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authorMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:29:20 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-08-08 05:29:20 +0400
commit47c7266522ac4c9e35a8aa227a6289fa7e50a7ad (patch)
treefd0855db9c41f55399b033fa591f47e3b4306a28 /source/gameengine/Ketsji
parent843b45cafa618cd6230a16ca13f24860b3301b39 (diff)
Accidentally did a commit when I wanted to revert... (ignore my last revision)
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp13
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h11
2 files changed, 0 insertions, 24 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 5b8d5fbfe1f..04a806dfd92 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -481,19 +481,6 @@ void KX_GameObject::ActivateGraphicController(bool recurse)
}
}
-void KX_GameObject::SetUserCollisionGroup(short group)
-{
- m_userCollisionGroup = group;
-}
-void KX_GameObject::SetUserCollisionMask(short mask)
-{
- m_userCollisionMask = mask;
-}
-
-bool KX_GameObject::CheckCollision(KX_GameObject* other)
-{
- return this->m_userCollisionGroup & other->m_userCollisionMask;
-}
CValue* KX_GameObject::GetReplica()
{
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 569a4a2b2a1..2b0d13ff2f7 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -98,10 +98,6 @@ protected:
bool m_bIsNegativeScaling;
MT_Vector4 m_objectColor;
- // Bit fields for user control over physics collisions
- short m_userCollisionGroup;
- short m_userCollisionMask;
-
// visible = user setting
// culled = while rendering, depending on camera
bool m_bVisible;
@@ -468,13 +464,6 @@ public:
* @add/remove the graphic controller to the physic system
*/
void ActivateGraphicController(bool recurse);
-
- void SetUserCollisionGroup(short filter);
- void SetUserCollisionMask(short mask);
- /**
- * Extra broadphase check for user controllable collisions
- */
- bool CheckCollision(KX_GameObject *other);
/**
* \section Coordinate system manipulation functions