* gPyGetSpectrum(PyObject*)
+static PyObject *gPyGetSpectrum(PyObject *)
{
- PyObject* resultlist = PyList_New(512);
+ PyObject *resultlist = PyList_New(512);
for (int index = 0; index < 512; index++)
{
@@ -409,7 +409,7 @@ static PyObject* gPyGetSpectrum(PyObject*)
return resultlist;
}
-static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
+static PyObject *gPySetLogicTicRate(PyObject *, PyObject *args)
{
float ticrate;
if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
@@ -419,12 +419,12 @@ static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyGetLogicTicRate(PyObject*)
+static PyObject *gPyGetLogicTicRate(PyObject *)
{
return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
}
-static PyObject* gPySetExitKey(PyObject*, PyObject* args)
+static PyObject *gPySetExitKey(PyObject *, PyObject *args)
{
short exitkey;
if (!PyArg_ParseTuple(args, "h:setExitKey", &exitkey))
@@ -433,12 +433,12 @@ static PyObject* gPySetExitKey(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyGetExitKey(PyObject*)
+static PyObject *gPyGetExitKey(PyObject *)
{
return PyLong_FromSsize_t(KX_KetsjiEngine::GetExitKey());
}
-static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
+static PyObject *gPySetMaxLogicFrame(PyObject *, PyObject *args)
{
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
@@ -448,12 +448,12 @@ static PyObject* gPySetMaxLogicFrame(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyGetMaxLogicFrame(PyObject*)
+static PyObject *gPyGetMaxLogicFrame(PyObject *)
{
return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxLogicFrame());
}
-static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
+static PyObject *gPySetMaxPhysicsFrame(PyObject *, PyObject *args)
{
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
@@ -463,12 +463,12 @@ static PyObject* gPySetMaxPhysicsFrame(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyGetMaxPhysicsFrame(PyObject*)
+static PyObject *gPyGetMaxPhysicsFrame(PyObject *)
{
return PyLong_FromSsize_t(KX_KetsjiEngine::GetMaxPhysicsFrame());
}
-static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
+static PyObject *gPySetPhysicsTicRate(PyObject *, PyObject *args)
{
float ticrate;
if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
@@ -478,7 +478,7 @@ static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
#if 0 // unused
-static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
+static PyObject *gPySetPhysicsDebug(PyObject *, PyObject *args)
{
int debugMode;
if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
@@ -490,21 +490,21 @@ static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
#endif
-static PyObject* gPyGetPhysicsTicRate(PyObject*)
+static PyObject *gPyGetPhysicsTicRate(PyObject *)
{
return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
}
-static PyObject* gPyGetAverageFrameRate(PyObject*)
+static PyObject *gPyGetAverageFrameRate(PyObject *)
{
return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
}
-static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
+static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
{
char cpath[sizeof(gp_GamePythonPath)];
char *searchpath = NULL;
- PyObject* list, *value;
+ PyObject *list, *value;
DIR *dp;
struct dirent *dirp;
@@ -545,7 +545,7 @@ static char gPyAddScene_doc[] =
adds a scene to the game engine\n\
name = Name of the scene\n\
overlay = Overlay or underlay";
-static PyObject* gPyAddScene(PyObject*, PyObject* args)
+static PyObject *gPyAddScene(PyObject *, PyObject *args)
{
char* name;
int overlay = 1;
@@ -561,7 +561,7 @@ static PyObject* gPyAddScene(PyObject*, PyObject* args)
static const char *gPyGetCurrentScene_doc =
"getCurrentScene()\n"
"Gets a reference to the current scene.\n";
-static PyObject* gPyGetCurrentScene(PyObject* self)
+static PyObject *gPyGetCurrentScene(PyObject *self)
{
return gp_KetsjiScene->GetProxy();
}
@@ -569,10 +569,10 @@ static PyObject* gPyGetCurrentScene(PyObject* self)
static const char *gPyGetSceneList_doc =
"getSceneList()\n"
"Return a list of converted scenes.\n";
-static PyObject* gPyGetSceneList(PyObject* self)
+static PyObject *gPyGetSceneList(PyObject *self)
{
KX_KetsjiEngine* m_engine = KX_GetActiveEngine();
- PyObject* list;
+ PyObject *list;
KX_SceneList* scenes = m_engine->CurrentScenes();
int numScenes = scenes->size();
int i;
@@ -665,7 +665,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
Py_RETURN_NONE;
}
-static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
+static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
{
KX_Scene *kx_scene= gp_KetsjiScene;
char *path;
@@ -721,7 +721,7 @@ static PyObject *gLibLoad(PyObject*, PyObject* args, PyObject* kwds)
Py_RETURN_FALSE;
}
-static PyObject *gLibNew(PyObject*, PyObject* args)
+static PyObject *gLibNew(PyObject *, PyObject *args)
{
KX_Scene *kx_scene= gp_KetsjiScene;
char *path;
@@ -779,7 +779,7 @@ static PyObject *gLibNew(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject *gLibFree(PyObject*, PyObject* args)
+static PyObject *gLibFree(PyObject *, PyObject *args)
{
KX_Scene *kx_scene= gp_KetsjiScene;
char *path;
@@ -796,7 +796,7 @@ static PyObject *gLibFree(PyObject*, PyObject* args)
}
}
-static PyObject *gLibList(PyObject*, PyObject* args)
+static PyObject *gLibList(PyObject *, PyObject *args)
{
vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
int i= 0;
@@ -866,14 +866,14 @@ static struct PyMethodDef game_methods[] = {
{NULL, (PyCFunction) NULL, 0, NULL }
};
-static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
+static PyObject *gPyGetWindowHeight(PyObject *, PyObject *args)
{
return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetHeight() : 0));
}
-static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
+static PyObject *gPyGetWindowWidth(PyObject *, PyObject *args)
{
return PyLong_FromSsize_t((gp_Canvas ? gp_Canvas->GetWidth() : 0));
}
@@ -883,7 +883,7 @@ static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
// temporarility visibility thing, will be moved to rasterizer/renderer later
bool gUseVisibilityTemp = false;
-static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
+static PyObject *gPyEnableVisibility(PyObject *, PyObject *args)
{
int visible;
if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
@@ -895,7 +895,7 @@ static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
-static PyObject* gPyShowMouse(PyObject*, PyObject* args)
+static PyObject *gPyShowMouse(PyObject *, PyObject *args)
{
int visible;
if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
@@ -916,7 +916,7 @@ static PyObject* gPyShowMouse(PyObject*, PyObject* args)
-static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
+static PyObject *gPySetMousePosition(PyObject *, PyObject *args)
{
int x,y;
if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
@@ -928,7 +928,7 @@ static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
+static PyObject *gPySetEyeSeparation(PyObject *, PyObject *args)
{
float sep;
if (!PyArg_ParseTuple(args, "f:setEyeSeparation", &sep))
@@ -944,7 +944,7 @@ static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyGetEyeSeparation(PyObject*)
+static PyObject *gPyGetEyeSeparation(PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
@@ -954,7 +954,7 @@ static PyObject* gPyGetEyeSeparation(PyObject*)
return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
}
-static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
+static PyObject *gPySetFocalLength(PyObject *, PyObject *args)
{
float focus;
if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
@@ -970,7 +970,7 @@ static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
+static PyObject *gPyGetFocalLength(PyObject *, PyObject *, PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
@@ -982,7 +982,7 @@ static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
Py_RETURN_NONE;
}
-static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
+static PyObject *gPySetBackgroundColor(PyObject *, PyObject *value)
{
MT_Vector4 vec;
@@ -1003,7 +1003,7 @@ static PyObject* gPySetBackgroundColor(PyObject*, PyObject* value)
-static PyObject* gPySetMistColor(PyObject*, PyObject* value)
+static PyObject *gPySetMistColor(PyObject *, PyObject *value)
{
MT_Vector3 vec;
@@ -1013,25 +1013,25 @@ static PyObject* gPySetMistColor(PyObject*, PyObject* value)
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
return NULL;
- }
+ }
gp_Rasterizer->SetFogColor((float)vec[0], (float)vec[1], (float)vec[2]);
Py_RETURN_NONE;
}
-static PyObject* gPyDisableMist(PyObject*)
+static PyObject *gPyDisableMist(PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setMistColor(color), Rasterizer not available");
return NULL;
- }
+ }
gp_Rasterizer->DisableFog();
Py_RETURN_NONE;
}
-static PyObject* gPySetMistStart(PyObject*, PyObject* args)
+static PyObject *gPySetMistStart(PyObject *, PyObject *args)
{
float miststart;
@@ -1050,7 +1050,7 @@ static PyObject* gPySetMistStart(PyObject*, PyObject* args)
-static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
+static PyObject *gPySetMistEnd(PyObject *, PyObject *args)
{
float mistend;
@@ -1068,7 +1068,7 @@ static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
}
-static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
+static PyObject *gPySetAmbientColor(PyObject *, PyObject *value)
{
MT_Vector3 vec;
@@ -1078,7 +1078,7 @@ static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setAmbientColor(color), Rasterizer not available");
return NULL;
- }
+ }
gp_Rasterizer->SetAmbientColor((float)vec[0], (float)vec[1], (float)vec[2]);
Py_RETURN_NONE;
@@ -1087,7 +1087,7 @@ static PyObject* gPySetAmbientColor(PyObject*, PyObject* value)
-static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
+static PyObject *gPyMakeScreenshot(PyObject *, PyObject *args)
{
char* filename;
if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
@@ -1101,7 +1101,7 @@ static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
+static PyObject *gPyEnableMotionBlur(PyObject *, PyObject *args)
{
float motionblurvalue;
if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
@@ -1117,7 +1117,7 @@ static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyDisableMotionBlur(PyObject*)
+static PyObject *gPyDisableMotionBlur(PyObject *)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
@@ -1147,9 +1147,9 @@ static int getGLSLSettingFlag(const char *setting)
return -1;
}
-static PyObject* gPySetGLSLMaterialSetting(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject *gPySetGLSLMaterialSetting(PyObject *,
+ PyObject *args,
+ PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
@@ -1190,9 +1190,9 @@ static PyObject* gPySetGLSLMaterialSetting(PyObject*,
Py_RETURN_NONE;
}
-static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject *gPyGetGLSLMaterialSetting(PyObject *,
+ PyObject *args,
+ PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
char *setting;
@@ -1216,9 +1216,9 @@ static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
#define KX_BLENDER_MULTITEX_MATERIAL 1
#define KX_BLENDER_GLSL_MATERIAL 2
-static PyObject* gPySetMaterialType(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject *gPySetMaterialType(PyObject *,
+ PyObject *args,
+ PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int type;
@@ -1240,7 +1240,7 @@ static PyObject* gPySetMaterialType(PyObject*,
Py_RETURN_NONE;
}
-static PyObject* gPyGetMaterialType(PyObject*)
+static PyObject *gPyGetMaterialType(PyObject *)
{
GlobalSettings *gs= gp_KetsjiEngine->GetGlobalSettings();
int flag;
@@ -1255,7 +1255,7 @@ static PyObject* gPyGetMaterialType(PyObject*)
return PyLong_FromSsize_t(flag);
}
-static PyObject* gPySetAnisotropicFiltering(PyObject*, PyObject* args)
+static PyObject *gPySetAnisotropicFiltering(PyObject *, PyObject *args)
{
short level;
@@ -1272,16 +1272,16 @@ static PyObject* gPySetAnisotropicFiltering(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPyGetAnisotropicFiltering(PyObject*, PyObject* args)
+static PyObject *gPyGetAnisotropicFiltering(PyObject *, PyObject *args)
{
return PyLong_FromLong(gp_Rasterizer->GetAnisotropicFiltering());
}
-static PyObject* gPyDrawLine(PyObject*, PyObject* args)
+static PyObject *gPyDrawLine(PyObject *, PyObject *args)
{
- PyObject* ob_from;
- PyObject* ob_to;
- PyObject* ob_color;
+ PyObject *ob_from;
+ PyObject *ob_to;
+ PyObject *ob_color;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.drawLine(obFrom, obTo, color): Rasterizer not available");
@@ -1306,7 +1306,7 @@ static PyObject* gPyDrawLine(PyObject*, PyObject* args)
Py_RETURN_NONE;
}
-static PyObject* gPySetWindowSize(PyObject*, PyObject* args)
+static PyObject *gPySetWindowSize(PyObject *, PyObject *args)
{
int width, height;
if (!PyArg_ParseTuple(args, "ii:resize", &width, &height))
@@ -1383,11 +1383,11 @@ static struct PyModuleDef GameLogic_module_def = {
0, /* m_free */
};
-PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
+PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
{
- PyObject* m;
- PyObject* d;
- PyObject* item; /* temp PyObject* storage */
+ PyObject *m;
+ PyObject *d;
+ PyObject *item; /* temp PyObject *storage */
gp_KetsjiEngine = engine;
gp_KetsjiScene = scene;
@@ -1405,7 +1405,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
}
else {
PyErr_Clear();
- // Create the module and add the functions
+ // Create the module and add the functions
m = PyModule_Create(&GameLogic_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
}
@@ -1832,7 +1832,7 @@ static void restorePySysObjects(void)
PyDict_Clear(sys_mods);
PyDict_Update(sys_mods, gp_OrigPythonSysModules);
Py_DECREF(gp_OrigPythonSysModules);
- gp_OrigPythonSysModules= NULL;
+ gp_OrigPythonSysModules= NULL;
// fprintf(stderr, "\nRestore Path: %d ", PyList_GET_SIZE(sys_path));
@@ -1862,7 +1862,7 @@ static struct _inittab bge_internal_modules[]= {
* Python is not initialized.
* see bpy_interface.c's BPY_python_start() which shares the same functionality in blender.
*/
-PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
+PyObject *initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie, int argc, char** argv)
{
/* Yet another gotcha in the py api
* Cant run PySys_SetArgv more then once because this adds the
@@ -1935,7 +1935,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
}
void exitGamePlayerPythonScripting()
-{
+{
/* Clean up the Python mouse and keyboard */
delete gp_PythonKeyboard;
gp_PythonKeyboard = NULL;
@@ -1956,7 +1956,7 @@ void exitGamePlayerPythonScripting()
/**
* Python is already initialized.
*/
-PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
+PyObject *initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
{
#if 0 // XXX TODO Py3
STR_String pname = progname;
@@ -1998,9 +1998,10 @@ void exitGamePythonScripting()
/* similar to the above functions except it sets up the namespace
* and other more general things */
-void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject * pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
+void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *blenderdata,
+ PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv)
{
- PyObject* dictionaryobject;
+ PyObject *dictionaryobject;
if (argv) /* player only */
dictionaryobject= initGamePlayerPythonScripting("Ketsji", psl_Lowest, blenderdata, argc, argv);
@@ -2053,15 +2054,15 @@ static struct PyModuleDef Rasterizer_module_def = {
0, /* m_free */
};
-PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
+PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
{
gp_Canvas = canvas;
gp_Rasterizer = rasty;
- PyObject* m;
- PyObject* d;
- PyObject* item;
+ PyObject *m;
+ PyObject *d;
+ PyObject *item;
/* Use existing module where possible
* be careful not to init any runtime vars after this */
@@ -2114,9 +2115,9 @@ static char gPyEventToString_doc[] =
"EventToString(event) - Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
;
-static PyObject* gPyEventToString(PyObject*, PyObject* value)
+static PyObject *gPyEventToString(PyObject *, PyObject *value)
{
- PyObject* mod, *dict, *key, *val, *ret = NULL;
+ PyObject *mod, *dict, *key, *val, *ret = NULL;
Py_ssize_t pos = 0;
mod = PyImport_ImportModule( "GameKeys" );
@@ -2144,7 +2145,7 @@ static char gPyEventToCharacter_doc[] =
"EventToCharacter(event, is_shift) - Take a valid event from the GameKeys module or Keyboard Sensor and return a character"
;
-static PyObject* gPyEventToCharacter(PyObject*, PyObject* args)
+static PyObject *gPyEventToCharacter(PyObject *, PyObject *args)
{
int event, shift;
if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
@@ -2179,11 +2180,11 @@ static struct PyModuleDef GameKeys_module_def = {
0, /* m_free */
};
-PyObject* initGameKeys()
+PyObject *initGameKeys()
{
- PyObject* m;
- PyObject* d;
- PyObject* item;
+ PyObject *m;
+ PyObject *d;
+ PyObject *item;
/* Use existing module where possible */
m = PyImport_ImportModule( "GameKeys" );
@@ -2231,24 +2232,24 @@ PyObject* initGameKeys()
KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
- KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
- KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
- KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
+ KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
+ KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
+ KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
- KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
- KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
- KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
+ KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
+ KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
+ KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
- KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
+ KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
- KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
+ KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
- KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
@@ -2256,25 +2257,25 @@ PyObject* initGameKeys()
KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
KX_MACRO_addTypesToDict(d, ENTERKEY, SCA_IInputDevice::KX_RETKEY);
KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
- KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
+ KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
- KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
- KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
- KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
- KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
- KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
- KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
+ KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
+ KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
+ KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
+ KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
+ KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
+ KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
- KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
- KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
- KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
+ KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
+ KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
- KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
- KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
+ KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
@@ -2347,14 +2348,14 @@ PyObject* initGameKeys()
int saveGamePythonConfig( char **marshal_buffer)
{
int marshal_length = 0;
- PyObject* gameLogic = PyImport_ImportModule("GameLogic");
+ PyObject *gameLogic = PyImport_ImportModule("GameLogic");
if (gameLogic) {
- PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
+ PyObject *pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
if (pyGlobalDict) {
-#ifdef Py_MARSHAL_VERSION
- PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
+#ifdef Py_MARSHAL_VERSION
+ PyObject *pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
#else
- PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
+ PyObject *pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
#endif
if (pyGlobalDictMarshal) {
// for testing only
@@ -2384,12 +2385,12 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
{
/* Restore the dict */
if (marshal_buffer) {
- PyObject* gameLogic = PyImport_ImportModule("GameLogic");
+ PyObject *gameLogic = PyImport_ImportModule("GameLogic");
if (gameLogic) {
- PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
+ PyObject *pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
if (pyGlobalDict) {
- PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
+ PyObject *pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
if (pyGlobalDict_orig) {
PyDict_Clear(pyGlobalDict_orig);
PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
@@ -2405,10 +2406,11 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
PyErr_Clear();
printf("Error could not marshall string\n");
}
- } else {
+ }
+ else {
PyErr_Clear();
printf("Error, bge.logic failed to import bge.logic.globalDict will be lost\n");
- }
+ }
}
return 0;
}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 1500dd97ae1..69517b2b1e9 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -52,7 +52,8 @@ void exitGamePlayerPythonScripting();
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie);
void exitGamePythonScripting();
-void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv);
+void setupGamePython(KX_KetsjiEngine *ketsjiengine, KX_Scene *startscene, Main *blenderdata,
+ PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv);
void setGamePythonPath(const char *path);
void resetGamePythonPath();
@@ -72,11 +73,12 @@ class KX_Scene* KX_GetActiveScene();
class KX_KetsjiEngine* KX_GetActiveEngine();
typedef int (*PyNextFrameFunc)(void *);
+
struct PyNextFrameState {
- //state: can be either a GPG_NextFrameState or a BL_KetsjiNextFrameState
- void *state;
- //func: can be either GPG_PyNextFrame or BL_KetsjiPyNextFrame
- PyNextFrameFunc func;
+ /** can be either a GPG_NextFrameState or a BL_KetsjiNextFrameState */
+ void *state;
+ /** can be either GPG_PyNextFrame or BL_KetsjiPyNextFrame */
+ PyNextFrameFunc func;
};
extern struct PyNextFrameState pynextframestate;
@@ -84,7 +86,7 @@ extern struct PyNextFrameState pynextframestate;
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
- const MT_Vector3& normal, int nsector);
+ const MT_Vector3& normal, int nsector);
#endif //__KX_PYTHONINIT_H__
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.h b/source/gameengine/Ketsji/KX_PythonInitTypes.h
index a06fe46a0ea..d8ee4f75fdd 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.h
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.h
@@ -29,11 +29,11 @@
* \ingroup ketsji
*/
-#ifndef _adr_py_init_types_h_ // only process once,
-#define _adr_py_init_types_h_ // even if multiply included
+#ifndef __KX_PYTHON_INIT_TYPES__
+#define __KX_PYTHON_INIT_TYPES__
#ifdef WITH_PYTHON
void initPyTypes(void);
#endif
-#endif
+#endif /* __KX_PYTHON_INIT_TYPES__ */
diff --git a/source/gameengine/Ketsji/KX_PythonSeq.cpp b/source/gameengine/Ketsji/KX_PythonSeq.cpp
index 5d082c8394a..5ab3de15fb3 100644
--- a/source/gameengine/Ketsji/KX_PythonSeq.cpp
+++ b/source/gameengine/Ketsji/KX_PythonSeq.cpp
@@ -69,7 +69,7 @@ static void KX_PythonSeq_dealloc(KX_PythonSeq * self)
PyObject_GC_Del(self);
}
-static Py_ssize_t KX_PythonSeq_len( PyObject * self )
+static Py_ssize_t KX_PythonSeq_len( PyObject *self )
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
@@ -100,7 +100,7 @@ static Py_ssize_t KX_PythonSeq_len( PyObject * self )
}
}
-static PyObject *KX_PythonSeq_getIndex(PyObject* self, int index)
+static PyObject *KX_PythonSeq_getIndex(PyObject *self, int index)
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
@@ -264,7 +264,7 @@ static PyObjectPlus * KX_PythonSeq_subscript__internal(PyObject *self, const cha
}
-static PyObject * KX_PythonSeq_subscript(PyObject * self, PyObject *key)
+static PyObject * KX_PythonSeq_subscript(PyObject *self, PyObject *key)
{
PyObjectPlus *self_plus= BGE_PROXY_REF(((KX_PythonSeq *)self)->base);
@@ -314,10 +314,10 @@ static int KX_PythonSeq_contains(PyObject *self, PyObject *key)
}
/* Matches python dict.get(key, [default]) */
-static PyObject* KX_PythonSeq_get(PyObject * self, PyObject *args)
+static PyObject *KX_PythonSeq_get(PyObject *self, PyObject *args)
{
char *key;
- PyObject* def = Py_None;
+ PyObject *def = Py_None;
PyObjectPlus* ret_plus;
if (!PyArg_ParseTuple(args, "s|O:get", &key, &def))
@@ -396,7 +396,7 @@ static PyObject *KX_PythonSeq_nextIter(KX_PythonSeq *self)
static int KX_PythonSeq_compare( KX_PythonSeq * a, KX_PythonSeq * b )
{
- return ( a->type == b->type && a->base == b->base) ? 0 : -1;
+ return ( a->type == b->type && a->base == b->base) ? 0 : -1;
}
static PyObject *KX_PythonSeq_richcmp(PyObject *a, PyObject *b, int op)
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 74009f51078..fb949fffa8a 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -217,7 +217,7 @@ PyAttributeDef KX_RadarSensor::Attributes[] = {
{NULL} //Sentinel
};
-PyObject* KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_RadarSensor* self= static_cast<KX_RadarSensor*>(self_v);
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index 58ca847b617..14786e8429e 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -361,7 +361,7 @@ PyAttributeDef KX_RaySensor::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_RaySensor::pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_RaySensor::pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_RaySensor* self = static_cast<KX_RaySensor*>(self_v);
if (self->m_hitObject)
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index f5d1c72d098..27aaa442dcd 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -94,7 +94,7 @@ public:
#ifdef WITH_PYTHON
/* Attributes */
- static PyObject* pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index 841feda5237..d850168afdf 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -203,10 +203,10 @@ PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
- if (!actuator->m_OriginalObject)
+ if (!actuator->m_OriginalObject)
Py_RETURN_NONE;
else
return actuator->m_OriginalObject->GetProxy();
@@ -221,7 +221,7 @@ int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYAT
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (actuator->m_OriginalObject != NULL)
- actuator->m_OriginalObject->UnregisterActuator(actuator);
+ actuator->m_OriginalObject->UnregisterActuator(actuator);
actuator->m_OriginalObject = (SCA_IObject*)gameobj;
@@ -231,7 +231,7 @@ int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYAT
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
if (!actuator->m_lastCreatedObject)
@@ -240,7 +240,7 @@ PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, con
return actuator->m_lastCreatedObject->GetProxy();
}
-PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject()
+PyObject *KX_SCA_AddObjectActuator::PyInstantAddObject()
{
InstantAddObject();
@@ -253,7 +253,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
{
if (m_OriginalObject)
{
- // Add an identical object, with properties inherited from the original object
+ // Add an identical object, with properties inherited from the original object
// Now it needs to be added to the current scene.
SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index f49f2473036..9c8cbfa3d09 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -112,7 +112,7 @@ public:
virtual bool
Update();
- SCA_IObject*
+ SCA_IObject *
GetLastCreatedObject(
) const;
@@ -122,9 +122,9 @@ public:
KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject);
- static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
index f408b2cd7c9..5dc67a4cff3 100644
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
@@ -119,14 +119,14 @@ bool KX_SCA_DynamicActuator::Update()
switch (m_dyn_operation)
{
- case 0:
- obj->RestoreDynamics();
+ case 0:
+ obj->RestoreDynamics();
break;
case 1:
obj->SuspendDynamics();
break;
case 2:
- controller->setRigidBody(true);
+ controller->setRigidBody(true);
break;
case 3:
controller->setRigidBody(false);
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
index ffe5556cfe6..b105256836b 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -87,7 +87,7 @@ PyAttributeDef KX_SCA_ReplaceMeshActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_SCA_ReplaceMeshActuator::pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SCA_ReplaceMeshActuator::pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
if (!actuator->m_mesh)
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
index 6db16a0e1b6..52a20142442 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -84,7 +84,7 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
m_scene= val;
};
- static PyObject* pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh);
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
index 13200696ffb..19b9d13087d 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
@@ -51,14 +51,14 @@ KX_BoneParentRelation::
New(Bone* bone
) {
return new KX_BoneParentRelation(bone);
-}
+}
bool
KX_BoneParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
- bool& parentUpdated
+ bool& parentUpdated
) {
MT_assert(child != NULL);
@@ -71,7 +71,7 @@ UpdateChildCoordinates(
// we don't know if the armature has been updated or not, assume yes
parentUpdated = true;
- // the childs world locations which we will update.
+ // the childs world locations which we will update.
MT_Vector3 child_w_scale;
MT_Point3 child_w_pos;
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
index 76fefdebe08..6f4fd482198 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
@@ -57,7 +57,7 @@ public :
static
KX_BoneParentRelation *
New(Bone* bone
- );
+ );
/**
* Updates the childs world coordinates relative to the parent's
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
index 699b267496d..e80de76861e 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -45,14 +45,14 @@ KX_NormalParentRelation::
New(
) {
return new KX_NormalParentRelation();
-}
+}
bool
KX_NormalParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
- bool& parentUpdated
+ bool& parentUpdated
) {
MT_assert(child != NULL);
@@ -67,7 +67,7 @@ UpdateChildCoordinates(
return true; //false;
}
else {
- // the childs world locations which we will update.
+ // the childs world locations which we will update.
const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
const MT_Point3 & p_world_pos = parent->GetWorldPosition();
const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
@@ -121,7 +121,7 @@ KX_VertexParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
- bool& parentUpdated
+ bool& parentUpdated
) {
MT_assert(child != NULL);
@@ -176,7 +176,7 @@ New(
MT_Scalar relaxation
) {
return new KX_SlowParentRelation(relaxation);
-}
+}
/**
* Method inherited from KX_ParentRelation
@@ -187,7 +187,7 @@ KX_SlowParentRelation::
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
- bool& parentUpdated
+ bool& parentUpdated
) {
MT_assert(child != NULL);
@@ -198,7 +198,7 @@ UpdateChildCoordinates(
const MT_Point3 & child_pos = child->GetLocalPosition();
const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
- // the childs world locations which we will update.
+ // the childs world locations which we will update.
MT_Vector3 child_w_scale;
MT_Point3 child_w_pos;
@@ -230,7 +230,7 @@ UpdateChildCoordinates(
child_w_scale = child->GetWorldScaling();
child_w_pos = child->GetWorldPosition();
- child_w_rotation = child->GetWorldOrientation();
+ child_w_rotation = child->GetWorldOrientation();
// now 'interpolate' the normal coordinates with the last
// world coordinates to get the new world coordinates.
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
index b5ab5302910..5d777f5028f 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
@@ -57,7 +57,7 @@ public :
static
KX_NormalParentRelation *
New(
- );
+ );
/**
* Method inherited from KX_ParentRelation
@@ -67,7 +67,7 @@ public :
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
- bool& parentUpdated
+ bool& parentUpdated
);
/**
@@ -106,7 +106,7 @@ public :
static
KX_VertexParentRelation *
New(
- );
+ );
/**
* Method inherited from KX_ParentRelation
@@ -116,7 +116,7 @@ public :
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
- bool& parentUpdated
+ bool& parentUpdated
);
/**
@@ -162,7 +162,7 @@ public :
KX_SlowParentRelation *
New(
MT_Scalar relaxation
- );
+ );
/**
* Method inherited from KX_ParentRelation
@@ -172,7 +172,7 @@ public :
UpdateChildCoordinates(
SG_Spatial * child,
const SG_Spatial * parent,
- bool& parentUpdated
+ bool& parentUpdated
);
/**
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index f77cb535eed..652ed2ab2dd 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -368,7 +368,7 @@ void KX_Scene::SetFramingType(RAS_FrameSettings & frame_settings)
const RAS_FrameSettings& KX_Scene::GetFramingType() const
{
return m_frame_settings;
-};
+};
@@ -441,7 +441,7 @@ void KX_Scene::EnableZBufferClearing(bool isclearingZbuffer)
void KX_Scene::RemoveNodeDestructObject(class SG_IObject* node,class CValue* gameobj)
{
- KX_GameObject* orgobj = (KX_GameObject*)gameobj;
+ KX_GameObject* orgobj = (KX_GameObject*)gameobj;
if (NewRemoveObject(orgobj) != 0)
{
// object is not yet deleted because a reference is hanging somewhere.
@@ -1072,7 +1072,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
}
if (use_gfx && mesh != NULL)
- {
+ {
gameobj->RemoveMeshes();
gameobj->AddMesh(mesh);
@@ -1278,7 +1278,7 @@ void KX_Scene::AddCamera(KX_Camera* cam)
KX_Camera* KX_Scene::GetActiveCamera()
-{
+{
// NULL if not defined
return m_active_camera;
}
@@ -1634,16 +1634,17 @@ void KX_Scene::UpdateObjectActivity(void)
* Manhattan distance. */
MT_Point3 obpos = ob->NodeGetWorldPosition();
- if ( (fabs(camloc[0] - obpos[0]) > m_activity_box_radius)
- || (fabs(camloc[1] - obpos[1]) > m_activity_box_radius)
- || (fabs(camloc[2] - obpos[2]) > m_activity_box_radius) )
- {
+ if ((fabs(camloc[0] - obpos[0]) > m_activity_box_radius) ||
+ (fabs(camloc[1] - obpos[1]) > m_activity_box_radius) ||
+ (fabs(camloc[2] - obpos[2]) > m_activity_box_radius) )
+ {
ob->Suspend();
- } else {
+ }
+ else {
ob->Resume();
}
}
- }
+ }
}
}
@@ -1944,15 +1945,15 @@ void KX_Scene::Render2DFilters(RAS_ICanvas* canvas)
#ifdef WITH_PYTHON
-void KX_Scene::RunDrawingCallbacks(PyObject* cb_list)
+void KX_Scene::RunDrawingCallbacks(PyObject *cb_list)
{
Py_ssize_t len;
if (cb_list && (len=PyList_GET_SIZE(cb_list)))
{
- PyObject* args= PyTuple_New(0); // save python creating each call
- PyObject* func;
- PyObject* ret;
+ PyObject *args = PyTuple_New(0); // save python creating each call
+ PyObject *func;
+ PyObject *ret;
// Iterate the list and run the callbacks
for (Py_ssize_t pos=0; pos < len; pos++)
@@ -2019,7 +2020,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
{
KX_Scene* self= static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
- PyObject* pyconvert;
+ PyObject *pyconvert;
if (self==NULL) {
PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, "BGE_PROXY_ERROR_MSG);
@@ -2122,31 +2123,31 @@ PySequenceMethods KX_Scene::Sequence = {
(ssizeargfunc) NULL, /* sq_inplace_repeat */
};
-PyObject* KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_name(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
return PyUnicode_From_STR_String(self->GetName());
}
-PyObject* KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_objects(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetObjectList()->GetProxy();
}
-PyObject* KX_Scene::pyattr_get_objects_inactive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_objects_inactive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetInactiveList()->GetProxy();
}
-PyObject* KX_Scene::pyattr_get_lights(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_lights(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
return self->GetLightList()->GetProxy();
}
-PyObject* KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
/* With refcounts in this case...
* the new CListValue is owned by python, so its possible python holds onto it longer then the BGE
@@ -2167,7 +2168,7 @@ PyObject* KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a
return clist->NewProxy(true);
}
-PyObject* KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self= static_cast<KX_Scene*>(self_v);
KX_Camera* cam= self->GetActiveCamera();
@@ -2190,7 +2191,7 @@ int KX_Scene::pyattr_set_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *a
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_Scene::pyattr_get_drawing_callback_pre(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_drawing_callback_pre(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self = static_cast<KX_Scene*>(self_v);
@@ -2200,7 +2201,7 @@ PyObject* KX_Scene::pyattr_get_drawing_callback_pre(void *self_v, const KX_PYATT
return self->m_draw_call_pre;
}
-PyObject* KX_Scene::pyattr_get_drawing_callback_post(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_Scene::pyattr_get_drawing_callback_post(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Scene* self = static_cast<KX_Scene*>(self_v);
@@ -2354,8 +2355,8 @@ KX_PYMETHODDEF_DOC(KX_Scene, drawObstacleSimulation,
KX_PYMETHODDEF_DOC(KX_Scene, get, "")
{
PyObject *key;
- PyObject* def = Py_None;
- PyObject* ret;
+ PyObject *def = Py_None;
+ PyObject *ret;
if (!PyArg_ParseTuple(args, "O|O:get", &key, &def))
return NULL;
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index f8480753395..bb329da99de 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -237,7 +237,7 @@ protected:
/**
* The execution priority of replicated object actuators?
- */
+ */
int m_ueberExecutionPriority;
/**
@@ -295,7 +295,7 @@ protected:
KX_ObstacleSimulation* m_obstacleSimulation;
-public:
+public:
KX_Scene(class SCA_IInputDevice* keyboarddevice,
class SCA_IInputDevice* mousedevice,
class NG_NetworkDeviceInterface* ndi,
@@ -303,7 +303,7 @@ public:
struct Scene* scene,
class RAS_ICanvas* canvas);
- virtual
+ virtual
~KX_Scene();
RAS_BucketManager* GetBucketManager();
@@ -349,11 +349,11 @@ public:
void LogicUpdateFrame(double curtime, bool frame);
void UpdateAnimations(double curtime);
- void
+ void
LogicEndFrame(
);
- CListValue*
+ CListValue*
GetTempObjectList(
);
@@ -361,23 +361,23 @@ public:
GetObjectList(
);
- CListValue*
+ CListValue*
GetInactiveList(
);
- CListValue*
+ CListValue*
GetRootParentList(
);
- CListValue*
+ CListValue*
GetLightList(
);
- SCA_LogicManager*
+ SCA_LogicManager *
GetLogicManager(
);
- SCA_TimeEventManager*
+ SCA_TimeEventManager *
GetTimeEventManager(
);
@@ -426,7 +426,7 @@ public:
);
/** Find the currently active camera. */
- KX_Camera*
+ KX_Camera*
GetActiveCamera(
);
@@ -435,7 +435,7 @@ public:
* camera is not present in the camera list, it will be added
*/
- void
+ void
SetActiveCamera(
class KX_Camera*
);
@@ -453,7 +453,7 @@ public:
* Activates new desired canvas width set at design time.
* \param width The new desired width.
*/
- void
+ void
SetCanvasDesignWidth(
unsigned int width
);
@@ -461,7 +461,7 @@ public:
* Activates new desired canvas height set at design time.
* \param width The new desired height.
*/
- void
+ void
SetCanvasDesignHeight(
unsigned int height
);
@@ -469,7 +469,7 @@ public:
* Returns the current desired canvas width set at design time.
* \return The desired width.
*/
- unsigned int
+ unsigned int
GetCanvasDesignWidth(
void
) const;
@@ -478,7 +478,7 @@ public:
* Returns the current desired canvas height set at design time.
* \return The desired height.
*/
- unsigned int
+ unsigned int
GetCanvasDesignHeight(
void
) const;
@@ -617,7 +617,7 @@ public:
static PyObject* pyattr_get_drawing_callback_post(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_drawing_callback_post(void *selv_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- virtual PyObject* py_repr(void) { return PyUnicode_From_STR_String(GetName()); }
+ virtual PyObject *py_repr(void) { return PyUnicode_From_STR_String(GetName()); }
/* getitem/setitem */
static PyMappingMethods Mapping;
@@ -626,10 +626,10 @@ public:
/**
* Run the registered python drawing functions.
*/
- void RunDrawingCallbacks(PyObject* cb_list);
+ void RunDrawingCallbacks(PyObject *cb_list);
- PyObject* GetPreDrawCB() { return m_draw_call_pre; }
- PyObject* GetPostDrawCB() { return m_draw_call_post; }
+ PyObject *GetPreDrawCB() { return m_draw_call_pre; }
+ PyObject *GetPostDrawCB() { return m_draw_call_post; }
#endif
/**
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 781c1fdab87..83b57dee7c1 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -256,7 +256,7 @@ PyAttributeDef KX_SceneActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
if (!actuator->m_camera)
@@ -279,7 +279,7 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
if (camOb==NULL) {
actuator->m_camera= NULL;
}
- else {
+ else {
actuator->m_camera = camOb;
actuator->m_camera->RegisterActuator(actuator);
}
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index 8e157544e2e..0b633334cce 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -99,7 +99,7 @@ class KX_SceneActuator : public SCA_IActuator
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
- static PyObject* pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index db91cea9074..c0191db640a 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -358,7 +358,7 @@ KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
}
/* Atribute setting and getting -------------------------------------------- */
-PyObject* KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
const char* prop = attrdef->m_name;
@@ -392,11 +392,11 @@ PyObject* KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_P
Py_RETURN_NONE;
}
- PyObject* result = PyFloat_FromDouble(result_value);
+ PyObject *result = PyFloat_FromDouble(result_value);
return result;
}
-PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float position = 0.0;
@@ -404,32 +404,32 @@ PyObject* KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_P
if (!actuator->m_handle.isNull())
position = actuator->m_handle->getPosition();
- PyObject* result = PyFloat_FromDouble(position);
+ PyObject *result = PyFloat_FromDouble(position);
return result;
}
-PyObject* KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float gain = actuator->m_volume;
- PyObject* result = PyFloat_FromDouble(gain);
+ PyObject *result = PyFloat_FromDouble(gain);
return result;
}
-PyObject* KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
float pitch = actuator->m_pitch;
- PyObject* result = PyFloat_FromDouble(pitch);
+ PyObject *result = PyFloat_FromDouble(pitch);
return result;
}
-PyObject* KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!actuator->m_sound.isNull())
@@ -542,7 +542,7 @@ int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_D
int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- PyObject* sound = NULL;
+ PyObject *sound = NULL;
KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
if (!PyArg_Parse(value, "O", &sound))
return PY_SET_ATTR_FAIL;
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index dbdb17d0da5..fcaf214dd90 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -115,12 +115,12 @@ public:
static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
index 16b9285386a..2fa72c04a20 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -253,7 +253,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
static const MT_Vector3 PATH_COLOR(1,0,0);
m_navmesh->DrawPath(m_path, m_pathLen, PATH_COLOR);
}
- }
+ }
}
break;
@@ -285,7 +285,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
//temporary solution: set 2D steering velocity directly to obj
//correct way is to apply physical force
MT_Vector3 curvel = obj->GetLinearVelocity();
- newvel.z() = curvel.z();
+ newvel.z() = curvel.z();
obj->setLinearVelocity(newvel, false);
}
else
@@ -356,8 +356,8 @@ static bool getNavmeshNormal(dtStatNavMesh* navmesh, const MT_Vector3& pos, MT_V
{
static const float polyPickExt[3] = {2, 4, 2};
float spos[3];
- pos.getValue(spos);
- flipAxes(spos);
+ pos.getValue(spos);
+ flipAxes(spos);
dtStatPolyRef sPolyRef = navmesh->findNearestPoly(spos, polyPickExt);
if (sPolyRef == 0)
return false;
@@ -382,7 +382,7 @@ static bool getNavmeshNormal(dtStatNavMesh* navmesh, const MT_Vector3& pos, MT_V
{
distMin = dist;
idxMin = i;
- }
+ }
}
if (idxMin>=0)
@@ -416,7 +416,7 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
KX_GameObject* curobj = (KX_GameObject*) GetParent();
MT_Vector3 dir = m_facingMode==0 ? curobj->NodeGetLocalOrientation().getColumn(1) : velocity;
if (dir.fuzzyZero())
- return;
+ return;
dir.normalize();
MT_Vector3 up(0,0,1);
MT_Vector3 left;
@@ -431,7 +431,7 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
{
left = (dir.cross(up)).safe_normalized();
- dir = (-left.cross(normal)).safe_normalized();
+ dir = (-left.cross(normal)).safe_normalized();
up = normal;
}
}
@@ -495,7 +495,7 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();
MT_Matrix3x3 parentmatinv;
- parentmatinv = parentObject->NodeGetWorldOrientation ().inverse ();
+ parentmatinv = parentObject->NodeGetWorldOrientation ().inverse ();
mat = parentmatinv * mat;
mat = m_parentlocalmat * mat;
curobj->NodeSetLocalOrientation(mat);
@@ -551,16 +551,16 @@ PyAttributeDef KX_SteeringActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW("turnspeed", 0.0f, 720.0f, KX_SteeringActuator, m_turnspeed),
KX_PYATTRIBUTE_BOOL_RW("selfterminated", KX_SteeringActuator, m_isSelfTerminated),
KX_PYATTRIBUTE_BOOL_RW("enableVisualization", KX_SteeringActuator, m_enableVisualization),
- KX_PYATTRIBUTE_RO_FUNCTION("steeringVec", KX_SteeringActuator, pyattr_get_steeringVec),
+ KX_PYATTRIBUTE_RO_FUNCTION("steeringVec", KX_SteeringActuator, pyattr_get_steeringVec),
KX_PYATTRIBUTE_SHORT_RW("facingMode", 0, 6, true, KX_SteeringActuator, m_facingMode),
KX_PYATTRIBUTE_INT_RW("pathUpdatePeriod", -1, 100000, true, KX_SteeringActuator, m_pathUpdatePeriod),
{ NULL } //Sentinel
};
-PyObject* KX_SteeringActuator::pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SteeringActuator::pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
- if (!actuator->m_target)
+ if (!actuator->m_target)
Py_RETURN_NONE;
else
return actuator->m_target->GetProxy();
@@ -575,7 +575,7 @@ int KX_SteeringActuator::pyattr_set_target(void *self, const struct KX_PYATTRIBU
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (actuator->m_target != NULL)
- actuator->m_target->UnregisterActuator(actuator);
+ actuator->m_target->UnregisterActuator(actuator);
actuator->m_target = (KX_GameObject*) gameobj;
@@ -585,10 +585,10 @@ int KX_SteeringActuator::pyattr_set_target(void *self, const struct KX_PYATTRIBU
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_SteeringActuator::pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SteeringActuator::pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
- if (!actuator->m_navmesh)
+ if (!actuator->m_navmesh)
Py_RETURN_NONE;
else
return actuator->m_navmesh->GetProxy();
@@ -609,7 +609,7 @@ int KX_SteeringActuator::pyattr_set_navmesh(void *self, const struct KX_PYATTRIB
}
if (actuator->m_navmesh != NULL)
- actuator->m_navmesh->UnregisterActuator(actuator);
+ actuator->m_navmesh->UnregisterActuator(actuator);
actuator->m_navmesh = static_cast<KX_NavMeshObject*>(gameobj);
@@ -619,7 +619,7 @@ int KX_SteeringActuator::pyattr_set_navmesh(void *self, const struct KX_PYATTRIB
return PY_SET_ATTR_SUCCESS;
}
-PyObject* KX_SteeringActuator::pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_SteeringActuator::pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
const MT_Vector3& steeringVec = actuator->GetSteeringVec();
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h
index c22a636cd95..341421d8948 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.h
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.h
@@ -82,7 +82,7 @@ public:
KX_GameObject *navmesh,
float distance,
float velocity,
- float acceleration,
+ float acceleration,
float turnspeed,
bool isSelfTerminated,
int pathUpdatePeriod,
@@ -107,11 +107,11 @@ public:
/* --------------------------------------------------------------------- */
/* These are used to get and set m_target */
- static PyObject* pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject *pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject *pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index d7bcf1306a1..885ac70061e 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -331,7 +331,7 @@ PyAttributeDef KX_TouchSensor::Attributes[] = {
/* Python API */
-PyObject* KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v);
@@ -341,7 +341,7 @@ PyObject* KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBU
Py_RETURN_NONE;
}
-PyObject* KX_TouchSensor::pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_TouchSensor::pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_TouchSensor* self= static_cast<KX_TouchSensor*>(self_v);
return self->m_colliders->GetProxy();
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index d739144d70d..c80b8598e43 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -56,7 +56,7 @@ protected:
/**
* The sensor should only look for objects with this property.
*/
- STR_String m_touchedpropname;
+ STR_String m_touchedpropname;
bool m_bFindMaterial;
bool m_bTouchPulse; /* changes in the colliding objects trigger pulses */
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index 17274159545..1597948bafe 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -166,7 +166,7 @@ static void compatible_eulFast(float *eul, float *oldrot)
static MT_Matrix3x3 matrix3x3_interpol(MT_Matrix3x3 oldmat, MT_Matrix3x3 mat, int m_time)
{
- float eul[3], oldeul[3];
+ float eul[3], oldeul[3];
Mat3ToEulOld(oldmat, oldeul);
Mat3ToEulOld(mat, eul);
@@ -238,7 +238,7 @@ void KX_TrackToActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
bool KX_TrackToActuator::Update(double curtime, bool frame)
{
- bool result = false;
+ bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
@@ -395,7 +395,7 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
localpos = curobj->GetSGNode()->GetLocalPosition();
// Get the inverse of the parent matrix
MT_Matrix3x3 parentmatinv;
- parentmatinv = m_parentobj->NodeGetWorldOrientation ().inverse ();
+ parentmatinv = m_parentobj->NodeGetWorldOrientation ().inverse ();
// transform the local coordinate system into the parents system
mat = parentmatinv * mat;
// append the initial parent local rotation matrix
@@ -458,10 +458,10 @@ PyAttributeDef KX_TrackToActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_TrackToActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_TrackToActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self);
- if (!actuator->m_object)
+ if (!actuator->m_object)
Py_RETURN_NONE;
else
return actuator->m_object->GetProxy();
@@ -476,7 +476,7 @@ int KX_TrackToActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUT
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (actuator->m_object != NULL)
- actuator->m_object->UnregisterActuator(actuator);
+ actuator->m_object->UnregisterActuator(actuator);
actuator->m_object = (SCA_IObject*) gameobj;
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index fb2ced2a415..6329c7b34d9 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -74,8 +74,8 @@ class KX_TrackToActuator : public SCA_IActuator
/* Python part */
/* These are used to get and set m_ob */
- static PyObject* pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index 1c03df80dc1..b5d6f11a2d5 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -34,11 +34,11 @@ KX_VehicleWrapper::~KX_VehicleWrapper()
#ifdef WITH_PYTHON
-PyObject* KX_VehicleWrapper::PyAddWheel(PyObject* args)
+PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
{
- PyObject* pylistPos,*pylistDir,*pylistAxleDir;
- PyObject* wheelGameObject;
+ PyObject *pylistPos,*pylistDir,*pylistAxleDir;
+ PyObject *wheelGameObject;
float suspensionRestLength,wheelRadius;
int hasSteering;
@@ -83,7 +83,7 @@ PyObject* KX_VehicleWrapper::PyAddWheel(PyObject* args)
-PyObject* KX_VehicleWrapper::PyGetWheelPosition(PyObject* args)
+PyObject *KX_VehicleWrapper::PyGetWheelPosition(PyObject *args)
{
int wheelIndex;
@@ -98,7 +98,7 @@ PyObject* KX_VehicleWrapper::PyGetWheelPosition(PyObject* args)
return NULL;
}
-PyObject* KX_VehicleWrapper::PyGetWheelRotation(PyObject* args)
+PyObject *KX_VehicleWrapper::PyGetWheelRotation(PyObject *args)
{
int wheelIndex;
if (PyArg_ParseTuple(args,"i:getWheelRotation",&wheelIndex))
@@ -108,7 +108,7 @@ PyObject* KX_VehicleWrapper::PyGetWheelRotation(PyObject* args)
return NULL;
}
-PyObject* KX_VehicleWrapper::PyGetWheelOrientationQuaternion(PyObject* args)
+PyObject *KX_VehicleWrapper::PyGetWheelOrientationQuaternion(PyObject *args)
{
int wheelIndex;
if (PyArg_ParseTuple(args,"i:getWheelOrientationQuaternion",&wheelIndex))
@@ -124,20 +124,20 @@ PyObject* KX_VehicleWrapper::PyGetWheelOrientationQuaternion(PyObject* args)
}
-PyObject* KX_VehicleWrapper::PyGetNumWheels(PyObject* args)
+PyObject *KX_VehicleWrapper::PyGetNumWheels(PyObject *args)
{
return PyLong_FromSsize_t(m_vehicle->GetNumWheels());
}
-PyObject* KX_VehicleWrapper::PyGetConstraintId(PyObject* args)
+PyObject *KX_VehicleWrapper::PyGetConstraintId(PyObject *args)
{
return PyLong_FromSsize_t(m_vehicle->GetUserConstraintId());
}
-PyObject* KX_VehicleWrapper::PyApplyEngineForce(PyObject* args)
+PyObject *KX_VehicleWrapper::PyApplyEngineForce(PyObject *args)
{
float force;
int wheelIndex;
@@ -153,7 +153,7 @@ PyObject* KX_VehicleWrapper::PyApplyEngineForce(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_VehicleWrapper::PySetTyreFriction(PyObject* args)
+PyObject *KX_VehicleWrapper::PySetTyreFriction(PyObject *args)
{
float wheelFriction;
int wheelIndex;
@@ -168,7 +168,7 @@ PyObject* KX_VehicleWrapper::PySetTyreFriction(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_VehicleWrapper::PySetSuspensionStiffness(PyObject* args)
+PyObject *KX_VehicleWrapper::PySetSuspensionStiffness(PyObject *args)
{
float suspensionStiffness;
int wheelIndex;
@@ -183,7 +183,7 @@ PyObject* KX_VehicleWrapper::PySetSuspensionStiffness(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_VehicleWrapper::PySetSuspensionDamping(PyObject* args)
+PyObject *KX_VehicleWrapper::PySetSuspensionDamping(PyObject *args)
{
float suspensionDamping;
int wheelIndex;
@@ -197,7 +197,7 @@ PyObject* KX_VehicleWrapper::PySetSuspensionDamping(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_VehicleWrapper::PySetSuspensionCompression(PyObject* args)
+PyObject *KX_VehicleWrapper::PySetSuspensionCompression(PyObject *args)
{
float suspensionCompression;
int wheelIndex;
@@ -211,7 +211,7 @@ PyObject* KX_VehicleWrapper::PySetSuspensionCompression(PyObject* args)
Py_RETURN_NONE;
}
-PyObject* KX_VehicleWrapper::PySetRollInfluence(PyObject* args)
+PyObject *KX_VehicleWrapper::PySetRollInfluence(PyObject *args)
{
float rollInfluence;
int wheelIndex;
@@ -227,7 +227,7 @@ PyObject* KX_VehicleWrapper::PySetRollInfluence(PyObject* args)
}
-PyObject* KX_VehicleWrapper::PyApplyBraking(PyObject* args)
+PyObject *KX_VehicleWrapper::PyApplyBraking(PyObject *args)
{
float braking;
int wheelIndex;
@@ -245,7 +245,7 @@ PyObject* KX_VehicleWrapper::PyApplyBraking(PyObject* args)
-PyObject* KX_VehicleWrapper::PySetSteeringValue(PyObject* args)
+PyObject *KX_VehicleWrapper::PySetSteeringValue(PyObject *args)
{
float steeringValue;
int wheelIndex;
@@ -261,7 +261,7 @@ PyObject* KX_VehicleWrapper::PySetSteeringValue(PyObject* args)
}
-PyObject* KX_VehicleWrapper::PyGetConstraintType(PyObject* args)
+PyObject *KX_VehicleWrapper::PyGetConstraintType(PyObject *args)
{
return PyLong_FromSsize_t(m_vehicle->GetUserConstraintType());
}
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index d489c015273..461563d4512 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -101,85 +101,85 @@ PyAttributeDef KX_VertexProxy::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* KX_VertexProxy::pyattr_get_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[0]);
}
-PyObject* KX_VertexProxy::pyattr_get_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[1]);
}
-PyObject* KX_VertexProxy::pyattr_get_z(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_z(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getXYZ()[2]);
}
-PyObject* KX_VertexProxy::pyattr_get_r(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_r(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[0]/255.0);
}
-PyObject* KX_VertexProxy::pyattr_get_g(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_g(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[1]/255.0);
}
-PyObject* KX_VertexProxy::pyattr_get_b(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_b(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[2]/255.0);
}
-PyObject* KX_VertexProxy::pyattr_get_a(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_a(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getRGBA()[3]/255.0);
}
-PyObject* KX_VertexProxy::pyattr_get_u(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_u(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV1()[0]);
}
-PyObject* KX_VertexProxy::pyattr_get_v(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_v(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV1()[1]);
}
-PyObject* KX_VertexProxy::pyattr_get_u2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_u2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV2()[0]);
}
-PyObject* KX_VertexProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyFloat_FromDouble(self->m_vertex->getUV2()[1]);
}
-PyObject* KX_VertexProxy::pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Vector3(self->m_vertex->getXYZ()));
}
-PyObject* KX_VertexProxy::pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Point2(self->m_vertex->getUV1()));
}
-PyObject* KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
const unsigned char *colp = self->m_vertex->getRGBA();
@@ -188,7 +188,7 @@ PyObject* KX_VertexProxy::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DE
return PyObjectFrom(color);
}
-PyObject* KX_VertexProxy::pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_VertexProxy::pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
return PyObjectFrom(MT_Vector3(self->m_vertex->getNormal()));
@@ -459,12 +459,12 @@ CValue* KX_VertexProxy::GetReplica() { return NULL;}
// stuff for python integration
-PyObject* KX_VertexProxy::PyGetXYZ()
+PyObject *KX_VertexProxy::PyGetXYZ()
{
return PyObjectFrom(MT_Point3(m_vertex->getXYZ()));
}
-PyObject* KX_VertexProxy::PySetXYZ(PyObject* value)
+PyObject *KX_VertexProxy::PySetXYZ(PyObject *value)
{
MT_Point3 vec;
if (!PyVecTo(value, vec))
@@ -475,12 +475,12 @@ PyObject* KX_VertexProxy::PySetXYZ(PyObject* value)
Py_RETURN_NONE;
}
-PyObject* KX_VertexProxy::PyGetNormal()
+PyObject *KX_VertexProxy::PyGetNormal()
{
return PyObjectFrom(MT_Vector3(m_vertex->getNormal()));
}
-PyObject* KX_VertexProxy::PySetNormal(PyObject* value)
+PyObject *KX_VertexProxy::PySetNormal(PyObject *value)
{
MT_Vector3 vec;
if (!PyVecTo(value, vec))
@@ -492,13 +492,13 @@ PyObject* KX_VertexProxy::PySetNormal(PyObject* value)
}
-PyObject* KX_VertexProxy::PyGetRGBA()
+PyObject *KX_VertexProxy::PyGetRGBA()
{
int *rgba = (int *) m_vertex->getRGBA();
return PyLong_FromSsize_t(*rgba);
}
-PyObject* KX_VertexProxy::PySetRGBA(PyObject* value)
+PyObject *KX_VertexProxy::PySetRGBA(PyObject *value)
{
if (PyLong_Check(value)) {
int rgba = PyLong_AsSsize_t(value);
@@ -521,12 +521,12 @@ PyObject* KX_VertexProxy::PySetRGBA(PyObject* value)
}
-PyObject* KX_VertexProxy::PyGetUV()
+PyObject *KX_VertexProxy::PyGetUV()
{
return PyObjectFrom(MT_Vector2(m_vertex->getUV1()));
}
-PyObject* KX_VertexProxy::PySetUV(PyObject* value)
+PyObject *KX_VertexProxy::PySetUV(PyObject *value)
{
MT_Point2 vec;
if (!PyVecTo(value, vec))
@@ -537,17 +537,17 @@ PyObject* KX_VertexProxy::PySetUV(PyObject* value)
Py_RETURN_NONE;
}
-PyObject* KX_VertexProxy::PyGetUV2()
+PyObject *KX_VertexProxy::PyGetUV2()
{
return PyObjectFrom(MT_Vector2(m_vertex->getUV2()));
}
-PyObject* KX_VertexProxy::PySetUV2(PyObject* args)
+PyObject *KX_VertexProxy::PySetUV2(PyObject *args)
{
MT_Point2 vec;
unsigned int unit= RAS_TexVert::SECOND_UV;
- PyObject* list= NULL;
+ PyObject *list = NULL;
if (!PyArg_ParseTuple(args, "O|i:setUV2", &list, &unit))
return NULL;
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index 3084e5fac93..f56e2be26a3 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -59,21 +59,21 @@ public:
// stuff for python integration
- static PyObject* pyattr_get_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_z(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_r(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_g(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_b(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_a(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_u(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_v(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_u2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_x(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_y(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_z(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_r(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_g(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_b(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_a(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_u(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_v(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_u2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_v2(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_XYZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
+ static PyObject *pyattr_get_normal(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_x(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_y(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static int pyattr_set_z(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h
index 409b1fec321..575d4e72f14 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.h
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.h
@@ -72,15 +72,15 @@ public:
m_modified = true;
}
- void SetModifyMistStart(bool modify) {
+ void SetModifyMistStart(bool modify) {
m_modify_mist_start = modify;
}
- void SetModifyMistColor(bool modify) {
+ void SetModifyMistColor(bool modify) {
m_modify_mist_color = modify;
}
- void SetModifyMistDist(bool modify) {
+ void SetModifyMistDist(bool modify) {
m_modify_mist_dist = modify;
}