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authorCampbell Barton <ideasman42@gmail.com>2013-03-18 15:44:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-18 15:44:56 +0400
commit655ed9cc7f237202e8d93b47c7cb12d6fc79d8b0 (patch)
treedca6a107fbbb179a5787b651a7083f0e54f8fd00 /source/gameengine/Ketsji
parentb19155e76cca879724f7deae2cfd71d19f953229 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 1a49f76e71a..fa00cafa148 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -239,7 +239,7 @@ bool BL_Action::Play(const char* name,
// Now that we have the previous blend shape saved, we can clear out the key to avoid any
// further interference.
KeyBlock *kb;
- for (kb=(KeyBlock*)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock*)kb->next)
+ for (kb=(KeyBlock *)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock *)kb->next)
kb->curval = 0.f;
}
}
@@ -358,9 +358,9 @@ void BL_Action::BlendShape(Key* key, float srcweight, std::vector<float>& blends
dstweight = 1.0F - srcweight;
//printf("Dst: %f\tSrc: %f\n", srcweight, dstweight);
- for (it=blendshape.begin(), kb = (KeyBlock*)key->block.first;
+ for (it=blendshape.begin(), kb = (KeyBlock *)key->block.first;
kb && it != blendshape.end();
- kb = (KeyBlock*)kb->next, it++)
+ kb = (KeyBlock *)kb->next, it++)
{
//printf("OirgKeys: %f\t%f\n", kb->curval, (*it));
kb->curval = kb->curval * dstweight + (*it) * srcweight;
@@ -478,7 +478,7 @@ void BL_Action::Update(float curtime)
// We go through and clear out the keyblocks so there isn't any interference
// from other shape actions
KeyBlock *kb;
- for (kb=(KeyBlock*)key->block.first; kb; kb=(KeyBlock*)kb->next)
+ for (kb=(KeyBlock *)key->block.first; kb; kb=(KeyBlock *)kb->next)
kb->curval = 0.f;
// Now blend the shape
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
index 523f3ceeaea..c111a4de0eb 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
@@ -80,7 +80,7 @@ void KX_ArmatureSensor::FindConstraint()
for (pchan = (bPoseChannel*)pose->chanbase.first; pchan; pchan=(bPoseChannel*)pchan->next) {
if (!strcmp(pchan->name, m_posechannel)) {
// now locate the constraint
- for (pcon = (bConstraint*)pchan->constraints.first; pcon; pcon=(bConstraint*)pcon->next) {
+ for (pcon = (bConstraint *)pchan->constraints.first; pcon; pcon = (bConstraint *)pcon->next) {
if (!strcmp(pcon->name, m_constraintname)) {
if (pcon->flag & CONSTRAINT_DISABLE)
/* this constraint is not valid, can't use it */